This problem was introduced in 983cbafd1877f8dbaae60b064a14e27b5b640f18
Basically the issue is that we were not getting a unique index in the
baking routine for the RNG (random number generator).
Reviewers: sergey
Differential Revision: https://developer.blender.org/D749
This makes the code a bit easier to understand, and might come in handy
if we want to reuse more Embree code.
Differential Revision: https://developer.blender.org/D482
Code by Brecht, with fixes by Lockal, Sergey and myself.
Now baking does one AA sample at a time, just like final render. There is
also some code for shader antialiasing that solves T40369 but it is disabled
for now because there may be unpredictable side effects.
The kernel for baking the world texture was the same as the one used for
baking. Now that's separate which allows the kernel to reserve much less
memory.
* AVX is available on Intel Sandy Bridge and newer and AMD Bulldozer and newer.
* We don't use dedicated AVX intrinsics yet, but gcc auto vectorization gives a 3% performance improvement for Caminandes. Tested on an i5-3570, Linux x64.
* No change for Windows yet, MSVC 2008 does not support AVX.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D216