Commit Graph

7 Commits

Author SHA1 Message Date
Sergey Sharybin
59ef51aa27 Initial Ceres integration into Blender
Currently only put sources of Ceres library into extern/libmv/third_party and
setup CMake and SCons building systems.

Integration details:

- Even CMake build files are not re-used from Ceres's trunk: they're using some
  automatic stuff detection like glog, pthreads, protobuf and so and it's not
  so clear how to re-use that files without modifications.
  And IMO it's easier if build files are getting re-generated automatically to
  match Blender-specific setup rather than keeping changes made locally in
  Blender in sync when re-bundling Ceres library. Especially in case when it's
  already needed to support SCons build system.
- Integrated only actual sources, all tests were stripped. Probably it'll be nice
  to have them, but they'll need clear integration with current module test stuff
  in Blender.
- Suitesparse was disabled. It'll help a lot having it, but there are some difficulties
  making cholmod working fine on windows. Would be added in future
- collections_port.cc was also stripped. It's not used by Ceres's upstream and
  it gives compilation error (undefined uint32 -- looks like namespace issue).
- Currently all schur eliminators are included. Not sure if it makes sense,
  also not sure if it makes sense having them switchable on and off -- IMO better
  to have single configuration which works and does not require special tweaks
  after everything was set up.

To bundle updated version of Ceres:
- Go to extern/libmv/third_party/ceres folder
- Run ./bundle.sh

This will checkout fresh Ceres snapshot of Windows branch (which is currently
most interesting from integration into Blender POV), apply all patches listed
in patches/series and copy needed files into Blender's working copy. This will
also re-generate CMake/SCons build rules.

If you'll need extra files from Ceres repository which are not present in
Blender, you'll need to copy them manually and then run ./mkfiles.sh from
extern/libmv/third_party/ceres folder which will update list of files used
by Blender.

Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing
Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
2012-06-10 15:27:41 +00:00
Antony Riakiotakis
4782522379 Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
Thanks!
2012-04-24 12:57:58 +00:00
Sergey Sharybin
0effb45d58 Fixed typo in comments for libmv build rules files 2012-01-11 07:19:44 +00:00
Sergey Sharybin
42ae315aef Added note that cmake/scons rules are automatically generated for extern/libmv
Also updated generation scripts and templates
2011-12-15 12:44:05 +00:00
Jens Verwiebe
3a2cb0e3a8 libmv: don't replace flags with rel_flags but add, to preserve all flags 2011-11-25 11:31:51 +00:00
Sergey Sharybin
ae06ebcd95 Hopefully compilation with MinGW will work again.
Tested with official MinGW and SCons, not sure how ti check it when using CMake.
2011-11-07 18:14:50 +00:00
Sergey Sharybin
27d42c63d9 Camera tracking integration
===========================

Commiting camera tracking integration gsoc project into trunk.

This commit includes:

- Bundled version of libmv library (with some changes against official repo,
  re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
  clips (both of movie files and image sequences) and doing camera/motion
  tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
  stuff only, but which can be easily extended to work with masks too.

  This editor supports:
  * Loading movie files/image sequences
  * Build proxies with different size for loaded movie clip, also supports
    building undistorted proxies to increase speed of playback in
    undistorted mode.
  * Manual lens distortion mode calibration using grid and grease pencil
  * Supervised 2D tracking using two different algorithms KLT and SAD.
  * Basic algorithm for feature detection
  * Camera motion solving. scene orientation

- New constraints to "link" scene objects with solved motions from clip:

  * Follow Track (make object follow 2D motion of track with given name
    or parent object to reconstructed 3D position of track)
  * Camera Solver to make camera moving in the same way as reconstructed camera

This commit NOT includes changes from tomato branch:

- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
  (need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
  readability and understanadability of code. Better to make this chaneg when
  Keir will finish his current patch.

More details about this project can be found on this page:
    http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011

Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00