Brecht Van Lommel
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8318acd129
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Cycles: remove docs from svn, moved to wiki.
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2011-08-07 12:01:24 +00:00 |
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Brecht Van Lommel
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4ff22bd097
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Cycles: OS X build system changes to use lib/ openimageio and boost.
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2011-06-30 14:47:57 +00:00 |
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Brecht Van Lommel
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966e004bbe
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Cycles: OSL build & image manager fixes.
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2011-05-31 16:21:30 +00:00 |
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Brecht Van Lommel
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170f8c8c41
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Cycles: build without GLUT test app by default.
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2011-05-01 10:00:21 +00:00 |
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Brecht Van Lommel
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774584d7e8
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Cycles: hook up the CMake build system.
New build instructions for Ubuntu Linux in the wiki:
http://wiki.blender.org/index.php/Dev:2.5/Source/Cycles
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2011-04-28 13:47:27 +00:00 |
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Ton Roosendaal
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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