Wavelet tile generation code was reading outside of array bounds, and as a
result could give a noise.wavelets file with nan values. Now that problem
is fixed, and existing files with nan are ignored.
- missing break in operator context switch meant RGN_TYPE_CHANNELS was always being overwritten with RGN_TYPE_PREVIEW when calling operators (from r26692)
* Smoke got it's own thread loop now and can be esc'ed now
* Apple OpenMP bug workaround until they fix the GCC (couldn't test this one)
* removing some "static" keyword to prevent crashing on frame display
* should also fix problems with wavelet.noise crashing (Bug #20710)
Fluid:
* sleep delay has been reduced to be more responsive
* Fluid progress is displayed in percent using the mouse cursor (like smoke)
Not working:
a) rendering (since volumterics branch is not merged yet)
b) moving collision objects of any kind
c) saving of collision objects (because that's what I am working on)
d) pointcache
e) A bunch of other things I already know of
So please do not report any bugs on this one yet :-)