Campbell Barton
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97d4fb4161
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
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Campbell Barton
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2fb8292005
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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Campbell Barton
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89a963fb7f
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
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Campbell Barton
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b8e019d839
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
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Campbell Barton
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4a04f72069
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
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Brecht Van Lommel
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cb12337363
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Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
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2011-05-06 20:18:42 +00:00 |
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Nathan Letwory
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ab523e91d0
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doxygen: gameengine/Converter tagged.
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2011-02-25 13:30:41 +00:00 |
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Nathan Letwory
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5138615554
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doxygen: entries for blenderroutines, converter, expressions, gamelogic, gameplayer, ketsji
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2011-02-22 10:33:14 +00:00 |
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Campbell Barton
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0876fce009
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
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Campbell Barton
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081c1205a3
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
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Campbell Barton
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98ee2a781d
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option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
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2009-09-29 21:42:40 +00:00 |
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Benoit Bolsee
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1483fafd13
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Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
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2009-09-24 21:22:24 +00:00 |
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