Campbell Barton
3b71cab420
Fix T38110: GameEngine keyboard sensor ignores unicode characters
2014-01-23 14:58:04 +11:00
Campbell Barton
5fc2fe9fad
Code Cleanup: move MOUSEX/Y to BGE, describe INBETWEEN_MOUSEMOVE
2014-01-12 01:59:17 +11:00
Mitchell Stokes
4eded6dbdc
BGE: Fix for [ #35479 ] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3).
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The OSKEY was never added to the game engine, so it didn't recognize it.
2013-06-20 03:22:55 +00:00
Campbell Barton
9da4cab9fd
style cleanup: comment format
2013-02-02 04:48:21 +00:00
Campbell Barton
f3ece5a108
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
2012-10-21 05:46:41 +00:00
Campbell Barton
97d4fb4161
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
Campbell Barton
2fb8292005
style cleanup
2012-09-16 04:58:18 +00:00
Campbell Barton
8b865c01cd
style cleanup: comments
2012-06-30 22:49:33 +00:00
Campbell Barton
cc0784c1b9
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
Campbell Barton
ea13ec1699
Spelling Cleanup
2012-03-01 12:20:18 +00:00
Campbell Barton
b8e019d839
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
Campbell Barton
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
Nathan Letwory
5138615554
doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji
2011-02-22 10:33:14 +00:00
Campbell Barton
a9f79ee536
Quiet compiler warnings.
2010-10-20 12:33:00 +00:00
Campbell Barton
ed338da8c9
- WITH_CXX_GUARDEDALLOC working again
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- CMake building without python or fluidsim working again (broke in recent commit)
- remove BLI_short_filename(), it wasnt used anywhere.
2010-06-06 01:15:44 +00:00
Matt Ebb
45abe2baf2
Added F13 - F19 keys for game engine too.
2010-04-20 01:04:00 +00:00
Campbell Barton
081c1205a3
correct fsf address
2010-02-12 13:34:04 +00:00
Campbell Barton
14d33b3c1f
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
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* off by default.
* new/delete are at the bottom of each class
* python BGE objects have the new/delete in the Py_Header macro.
2009-08-18 15:37:31 +00:00
Brecht Van Lommel
8762737400
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17853:HEAD
2009-01-26 08:34:40 +00:00
Chris Want
5d0a207ecb
Patch from GSR that a) fixes a whole bunch of GPL/BL license
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Chris Want
5e3cffc64a
Patch to change license to GPL only, from GSR.
2008-01-07 19:13:47 +00:00
Kester Maddock
7b2567924b
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00
Kester Maddock
08c14c7ca0
Mouse Wheel Support for the Game Engine.
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This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
2004-05-02 23:45:03 +00:00
Kent Mein
f1c4f705a1
Removed the config.h thing from the .h's in the source dir.
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So we should be all set now :)
Kent
--
mein@cs.umn.edu
2002-12-27 13:11:01 +00:00
Kent Mein
b9a19f1ea7
Did all of the .h's in source
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(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00
Kent Mein
01bff70383
fixed spacing in the headers to get rid of some warnings and some other
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little minor spacing issues.
2002-10-30 02:07:20 +00:00
Hans Lambermont
12315f4d0e
Initial revision
2002-10-12 11:37:38 +00:00