Commit Graph

1081 Commits

Author SHA1 Message Date
Sergey Sharybin
306cbb82ec GTest unit testing framework
Currently covers only small set of functionality.
2014-06-19 02:09:16 +10:00
Campbell Barton
cb7915fc60 Automatically generate blender.1 man page during build process
Patch T40418 by Lawrence D'Oliveiro
2014-06-14 01:19:58 +10:00
Campbell Barton
b252915b68 CMake/SCons: finish removing MSVC2012 references 2014-05-15 16:16:25 +10:00
Campbell Barton
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
Bastien Montagne
35747ee3d5 Rename "BLI_cpu.h" to "BLI_system.h" and add to it BLI_getpid() helper.
There is not much sense to have a whole BLI file just to check SSE2 on CPUs...
So idea is to rename it to more generic "BLI_system", and add to it more system-related
utils, like e.g. an include helper for getpid(), which allows to hide unix/windows
internals from rest of the code...

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D439
2014-04-02 11:59:43 +02:00
Campbell Barton
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
Campbell Barton
905c816834 Doxy comment for main() 2014-03-30 20:14:57 +11:00
Antony Riakiotakis
7571f2707a Fix MinGW64 compilation until we update the libraries. 2014-03-29 22:12:52 +02:00
Sergey Sharybin
d3a73d0845 Windows: Upgrade FFmpeg from 0.10 to 2.1.4
Fixes T39423: Blender crashes on iv41 encoded videos in thumbnail display mode

Libraries are still being committed to the svn, so compilation might be broken
for a while. Sorry for this, but can't really be avoided.

Also, some typos in scons are possible.
2014-03-27 16:52:59 +06:00
Campbell Barton
37dd7360d6 Code cleanup: naming conventions 2014-03-16 22:11:14 +11:00
Lukas Tönne
08444518e6 Removing ParticleSystem->frand arrays to avoid memory corruption issues
in threaded depgraph updates and effector list construction.

Gathering effectors during depgraph updates will call the
psys_check_enabled function. This in turn contained a DNA alloc call
for the psys->frand RNG arrays, which is really bad because data must be
immutable during these effector constructions.

To avoid such allocs the frand array is now global for all particle
systems. To avoid correlation of pseudo-random numbers the psys->seed
value is complemented with random offset and multiplier for the actual
float array. This is not ideal, but work sufficiently well (given that
random numbers were already really limited and show repetition quite
easily for particle counts > PSYS_FRAND_COUNT).
2014-03-07 11:20:45 +01:00
Campbell Barton
40a276368d Edit to last commit, use the version veriable 2014-03-05 06:45:29 +11:00
Jens Verwiebe
ac7fba322d OSX/cmake: copy release/site-packages for OSX ( static py for now ) 2014-03-04 20:31:20 +01:00
Campbell Barton
7cb8b6f538 Build system: add cmake option to install requests 2014-03-05 05:40:47 +11:00
Campbell Barton
2c4c4a56b8 Build system copy release/site-packages for windows 2014-03-05 04:13:35 +11:00
Campbell Barton
c436c78de1 Build system support for numpy on ms-windows 2014-03-05 00:22:51 +11:00
Sergey Sharybin
7929970bf9 BSP was still hanging around in CMake 2014-02-19 16:07:49 +06:00
Campbell Barton
e3f4037075 Fix T38715: Setting object mode fails from command line
also run load pre/post callbacks
2014-02-19 14:04:35 +11:00
Jens Verwiebe
ad4c12fe01 OSX/CMAKE: make linking and bundling of clang omp lib work,
Cmake will still not find -fopenmp working, so the user must set
WITH_OPENMP and flags manually
2014-02-18 23:38:56 +01:00
Campbell Barton
a397009181 Fix T38541: sys.exit fails when blender is built as a py-module 2014-02-13 06:58:06 +11:00
Campbell Barton
b3afbcab8f ListBase API: add utility api funcs for clearing and checking empty 2014-02-08 06:24:05 +11:00
Lawrence D'Oliveiro
959da7477d Fix missing $BLENDER_USER_DATAFILES in command line help text.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D249
2014-02-04 18:51:05 +01:00
Lawrence D'Oliveiro
17b6143244 Correct help: -b/--background does not take a file argument
The documentation for the -b/--background option incorrectly states that it
takes a <file>, however it can run also without a file with e.g. a script.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D250
2014-02-04 18:51:05 +01:00
Sergey Sharybin
5c750b76f2 Move depsgraph debug print under --debug-depsgraph command line argument 2014-01-29 17:48:07 +06:00
Lawrence D'Oliveiro
3b32507b41 Blender docs: Correct upper limit, shown for missing -t option value.
Differential Revision: https://developer.blender.org/D248
2014-01-25 12:29:37 +01:00
Sergey Sharybin
709041ed0b Threaded object update and EvaluationContext
Summary:
Made objects update happening from multiple threads. It is a task-based
scheduling system which uses current dependency graph for spawning new
tasks. This means threading happens on object level, but the system is
flexible enough for higher granularity.

Technical details:

- Uses task scheduler which was recently committed to trunk
  (that one which Brecht ported from Cycles).

- Added two utility functions to dependency graph:
  * DAG_threaded_update_begin, which is called to  initialize threaded
    objects update. It will also schedule root DAG node to the queue,
    hence starting evaluation process.

    Initialization will calculate how much parents are to be evaluation
    before current DAG node can be scheduled. This value is used by task
    threads for faster detecting which nodes might be scheduled.

  * DAG_threaded_update_handle_node_updated which is  called from task
    thread function when node was fully handled.

	This function decreases num_pending_parents of node children and
	schedules children with zero valency.

    As it might have become clear, task thread receives DAG nodes and
    decides which callback to call for it.

    Currently only BKE_object_handle_update is called for object nodes.

    In the future it'll call node->callback() from Ali's new DAG.

- This required adding some workarounds to the render pipeline.
  Mainly to stop using get_object_dm() from modifiers' apply callback.
  Such a call was only a workaround for dependency graph glitch when
  rendering scene with, say, boolean modifiers before displaying
  this scene.

  Such change moves workaround from one place to another, so overall
  hackentropy remains the same.

- Added paradigm of EvaluaitonContext. Currently it's more like just a
  more reliable replacement for G.is_rendering which fails in some
  circumstances.

  Future idea of this context is to also store all the local data needed
  for objects evaluation such as local time, Copy-on-Write data and so.

  There're two types of EvaluationContext:

  * Context used for viewport updated and owned by Main. In the future
    this context might be easily moved to Window or Screen to allo
    per-window/per-screen local time.

  * Context used by render engines to evaluate objects for render purposes.
    Render engine is an owner of this context.

  This context is passed to all object update routines.

Reviewers: brecht, campbellbarton

Reviewed By: brecht

CC: lukastoenne

Differential Revision: https://developer.blender.org/D94
2013-12-26 17:24:42 +06:00
Campbell Barton
2a2c27b175 Fix for crash when no args where given with -o, -x command line args
Patch D123 from djnz (Masakazu Ito)
2013-12-23 13:08:32 +11:00
522f17daa1 Fix T37713: proxy not updated for first frame in background render.
The problem is that the animation curves are first before object updates,
where BKE_pose_rebuild and proxy synchronize will undo the animation when the
proxy is evaluted for the first time after loading.

This is somewhat of a workaround but it's also useful to have the scene updated
once when opening in background mode, and it makes rendering from the UI and
background more similar and so more predictable to give the same result.
2013-12-10 19:54:42 +01:00
Campbell Barton
2b4c68b902 CMake Build: option to compile without opennl/superlu. 2013-11-25 15:36:19 +11:00
Antony Riakiotakis
7cdfe18385 Fix compile error on MinGW64, time.h is required for gmtime. 2013-11-20 23:47:05 +02:00
Campbell Barton
84c30edbdf fix for crash with new buildinfo, when gmtime() returns NULL 2013-11-18 02:41:28 +11:00
Sergey Sharybin
891a037e9b Skip .git files from submodules for install targets
Also removed .svn checks when it's not longer needed.
Some further tweaks (probably for OSX bundler) are
likely needed.
2013-11-17 00:18:21 +06:00
Sergey Sharybin
9c3586d9f9 Remove check for whether po folder exist
It was just a temp thing to not break stuff
before final git migration.
2013-11-17 00:09:03 +06:00
Sergey Sharybin
927dea436e Further tweaks to buildinfo
Summary:
Old idea with changes since previous release tag
didn't work good enough. In most of the cases tag
was done in a branch hence not actually reachable
from the master branch.

Now change since release is gone, and date of
the latest commit is used instead.

The date is displayed in format YYYY-MM-DD HH:mm
in the splash.

New bpy.app fields:

- build_commit_timestamp is an unix timestamp of
  the commit blender was build from.
- build_commit_date is a date of that commit.
- build_commit_time is a time of that commit.

Reviewers: campbellbarton

Differential Revision: http://developer.blender.org/D5
2013-11-15 18:05:27 +06:00
Sergey Sharybin
ac6d91b939 Be ready for changes in bf-translations repository
Made it so if there's release/datafiles/locale/po
folder, then all the .po files will be converted
to .mo at blender compile time and installed to
an appropriate location.

Uses small own implementation msgfmt which is
based on msgfmt.py from Python project, but also
supports contexts.

There's no functional changes for until we've
switched to use source .po files instead of
pre-compiled .mo.

P.S. Well, there's one change which is msgfmt.cc
     being compiled even if it's not used, but
     would rather not clutter code with checks
     since pretty soon we'll use this program
     anyway.
2013-11-08 20:44:48 +00:00
Sergey Sharybin
2010c6ad6c Made buildinfo aware of builds from GIT
- Use commit number since last annotated tag as a
  revision number replacement. It'll eb followed
  by 'M' symbol if there're local modification in
  the source tree.

- Commit short SHA1 is included. Helps getting
  information about commit used to build blender
  with much faster.

- If build is not done from master branch, this also
  will be noticed in the splash screen.

This commit also replaces revision stored in the
files with git-specific fields (change and hash).
This is kind of breaks compatibility, meaning
files which were saved before this change wouldn't
display any information about which revision they
were saved with. When we'll finally switch to git,
we'll see proper hash and change number since
previous release in the files, for until then
svn version will be used as a change number and
hash will be empty.

Not a huge deal, since this field was only used
by developers to help torubleshooting things and
isn't needed for blender itself.

Some additional tweaks are probably needed :)
2013-11-04 13:21:39 +00:00
Campbell Barton
f9d5bccb06 code cleanup: spelling 2013-10-31 23:52:44 +00:00
Sergey Sharybin
4bd4037276 Lock-free memory allocator
Release builds will now use lock-free allocator by
default without any internal locks happening.

MemHead is also reduces to as minimum as it's possible.
It still need to be size_t stored in a MemHead in order
to make us keep track on memory we're requesting from
the system, not memory which system is allocating. This
is probably also faster than using a malloc's usable
size function.

Lock-free guarded allocator will say you whether all
the blocks were freed, but wouldn't give you a list
of unfreed blocks list. To have such a list use a
--debug or --debug-memory command line arguments.

Debug builds does have the same behavior as release
builds. This is so tools like valgrind are not
screwed up by guarded allocator as they're currently
are.

--
svn merge -r59941:59942 -r60072:60073 -r60093:60094 \
          -r60095:60096 ^/branches/soc-2013-depsgraph_mt
2013-10-10 11:58:01 +00:00
Dalai Felinto
4abb8fde95 Photoshop PSD support
We now support the combined layer of Photoshop files (stored as layer 0
in the file). This way users can keep their files as multilayer PSD and
Blender always handle them as flat images.

For perfect alpha this requires an OpenImageIO update:
342cc2633f

Photoshop sample files:
https://github.com/OpenImageIO/oiio-images

Brecht has some pending fixes to push for OIIO as well, so we may as
well wait to update our libraries.

What works:
===========
* 8bit images (with or without alpha)
* 16bits images (alpha discarded)
* Photoshop files saved with 'Maximum Compatibility'
* Cycles, Blender internal,  BGE (and player)

Known limitations
(due to OIIO dependency):
=========================
* Images with less than 4 channels show a wrong thumbnail (bug may be in  OIIO)
* Packed images are not supported
* We do not write PSD files.

Note: old Blenders have support for PSD via Quicktime library. But due
to license issues this was discontinued.

Many thanks for Brecht van Lommel for reviewing the patch, suggesting
multiple improvements and to help solving the alpha issue.
2013-10-08 21:17:24 +00:00
Campbell Barton
f5eb880358 freeing mempool elements now fills freed memory with --debug for debug builds. 2013-10-03 14:44:33 +00:00
Irie Shinsuke
e9859bb0e5 Don't install LICENSE-bmonofont-i18n.ttf.txt unless international fonts are enabled. 2013-09-25 19:18:28 +00:00
Sergey Sharybin
8917e63134 Add font licenses to installation files
So now release archive will have this files included.
2013-09-25 08:35:43 +00:00
Jens Verwiebe
3596ab932c OSX: Compilefix for ndof symbols get magled when used extern C, now use discrete c files embedded, patch by Jake Kauth 2013-09-13 15:18:17 +00:00
Campbell Barton
9e561a641e remove callback BLI_localErrorCallBack from scanfill, was here for years and only ever wrapped printf. 2013-08-28 02:14:24 +00:00
Campbell Barton
11aa7a76fa quiet warnings when building as a python module 2013-08-26 19:32:03 +00:00
Sergey Sharybin
beffaa293e Made modifiers_getVirtualModifierList safe for threading
Move static variables to context filling in by this fcuntion
and owned by a callee function. This ensures no conflicts
between threads happens because of static variables used in
this function.

Also moved modifier types and virtual modifiers data to a
function called from creator. This is needed to be sure all
the information is properly initialied to the time when
threads starts to use this data.

--
svn merge -r57899:57900 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:05:34 +00:00
Jason Wilkins
4dfe00c802 _MSV_VER should be _MSC_VER 2013-07-21 17:16:04 +00:00
Brecht Van Lommel
1c01ad53d5 Remove SDL_VIDEODRIVER=dummy environment variable setting, this may interfere
with other applications launching SDL applications from Blender.

At the time this was added the game engine joystick code was unnecessarily
initializing the SDL video subsystem, and looking at the SDL source code that's
the only place this environment variable is read. That doesn't happen anymore,
though we do have WITH_GHOST_SDL now. But the environment variable is set after
GHOST has been initialized, otherwise this code would have actually broken that.
2013-07-04 11:28:52 +00:00
Campbell Barton
32d5b52f59 re-arrange '--help' output into more useful sections (added debug, python).
also minor style cleanup
2013-06-29 10:09:15 +00:00
Campbell Barton
a050ddf279 remove unused callback 2013-06-26 03:42:45 +00:00