Commit Graph

277 Commits

Author SHA1 Message Date
Campbell Barton
4dc35836ad code cleanup: remove unused variable assignents and added bmesh submodule links, doc correction reported by dfelinto. 2012-03-09 21:23:15 +00:00
Luca Bonavita
e4253fa2b8 == Python API docs ==
- Enhanced the -T option:

  - we can now choose among custom themes (now 'blender-org' and later 'naiad')
    and Sphinx internal themes (use -h option to see which ones)

  - choosing a custom theme will copy the theme dir to the output dir

- Added two new command line options:

  -N: Add the theme name to the html dir name
      For example, if we choose the theme 'haiku'
      with using -N will create html files in sphinx-out_haiku/
      Useful to test separate themes without overwriting the smae folder each time
      
  -B: Builds the html docs running sphinx-build
      This is useful to avoid runing sphinx with a separate shell command

- Fixed the URL in undocumented_message()
2012-03-08 18:36:23 +00:00
Campbell Barton
ee84084f99 style cleanup: pep8 + picky edits 2012-03-08 05:36:05 +00:00
Luca Bonavita
4aadffa80e == Python API docs ==
(sphinx_doc_gen.py)

- file reorganization to use more functions (easier to read)

- adapting to work after a recent commit that made some of the members of bpy.app.*
  output bytes instead of strings (see [#30154])

- a couple of new command line optionsto avoid editing the script:
    -T: let you choose the sphinx theme: the theme dir get copied in the destination dir
    -b: choose if we want the bpy module page or not

    Current command line arguments optional arguments:
      -h, --help            show this help message and exit
      -o OUTPUT_DIR, --output OUTPUT_DIR
                            Path of the API docs (default=<script dir>)
      -T SPHINX_THEME, --sphinxtheme SPHINX_THEME
                            Sphinx theme (default='default')
      -f, --fullrebuild     Rewrite all rst files in sphinx-in/ (default=False)
      -t, --testdump        Dumps a small part of the API (default=False)
      -b, --bpy             Write the rst file of the bpy module (default=False)

(rst/info_best_practice.rst)

- fixed a typo
2012-03-07 17:36:38 +00:00
Luca Bonavita
0fe519f14a == Python API docs ==
Adding two new command line options (-f = full rebuild, -t = testing) so that we don't have to edit the file each time
2012-03-05 14:12:38 +00:00
Dalai Felinto
1f928833f3 option for the Armature Actuator to change the influence of a bone constraint.
Also adds DampedTrackTo to the list of supported constraints in the BGE

Test file:
http://www.pasteall.org/blend/11715

Patch developed as part of a project to NF-UBC Nereus Program.
Development time 'sponsored' by the project.
www.nereusprogram.org
2012-03-03 02:47:01 +00:00
Luca Bonavita
8856a9cbcd == Python API docs ==
- Works in macOSX now (hackish)
  (TODO: not check for OSX explicitly but handle exception if it fails)

- We can now generate rst files outside out of the source (was annoying)
  - Moved some vars at module level
  - Managing the command line args with argparse.
    Example usage:
    ./cmake/bin/blender -b -P ./blender/doc/python_api/sphinx_doc_gen.py -- -o ./python_api
2012-03-02 14:39:18 +00:00
Campbell Barton
d2cab3e8b0 move bmesh wiki docs into bmesh header and update doxygen.
also have doxygen ignore *.py files and fix some warnings.
2012-02-27 20:27:19 +00:00
Campbell Barton
edb04d1461 bmesh docs now written in sphinx doc generator.
* http://www.blender.org/documentation/blender_python_api_2_62_0/bmesh.types.html
* http://www.blender.org/documentation/blender_python_api_2_62_0/bmesh.utils.html
2012-02-24 09:53:29 +00:00
Campbell Barton
5af9e8d5ca remove section in gotcha's doc about matrix col/row order since this has been changed. 2012-02-17 20:41:41 +00:00
Campbell Barton
caf92365a5 autogenerated rna api changelog (no rebuilds needed) 2012-02-15 17:41:48 +00:00
Campbell Barton
f7c032b765 py api docs - remove sphinx .doctree before zipping, saves some space 18mb --> 3.1 mb 2012-02-12 19:55:25 +00:00
Campbell Barton
387ce06732 Disable PDF doc since its giving errors with latex indentation.
upload the zipped version of HTML docs instead.
2012-02-10 15:00:55 +00:00
Campbell Barton
fd60de606a Style cleanup of gpu rst file. 2012-02-09 06:38:54 +00:00
Campbell Barton
e3958015db Code Cleanup: check is / is not when comparing singletons. 2012-02-02 21:07:56 +00:00
Campbell Barton
4fd4a2e7b9 added note in docs about not beaing able to create new data by calling the class direct. 2012-01-31 22:37:36 +00:00
Dalai Felinto
359917fb2b pydoc cleanup + remove unused bge.logic constants
+ adding PINGPONG as action actuator constant in rst
2012-01-30 06:47:01 +00:00
Dalai Felinto
5585b3e908 rst bge touch ups: making the title of the examples slightly more noticeable
-  it's still not correct, comparing to the other examples, but at least it looks okish.
-  fixed some small typos
2012-01-23 19:53:23 +00:00
Mitchell Stokes
686ce92fe8 Committing patch "[#27676] Change window size/resolution in realtime" by me.
Description:
This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player.
2012-01-22 20:25:25 +00:00
Mitchell Stokes
57d48d4493 Committing patch "[#29763] Adding an active_events property to SCA_PythonKeyboard and SCA_PythonMouse"
Here is the description:
As the summary says, this patch adds a new event to both SCA_PythonKeyboard and SCA_PythonMouse. This property is similar to the events property that both have, but it only returns events which are not KX_NO_INPUTSTATUS. This moves the "no input" check from Python to C, which gave my input handling code a 2x speed up. Python sucks (performance-wise) with iterating lists and SCA_PythonKeyboard has close to 200 events (I think something like 177, but I don't know for sure).
2012-01-22 05:45:56 +00:00
Dalai Felinto
6964b5a6c4 cucumber merge: world scaling + video texture constants
revisions: 38166,38167,38177,38179,38180,38187,38242

To be implemented after merge:
1) add pydocs(rst) for the video texture new defines
2) see if a NodeSetLocalMatrix would fit well

#43439 by kupoman
Changing the worldTransform and localTransform python attributes to use BLI_math to simplify the code

#38242 by kupoman
Adding the constants SOURCE_ERROR, SOURCE_EMPTY, SOURCE_READY, SOURCE_PLAYING, SOURCE_STOPPED to the video texture module. Updates to the documentation will follow after a merge with trunk

#38187 by kupoman
Updates to the documentation to reflect that worldScale is now writable, and added localTransform and worldTransform to KX_GameObject.

#38180 by kupoman
The Transform attribute of KX_GameObject was based on world space data. I converted that one to worldTransform, and added a localTransform for local space transform information.

#38179 by kupoman
Fixed the transform attribute of KX_GameObject's set method to properly deal with negative scaling.

#38177 by kupoman
Updated the transform property on KX_GameObject so that it is now read/write, and added the corresponding set method. Also simplified the get method by calling GetOpenGLMatrix instead of making the matrix myself.

#38167 by kupoman
Adding a read only transform attribute to KX_GameObject that returns a 4x4 matrix representing the object's transformations.

#38166 by kupoman
Adding a worldScale attribute to KX_GameObject. This attribute scales the object independently of its parent's scale.
2012-01-22 03:21:28 +00:00
Campbell Barton
166a37532f remove *.select_inverse operators where the *.select_all operator has an invert option. 2012-01-14 06:58:03 +00:00
Dalai Felinto
14e75b6c84 bge api doc update
bge.texture materialId wasn't showing up
bge.type was outdated (I removed the glew example, I hope no one mind)
2012-01-13 08:58:12 +00:00
Campbell Barton
153be23dbe give a more useful error when attempting to opengl render in background mode.
add some tips to the python docs.
2012-01-13 06:59:16 +00:00
Campbell Barton
2d2d0da51b remove blender 2.5 references in docs 2012-01-12 15:16:08 +00:00
Campbell Barton
cce9c43295 correct api doc examples and a typo 2012-01-05 05:43:35 +00:00
Campbell Barton
9a0bf1ffa4 Correct use of your vs you're in py api docs 2012-01-04 03:22:37 +00:00
Campbell Barton
3c480e85e3 update the api changelog 2.60 --> 2.61 2011-12-22 21:44:52 +00:00
Campbell Barton
ae17390b77 picky edits & regen man page 2011-12-10 01:07:22 +00:00
Campbell Barton
4c93e0ada3 include mathutils.noise in sphinx docs 2011-12-04 06:55:32 +00:00
Campbell Barton
9aaa67cc4c corrections for docs 2011-11-28 17:19:25 +00:00
Campbell Barton
1c6dc61d17 blacklist language property for sphinx docs, encoding was messing up PDF generation. 2011-11-24 22:24:07 +00:00
Campbell Barton
6e28ac2d7b pep8 edits and avoid naming conflicts with python builtins 2011-11-24 19:36:12 +00:00
Brecht Van Lommel
2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
Campbell Barton
d9e99abe37 hide overly picky warnings from 'pylint' for pep8 script, indentation edits. 2011-11-19 16:17:35 +00:00
Campbell Barton
c6c6a3578b tab -> spaces 2011-11-18 04:55:43 +00:00
Campbell Barton
e9be8b4a0a document py gotchas
- dont assume you get the data names you ask for
- beware of collisions with library names
- beware of py modules calling sys.exit
2011-11-18 04:48:27 +00:00
Campbell Barton
1cfbde0eb4 pass encoding to uses of decode() incase the default isnt utf-8. ignore decode errors in some cases.
This should fix an error with generated qtcreator projects.

also replace decoded bytes for unicode escape sequences in the VIEW3D_MT_edit_text_chars menu.
2011-11-17 04:05:54 +00:00
Campbell Barton
747f06d3d2 set cycles scripts as pep8 & make some minor changes.
also update sphinx doc generator.
2011-11-15 02:58:01 +00:00
Campbell Barton
f086201518 cmake & pep8 tidy up, also some style edits.
remove unneeded collection length function.
2011-11-08 01:32:34 +00:00
Guillermo S. Romero
95948d0e0e SVN maintenance. 2011-11-07 23:50:12 +00:00
Campbell Barton
33accdb725 use (const char*) rather than (char*) where possible.
also removed some unused function definitons.
2011-11-05 11:04:28 +00:00
Campbell Barton
057bf2a02b misc doc edits
- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
2011-11-05 01:48:10 +00:00
Campbell Barton
209ceb6969 correct some warnings, also sensor_x was being paassed to object_camera_matrix(...) for x and y args, looks like an accident 2011-11-04 15:21:34 +00:00
Campbell Barton
87cd81b162 - added docs and examples for bpy.app.handlers
- correct error in own last commit for BKE_screen_find_big_area()
2011-11-04 04:27:46 +00:00
Campbell Barton
f8d0c8b11e patch [#29049] Minor phrasing and grammar patch 2011-10-28 01:10:46 +00:00
Guillermo S. Romero
82c84f4b58 Remove some more $Id$ that still were left after r41227 and r41228. 2011-10-23 19:01:59 +00:00
Guillermo S. Romero
6105199668 Remove the svn:keywords property. 2011-10-23 18:38:16 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton
617d3cb852 pass -noaudio when running blender for various utilities - doc-gen and tests. 2011-10-19 21:55:27 +00:00