Commit Graph

7 Commits

Author SHA1 Message Date
Campbell Barton
50dab4fc37 rename definition for enabling the game engine GAMEBLENDER==1 --> WITH_GAMEENGINE 2010-10-31 03:20:33 +00:00
Joilnen Leite
2a72eb8c28 Fixing make files compilation in linux 2010-08-11 14:51:52 +00:00
Ton Roosendaal
5d18274cac Makefile fix: on PowerPC architecture SSE compile should not happen.
Note for the coder here, is it correct to enable SSE with a general
WITH_BF_RAYOPTIMIZATION flag? Just call it WITH_SSE? More clear :)
2010-08-05 14:04:56 +00:00
Stefan Gartner
d50cc7826f == Makefiles ==
* add support for LCMS (disabled by default, set WITH_LCMS to true to enable it)
 * fixed typo that prevented TIFF support to be properly enabled
 * enable ray optimization by default (scons and cmake already did this)
 * fixed building with libsndfile on darwin (disabled by default)
 * quicktime: use audaspace headers from $(NAN_AUDASPACE)/include instead of intern
 * gameengine: add -DWITH_FFMPEG to compiler flags when building with ffmpeg support
2010-08-04 08:42:18 +00:00
Campbell Barton
957976882d build options to disable image formats WITH_CINEON, WITH_HDR.
- updated cmake, make & scons.
- renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc.
2010-08-03 11:25:34 +00:00
Campbell Barton
bfe11037b5 move nan mk files from source/ into build_files/make/ 2010-07-13 00:57:19 +00:00
Campbell Barton
d80d6e2812 re-arrange build files so scons "config" dir isnt confused with ~/.blender/2.52/config 2010-07-12 18:26:35 +00:00