Thomas Dinges
|
add7ca12d9
|
* OSL can't overwrite input parameters, use a local variable instead.
|
2012-09-02 16:37:58 +00:00 |
|
Thomas Dinges
|
b26d19a7b8
|
Cycles / OSL:
* Updates for noise_turbulence, to match svm function.
|
2012-09-02 16:06:18 +00:00 |
|
Campbell Barton
|
2d290040a1
|
style cleanup
|
2012-06-04 22:44:58 +00:00 |
|
Campbell Barton
|
6ca7d82932
|
code cleanup: white space, spelling & ';;' end of lines.
|
2012-02-25 16:04:03 +00:00 |
|
Ton Roosendaal
|
da376e0237
|
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
|
2011-04-27 11:58:34 +00:00 |
|