Commit Graph

11685 Commits

Author SHA1 Message Date
Joshua Leung
2e697f3b93 == Custom Bone Colours - Default Sets ==
Added 12 default color-sets for custom bone colours. There's a temporary button in the theme-buttons for generating the code for these, which should probably be removed once this is done. More colours to come soon...
2008-01-29 22:51:23 +00:00
Daniel Genrich
77685023ca Initial commit of cloth modifier from branch rev 13453 2008-01-29 21:01:12 +00:00
Brecht Van Lommel
3a3fe8a480 Bug #8178: in particle edit mode, select linked under the mouse should
only work with L-key, not ctrl+L, makes it seems as if ctrl+L type
selected linked is not working correct, while it is just not implemented.
2008-01-29 20:53:19 +00:00
Brecht Van Lommel
3d3023126a Fix for bug #7965:
Array modifier could generate edges with twice the same vertex, fix
provided by Ken, thanks.
2008-01-29 19:49:03 +00:00
Campbell Barton
ce5f187d8a oops, left in a line I shouldnt have 2008-01-29 19:25:10 +00:00
Brecht Van Lommel
e75067e7af Fix for bug #8029: heat weighting clamps values below a threshold,
which could give discontinuities, now it does a blend instead.
2008-01-29 19:19:21 +00:00
Campbell Barton
0f8baa98ad added a note for scons openexr compiling, because I had some trouble using our own exr build and had to work out whats goin on. 2008-01-29 18:47:40 +00:00
Brecht Van Lommel
31ecc5cba0 Fix for bug #8124: dupli particles were not rendering in some cases,
now added dependencies so they are passed to the render engine in
the right order to detect the duplis.
2008-01-29 18:29:14 +00:00
Peter Schlaile
fd9db17021 == Sequencer ==
This fixes several crashes with the new tstripdata_start/endstill.
dupli_seq was cleaned up as well as add_scene_strip (moved to a 
seperate function)

New features: 
* opacity can be used in replace blend mode
* the scene within in a scene track can be changed now within the panel

Also:
* [#7842] Note: setCodec in FormatTab disappeared...
  should be fixed by this. (Not a big change, so I just commit and see :)
  http://peter.schlaile.de/blender/sequencer/codec_buttons.diff
2008-01-29 12:26:42 +00:00
Brecht Van Lommel
8e94028ed5 Bounding box clipping in the render engine.
Now bounding boxes are computed per object, and checked first before
zbuffering objects. For strands, bounding boxes are computed per
original face in the mesh. Overall the speed improvement from this 
is quite small (zbuffering is rarely the bottleneck), but it seems a
sensible thing to do anyway.
2008-01-29 12:20:42 +00:00
Joshua Leung
5bf5b030e5 == PoseLib - Tab Key in Pose-Preview ==
Now when previewing poses with Ctrl-L, pressing the Tab key toggles whether the 'original' (i.e. the pose before previewing started) pose gets shown temporarily. This allows the user to quickly compare the pose being previewed to the 'original'. No pose browsing is possible while the original pose is shown.
2008-01-29 09:51:29 +00:00
Brecht Van Lommel
31a1590db0 Bugfix: quaternion angle calculation in python used the acos function.
This gives nan if the input is e.g. 1.00000001 due to rounding errors,
better is to use saacos (safe acos) that checks for the range first.
2008-01-29 09:44:26 +00:00
Joshua Leung
24aa536f54 Bugfix for Action Editor keys clipping:
Keyframes in the NLA Editor could mysteriously disappear sometimes when manipulating the view in the NLA-editor, when an Action Editor was open beside it.
2008-01-29 08:57:41 +00:00
Martin Poirier
14d1c736b8 === Mirror Tool ===
Fix calls to new mirror in UV window (it would segfault with invalid arguments).

Reported by Matt in the tracker (#8176)
2008-01-29 02:38:26 +00:00
Joshua Leung
8072d88c75 Added menu entries to 3d-view for the auto-bone-extension tools I added yesterday. 2008-01-29 00:12:34 +00:00
Brecht Van Lommel
c68f48d964 - Fix for adding rendering passes. It seems the result was multiplied
by alpha twice, which gave dark edges on an grass AO pass for example.
2008-01-28 22:43:16 +00:00
Brecht Van Lommel
db9f702db9 - Fix for approximate AO pixel cache crash.
- Fix in FSA pass sample adding (more fixes to come).
2008-01-28 22:34:14 +00:00
Brecht Van Lommel
9b0c2efeed Handle OpenEXR exception and print it, for writeTile. It's sometimes
crashing there now with FSA, if it crashes again this should give
more info.
2008-01-28 21:28:32 +00:00
Peter Schlaile
87eaa637c5 == Sequencer ==
Fixed two issues with the sequencer:
* using blend modes with startstill / endstill in combination with IPOs
  failed, since there was no room to store the composited result. 
  (It was stored into the same TStripElem thereby effectively disabling the
  effect of the IPO)
  If you have no idea, what this is all about:
  A common case was: use a single PNG as a title, extrude and try to fade 
  in / out using IPOs. 
* startstill / endstill are always displayed, so that one can change them
  also on movie-strips and scene-strips.
2008-01-28 21:24:08 +00:00
Campbell Barton
d4411e6769 object in dupli instances were not getting modifiers applied with render settings 2008-01-28 20:45:28 +00:00
Brecht Van Lommel
f25d2dbb41 Strands now mix together correctly with ZTransp.
They now also store a list of samples per pixel, and then get
shaded together with the ztransp samples. This comes with a
slight speed hit, but mainly memory might be a concern. However,
testing some peach scenes I haven't problems.
2008-01-28 16:54:52 +00:00
Ton Roosendaal
703f248ab4 New rendering option: FSA!
This completes the pipeline make-over, as started in 2006. With this
option, during rendering, each sample for every layer and pass is being
saved on disk (looks like non-antialiased images). Then the composite 
and color correction happens, then a clip to 0-1 range, and only in end 
all samples get combined - using sampling filters such as gauss/mitch/catmul.

This results in artefact-free antialiased images. Even Z-combine or
ID masks now work perfect for it! 

This is an unfinished commit btw; Brecht will finish this for strands.
Also Halo doesnt work yet.

To activate FSA: press "Save Buffers" and the new button next to it. :)
2008-01-28 16:33:59 +00:00
Joshua Leung
b9842ec247 == Action Editor - Overlapping Keyframes Bugfix ==
Now when moving keyframes in the Action Editor, any existing keyframes on the frames where a selected keyframe lands (after the transform) will be removed. This is to prevent stacks of keyframes which cause blips and headaches for animators (especially stressed animators with a looming deadline).

I've added an option to the Action Editor's View menu to turn this behaviour on/off (by default, it's on). This shouldn't need to be used too much, and may be removed in due course. If it stays, it'll need a better name...
2008-01-28 11:38:12 +00:00
Campbell Barton
0f157c6304 tooltips for some dual toggle buttons as well as tooltips from wim van hoydonck ([#8166] [python-scripts] fix for tooltips of torus primitive + newline) 2008-01-28 10:56:42 +00:00
Jens Ole Wund
0751592d7a fixing typo in tool tips 2008-01-28 09:39:55 +00:00
Ken Hughes
232be3a2e8 Fix syntax error in earlier commit. 2008-01-28 05:20:42 +00:00
Martin Poirier
0799c2665c === Custom Orientations ===
Change selection icon in the panel to the more appropriate Checkbox icon.
2008-01-28 01:15:21 +00:00
Martin Poirier
39689cbf73 typo in text 2008-01-28 01:02:38 +00:00
Joshua Leung
354e6b9c18 == Automatic Bone Extension Adder ==
Added three new tools to the WKEY menu for Armatures in EditMode/PoseMode. These add .* extensions to the names of selected bones based on their position in 3d-space on the axis considered by that tool.

The current naming schemes are based upon the extensions I normally apply. Some people may have slightly different preferences though.

There is one for:
* Left-Right names (along x-axis)
* Front-Back names (along y-axis)
* Top-Bottom names (along z-axis)
2008-01-28 00:53:54 +00:00
Campbell Barton
b115bd677b some bugs with previous renderlayer api 2008-01-28 00:07:59 +00:00
Campbell Barton
a1f3af3d59 script to save renderlayers to a file so you can load them in other blend's - useful when applying settings in a pipeline (andy tells me ;) ) 2008-01-28 00:05:15 +00:00
Campbell Barton
5e512afa0a renderLayer access for the render api, no epydocs yet 2008-01-27 22:22:41 +00:00
Martin Poirier
ef1295e723 === Custom Transform Orientation ===
Adding the possibility to use 2 or 3 vertice to define an edge or face-like orientation.
Adding the possibility to use 2 connected edges to define a face-like orientation.
2008-01-27 19:26:17 +00:00
Martin Poirier
1dbf4deb8e Cursor to Active, adding missing redraw call. 2008-01-27 17:24:03 +00:00
Martin Poirier
55468e405c === Snap Menu ===
New Cursor-> Active option

Useful on Edit Mesh too!
2008-01-27 16:43:51 +00:00
Joshua Leung
ef74d56f66 VertexGroup Editing:
Added a new option to the "Vertex Groups" menu: "Remove Selected from All Groups". This menu can be accessed using Ctrl-G in EditMode for Meshes and Lattices.
2008-01-27 10:34:35 +00:00
Joshua Leung
a14b83a8a0 Bugfix:
Previous changes for Constraint Up/Down buttons broke the drawing of some constraints. It seems the lack of any buttons within an pair of uiBeginBlockAlign() and uiEndBlockAlign() caused problems.
2008-01-27 09:39:26 +00:00
Joshua Leung
c8971388a7 Bugfix:
Line-bones without any constraints-colours/custom-colours were being drawn the wrong colour (i.e.  they insides were drawn black)
2008-01-27 06:08:43 +00:00
Joshua Leung
8c59520060 == Action Editor Drawing - Optimisations (Part 2 out of ?) ==
Keyframes are now checked for whether they are visible or not before they are prepared for drawing. This should provide some improvements for large data-sets... 

In general there don't appear to be any major issues, although in a few situations, long-keyframes may end up appearing/disappearing.
2008-01-27 03:21:24 +00:00
Campbell Barton
4213dac345 particle draw was doing glEnable(GL_DEPTH_TEST) which messed up the wire view, if this is needed for some particle drawing it needs to test the 3dview state. 2008-01-26 22:39:07 +00:00
Campbell Barton
bda73e2f35 solaris was crashing on file open because of statfs, aparently linux-standards-base and solaris have depricated statfs so probably all unix os's should use statvfs. for now only solaris does. 2008-01-26 20:36:14 +00:00
Jens Ole Wund
b606f5e0fa feature request-(PapaSmurf)
tiny little little thing 
allow negative gravity on input
for hot air balloons or under water plants
2008-01-26 19:54:25 +00:00
Campbell Barton
f1ed7337bb render touch didnt work when the directory wasnt there. 2008-01-26 17:05:38 +00:00
Campbell Barton
78cedbd1f9 added function to get the full path for a rendered frame (before its rendered) 2008-01-26 15:38:06 +00:00
Joshua Leung
d677e30a04 == Action Editor Drawing - Optimisations (Part 1 out of ?) ==
Now the Action Editor doesn't bother drawing channels which are out of view. This should give some performance improvements when there are many channels with heaps of keyframes, as the keyframes that occur in that channel don't need to be sampled (which is a major performance bottleneck).
2008-01-26 11:29:44 +00:00
Ton Roosendaal
dbefdd34ca Improvements in Zmask feature of yesterday:
- zmask now allows to have solid faces included too
- ctrl+click on render-layer layers (whats in a name!) now works better

Here's the revised and extended doc:

http://www.blender.org/development/current-projects/changes-since-244/rendering-features/

It's a difficult to explain feature... but important for a good compo pipeline
here. Being tested still!
2008-01-26 10:58:31 +00:00
Joshua Leung
3206acdc40 Bugfix #8155:
Selecting markers in the sequencer crashed Blender
2008-01-26 10:55:24 +00:00
Chris Want
40413c9a4a == Mirror Modifier & Subdivide ==
Vertices that are newly created by a subdivision of a mesh object
with mirror modifiers (with clipping option set) are projected to
the plane of symmetry when they are created on edges that lie on
that plane.

For regular subdivide this is trivial by linearity, so this mainly
effects subdivide smooth, loopcut smooth, and subdivide fractal.
This commit basically prevents nasty seam rips on the mirror when
doing these operations.
2008-01-25 23:21:22 +00:00
Campbell Barton
a4c8a5b670 sorry about this, 3rd commit to fix this small error. 2008-01-25 20:44:36 +00:00
Ton Roosendaal
019817d95c New feature: Zmask rendering
It's quite a complex feature for simple log, so here's the log as
it should be, with images:

http://www.blender.org/development/current-projects/changes-since-244/rendering-features/
2008-01-25 15:31:43 +00:00