Commit Graph

945 Commits

Author SHA1 Message Date
Campbell Barton
225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
Alexander Kuznetsov
60befcdc62 Fix for r35524. Thanks Jeffrey Hoover for reporting.
WM_SIZE is dispatched before full init.
2013-05-28 18:36:47 +00:00
Alexander Kuznetsov
b9817cd207 Live resize on Windows. Based on Ton's patch for mac.
Removing old resize stuff. 
Windows has resize lag, which creates black gap with openGL. Still looking to fix it.
2013-05-25 21:59:34 +00:00
Ton Roosendaal
24321d4891 Solving ancient Blender window sizing issue;
- Removed grid-snapping for area coordinates on scaling windows. 
  That caused the areas to shrink or expand, and eventually corrupt screen layouts.

- Added simple but efficient life resize for OSX. I need to know why this is so much
  code for Windows... I suggest Windows to just copy same method; dispatch the queue,
  and just let the event system draw.
2013-05-25 14:08:56 +00:00
Campbell Barton
6de829cb7a code cleanup: split scons includes onto multiple lines, reduce chance of include conflicts later on. 2013-05-20 18:42:28 +00:00
Campbell Barton
6adec303db revert (ifdef) r54745. which enbabled alpha in the GL buffer.
looks to be the cause of bug [#35415]

we can make this optional.
2013-05-19 11:39:22 +00:00
Brecht Van Lommel
423ffa6043 Painting / Sculpting: more tweaks to pressure sensitivity
* Also do pressure interpolation for brush size and spacing.
* Do smoothing of pressure when smooth stroke and sample average is enabled.
* Revert the OS X specific pressure change to pressure ^ 2.5, for low pressure
  values like 0.05 it makes the pressure 100x lower, which is problematic. If
  we need to adjust the pressure curve it should be done for all platforms.

Still weak:

* Pressure of first touch on tablet is difficult to control, usually it's low
  which makes the stroke start out small or soft, but other times not. Finer
  event capturing at ghost level would help, along with pressure changes without
  mouse movement, but this may also need different paint stroke logic.
* Brush radius is rounded to integers, this gives noticeable stepping.
* Brush falloff is not antialiased, gives noticeable aliasing for small brush
  sizes which was always a problem, but is more common with size pressure control.
2013-05-18 11:25:24 +00:00
Brecht Van Lommel
213408d4c9 Fix #35340: 3D manipulator not working right after undoing with cmd+Z on OS X.
Another issue with the recent Ghost changes here. For some reason key up events
are not coming through when the command key is pressed. I can't figure out why,
for now just always handle them, still fixes the original bug.
2013-05-13 21:19:30 +00:00
Jürgen Herrmann
3d3a4e8eec Patch [#35234]:
Fix GetWindowsLon and SetWindowsLong issues with VS2012 and Windows 8.
Remove unneeded #ifdef block for GWL_WNDPROC and GWL_USERDATA
2013-05-13 20:27:05 +00:00
Brecht Van Lommel
5c2355d364 Fix ctrl+(shift)+tab shortcut key not working on OS X after recent bugfix to
interact better with system shortcuts.

This is a special shortcut for switching between views and does not get
delivered directly to our view when we pass it through the application key
event handling path. We only have a single OpenGL view, so there's no need to
pass it on to the application, instead just interpret it directly.
2013-05-12 22:15:05 +00:00
Brecht Van Lommel
f35a9328e0 Fix for previous fix, not sure it will cause issues in practice but better be
sure to avoid invalid memory access.
2013-05-11 12:21:33 +00:00
Brecht Van Lommel
a919b0e4c3 Fix #35265: on OS X, pressing system shortcuts such as cmd+M or cmd+` would both
insert text in the text editor and do the associated operation like minimizing the
window or switching windows.

The code was always doing both without trying to ensure only one is done. Now we
integrate a bit better with the event handling and pass the event to NSApp, which
then decides to handle the event itself or pass it on to the window, from where
we then send it back to be handled.
2013-05-11 10:15:27 +00:00
Brecht Van Lommel
360a86d658 Attempt to fix OS X build with 10.6 SDK, was not working due to recent fullscreen bug fixes. 2013-05-08 19:37:36 +00:00
Brecht Van Lommel
2a4ee23a25 Fix #35225: new OS X Lion fullscreen did not work together well with old
fullscreen option. It was possible to enable both at the same time which got
you stuck in a state where it was impossible to exit fullscreen. Now I've made
them mutually exlusive, only one can be enabled at the same time.

Note the reason we need to support both is because the new Lion fullscreen does
not work with multiple monitors, it will just give black screens on the other
monitors. This is a limitation of OS X, you can find many complaints about this
online.
2013-05-06 13:39:25 +00:00
Brecht Van Lommel
aa2a0e4ab0 More build fixes for visual studio 2012.
Patch #35019, #35131 and #35152 by Jurgen Herrmann.
2013-04-29 19:15:56 +00:00
Francisco De La Cruz
70de23dabb Fix #29932 Left Shift + Numpad 1,2,3 not Aligning to Active
Intermediate Shift+Key messages were resetting modifier flags.
2013-04-25 05:32:32 +00:00
Alexander Kuznetsov
b0f8ece9d9 Forgot disable else and it became: else /* */ break;
Caused a crash on Windows on alt-key when a tablet was plug in.
2013-04-20 16:14:31 +00:00
Alexander Kuznetsov
177080a15d Disabling live resize for Windows for now.
Bug #34990

However, cleanscreen on redraw is still disabled, so when resizing blender will have frozen image.
2013-04-18 13:30:41 +00:00
Antony Riakiotakis
15f3bbfe9e Fix some compilation errors for MinGW. Thanks to vildas on irc for
bringing this to attention.
2013-04-13 16:29:18 +00:00
Thomas Dinges
6f9495fc29 Fix for [#34968] Cross compiling from linux for windows is broken
* Patch by Martijn Berger (juicyfruit).
2013-04-13 09:28:07 +00:00
Jens Verwiebe
84ba3f6521 Fix scons compile after GHOST_Sizer commit 2013-04-09 18:58:01 +00:00
Alexander Kuznetsov
f652b11ed1 Live window resizing on Windows
Custom implementation for resizing (GHOST_SizerWin32)

Some things still don't work:
* esc cancel
* max windows size
* aero (sizing) snap on win7

hbrBackground = 0 to disable clear screen.

Thanks to dfelinto for help in finding of root cause.
2013-04-09 17:21:05 +00:00
Campbell Barton
a4520320ef fix [#34900] Building blender as a python module is broken in trunk
patch provided by reporter - Martijn Berger (juicyfruit)

also quiet warnings for headless mode.
2013-04-08 05:01:35 +00:00
Brecht Van Lommel
9cd197cd82 Fix incorrect OS X warning message in console when using multisample antialiasing
about number of samples not matching the requested number.
2013-04-02 19:18:38 +00:00
Campbell Barton
e1a54214bb code cleanup:
- remove unused defines.
- quiet some shadow warnings.
- bevel, ifdef out some asserts that are too common.
- style
2013-03-25 02:41:30 +00:00
Ton Roosendaal
70702f78b5 OS X Fullscreen: shortcut now is CTRL + Cmd + F. Is more common, and it keeps
Cmd + F for searches.
2013-03-24 14:56:03 +00:00
Campbell Barton
0bc791a34f Unix/X11 - use RGBA icon (netwm icon), rather then pixmap icon. 2013-03-24 06:23:15 +00:00
Ton Roosendaal
c79b923c1d Bug fix 34743
Mac OS X full screen: the old option to go full screen now didn't hide the
dock/topbar anymore. Also made it use dock auto-hide now, not permanent hide.
2013-03-23 16:08:02 +00:00
Jens Verwiebe
a333ef0100 GHOST_Cocoa, let new fullscreen also appear on 10.6 deployed builds 2013-03-22 23:48:26 +00:00
Ton Roosendaal
6690d2abdd OSX feature:
Blender now supports the 10.7+ "Full screen" mode, which pushes a window to a permanent
other "screen", with animated zoom and sliding.

Available via the icon in window header (right), Apple+F, or "Window" menu in top.

Works much nicer than Blender's own "full screen" option.

Todo: the zoom effect is still draws a bit ugly, because Blender doesn't have "live resize"
yet.
2013-03-22 16:11:00 +00:00
Jens Verwiebe
09a604561d OSX/tablet: fix a longstanding bug with certain devices and a cornercases 2013-03-20 16:51:50 +00:00
Jens Verwiebe
a207d76709 OSX/pen: change sensivity graduation to a good value found with Sebastian and remove debug print 2013-03-19 12:29:38 +00:00
Jens Verwiebe
05787db61f OSX/pen: change sensivity graduation so we don't get maximum too early and have more feeling 2013-03-19 11:38:40 +00:00
Campbell Barton
baf3bb37a9 - ghost-sdl builds again.
- without python builds without warnings.
- replace MAXFLOAT -> FLT_MAX in some areas, MAXFLOAT overflows (lager then float range).
- add cmake option WITH_GCC_MUDFLAP to enable libmudflap use.
2013-03-16 20:49:46 +00:00
Ton Roosendaal
bee0af076f Adding include for NULL define in c++ 2013-03-08 09:09:48 +00:00
Campbell Barton
6fd187e4df code cleanup: 0 --> NULL 2013-03-08 06:32:00 +00:00
Jens Verwiebe
f1f702a5ec OSX/locale: fix compile on older xcode by not using toll-free-bridging, which needs ARC 2013-03-03 20:32:27 +00:00
Jens Verwiebe
1c5f18f42b OSX: Get the current locale in objC-style 2013-03-02 22:50:46 +00:00
Dalai Felinto
07cd75d7b0 fix for [#34440] motion blur (2d filter) not working in osx
thanks Jens Verwiebe for the tests and review.
2013-02-27 22:48:34 +00:00
Brecht Van Lommel
4f3ca854e1 Fix various warnings with clang build, and adjust cmake clang warnings flags
to include a few more that gcc is using too.
2013-02-26 21:58:06 +00:00
Campbell Barton
87f1326108 fix for own regression in win32 from r54225, wrong args used in getAllDisplayDimensions()
caused bug [#34391] Window position not saving correctly for next start-up
2013-02-26 09:33:54 +00:00
Campbell Barton
282e5caecf is_crappy_intel_card() was checking strstr(glGetString(GL_VENDOR), "Intel") every call,
better store in static var.
2013-02-25 12:03:26 +00:00
Antony Riakiotakis
99497d1fa2 Hopefully last round of fixes for all OSes 2013-02-24 14:27:59 +00:00
Antony Riakiotakis
08ff355a3a Compile fix round 2. Still trying to do this from linux :p 2013-02-24 14:02:45 +00:00
Antony Riakiotakis
610017d0e8 Add bogus stabs for fullscreen window mode for BGE in GHOST. Platform maintainers should change these to replicate X11 behaviour. Also moved X11 implementation to public methods, just like the IWindow interface. Should fix compilation 2013-02-24 13:51:12 +00:00
Campbell Barton
963b1c1b16 fix for own commit r54806 with argument order and multisampling. 2013-02-24 10:50:33 +00:00
Campbell Barton
630a31a900 fix for fullscreen on X11 (used by the BGE, not blender application),
changing the screen resolution wasn't still allowed for larger virtual desktops.

added an exclusive option to ghost so the fullscreen window is ignored by the window manager and we get all events. (common practice for games on X11).
2013-02-24 05:05:29 +00:00
Campbell Barton
c42b51ed96 GHOST/X11 - free memory allocated by XF86VidModeGetAllModeLines(),
Comment from Zr says this crashes but looks like this was because there was no check if the function failed to allocate to begin with.
2013-02-23 23:15:38 +00:00
Campbell Barton
233b69f0bd GHOST/X11 support for frequency, from SDL's mode switching.
also free the modes when done.
2013-02-23 22:48:16 +00:00
Alexander Kuznetsov
5f830a0863 Applying patch #33709 for dead keys on windows.
Thanks Harley Acheson!
2013-02-22 16:42:19 +00:00