Commit Graph

12 Commits

Author SHA1 Message Date
Ed Halley
cf04786a8b Removed -mpowerpc -mtune=G4 from several SCons files, so it will work on
either PPC or Intel architectures under OSX.  These options should be
inherited properly from the rest of the OSX SCons build system.
2007-01-28 14:55:57 +00:00
Kent Mein
6c89868386 Adds scons support for SunOS...
(I have one small problem with linking python's static library but
other than that this should work)

Kent
2006-08-03 02:46:37 +00:00
Nathan Letwory
ef1b7a5735 ==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
2006-02-07 21:24:36 +00:00
Nathan Letwory
3bb82a27fc == SCons ==
* This commit is all of the rewrite work done on the SCons system. For
  documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
  Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
  contains valuable information, along with what still needs to be done.

    - linux, os x and windows compile now.
    - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
        - NOTE: Jean-Luc P will commit sometime during the weekend proper
          appit() for OS X. For now, copy the resulting binary to an
          existing .app bundle.
    - features:
        - cleaner structure for better maintenance
        - cleaner output during compile
        - better handling of build options
        - general overall speed increase
        - see the wiki for more info

  Cygwin, FreeBSD and Solaris systems still need work. For these systems:
    1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
    2) set the proper defaults for your platform
    3) mail me at jesterking at letwory dot net with you configuration. if
       you need any modifications to the system, do send a patch, too.

  I'll be giving first-aid today and tomorrow, after that it'll be all
  regular development work :)

  /Nathan
2006-02-04 14:15:10 +00:00
Nathan Letwory
bcd5d1c9ed * integrate bFTGL with Scons
* add some ENV = os.environ's here and there (help those who have msvc toolkit installed)

Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-05-06 13:37:18 +00:00
Jean-Luc Peurière
cd7b789907 more conservative default build options for OS X
O3 works thought on my system, but should not be set on reference releases
2004-11-14 14:38:03 +00:00
Jean-Luc Peurière
0b9cf9006a compile options for macos X builds 2004-07-27 20:31:03 +00:00
Kester Maddock
d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00
Jean-Luc Peurière
ac47d081c4 post 2.33 release commit of the modified SCons files for Os X.
Sconstruct modified so that Blender build on 10.3 without any additionnal
download than source + darwin libs.
defaults settings correct for 10.3.

fixed bug # 1260 : added MT_NDEBUG flag at top-level.
2004-05-08 01:34:39 +00:00
Nathan Letwory
892720ffad [SCONS] Optimisation flags for msvc 2004-04-22 04:50:41 +00:00
Nathan Letwory
00291b5cf4 [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00
Nathan Letwory
3081f4a635 - [SCONS] Added building of qhull and Solid from extern when selecting the Solid gameengine. The gameengine has not been updated with the Tuhopuu2 one, so it is not wise to do that yet. This is in preparation for that and won't effect the current build process. 2004-03-09 21:14:03 +00:00