Commit Graph

13 Commits

Author SHA1 Message Date
Jiri Hnidek
4b5203e29e - Cam fixed bug reported by Manuel Bastioni (thanks)
- I fixed one bug too.
2004-09-21 09:09:58 +00:00
Jiri Hnidek
d70197262b - Cam added function getUniqueName, which preserve overwriting of existing mesh.
- I removed fixed identing. It uses only tab for identing so Cam will not be fussed anymore:-).
2004-09-18 21:04:23 +00:00
Jiri Hnidek
163f1e967b - bug fix #1560
https://projects.blender.org/tracker/?func=detail&aid=1560&group_id=9&atid=125

- Cam did some speedup: he replaced eval() with float() and int()

- it fix some other minor bugs too
2004-09-11 13:45:17 +00:00
Willian Padovani Germano
446e1fae7c ** Note: two new files added, projectfiles will need an update.
Scripts:
  Campbell Barton (Ideasman, thanks) updated his Wavefront OBJ importer.
BPython:
- Finally committed pending contributions:
    Chris Keith wrote the Blender.Sound module -- still some testing to do this week;
    Joseph (joeedh) added the OnLoad scene script event;
    Satish Goda added 6 GLU functions to Blender.BGL.  Great additions, thanks all!
- Small changes to Blender.Load (leave editmode as Blender wants) and Window.EditMode (allow definition of "undo string");
- Fixed bug #1539: Window.RedrawAll() crashed Blender if an empty spacescript was available while using it in a gui-less script.
- doc updates.
2004-08-17 04:26:00 +00:00
Willian Padovani Germano
452c8cf838 Done.
Scripts:
- Jean-Michel Soler probably lost some hours of sleep since Sunday,
  but he managed to send me the updated path import scripts a few
  hours ago.  My tests with Inkscape .svg and .ps and Gimp worked fine.
  He also tested a lot and sent me info about what is already
  supported.  I'll send Ton a doc about bundled scripts including this
  info.  Importers: .ai, .svg, .eps/.ps, Gimp 1-1.2.5 / 2.0.

- Jean-Michel also contributed his Texture Baker script.

- Campbell Barton contributed two new scripts: a mesh cleaner and a
  vloop skinning / lofting script.  He also sent updates to his obj
  import / export ones.

- A Vanpoucke (xand) contributed his Axis Orientation Copy script.

And that makes 8 last minute additions.  Thanks a lot to the authors
and special thanks to JMS and Campbell for their hard work : ).

BPython:

- tiny addition (I'm forced to call it a showstopper bug ;) so JMS's
path import scripts (that actually convert to obj and make Blender
load the .obj curves) can use Blender.Load() and not rename G.sce,
the default filename.  Blender.Load(filename, 1) doesn't update G.sce.
Nothing should break because of this, Load(filename) still works fine.

- Made Blender complain again if script is for a newer Blender version than the one running it.
2004-08-04 06:16:46 +00:00
Jiri Hnidek
ee07502a04 - Scripts:
small update of ideasman's obj import/export scripts (added support for smooth faces)
2004-06-21 20:32:07 +00:00
Willian Padovani Germano
a41759cb8b - Scripts:
Campbell Barton updated his Wavefront OBJ scripts and Ben Omari updated his DirectX 7 and 8 ones (thanks both).  The other listed scripts had minor updates to accomodate the menu changes.
- Scripts in menus:
  renamed Tools to Object, Generators to Add, and Modifiers to Mesh (Metaball, Curve, Surface can be added later), to integrate better in the interface.
- Fixed a bug in Blender.sys.makename: last letter of file extension was being cut out.
2004-06-21 12:01:23 +00:00
Jiri Hnidek
3406c81a6b - some bug fix: some vert tVerts and normals are seperated by
1/2/3 OR 1//2//3

- some files for testing could be found at: http://e-learning.vslib.cz/hnidek/misc/objs/
2004-06-15 09:45:29 +00:00
Jiri Hnidek
317e067ecb - Campbell Barton's (AKA Ideasman) obj importer script (some split improvements)
- I added support of material and texture import (.mtl files) Textures are assigned to faces and materials too.
2004-06-14 20:51:09 +00:00
Matt Ebb
d34f89b755 * Edited and consistent-ified the File->Import menu item labels and fileselect button labels, as discussed on the forums.
* Added items for importing DXF, VRML, etc. in the File->Import menu, that just call the normal Open function. Most people don't even know that you can open these formats through the normal Open fileselect, so this will make it more obvious.

* Removed the 'Export Selected' menu, and put poor old lonely STL in the Import and Export menus too. Most of the exporters export only the selected object anyway, so it's not really a necessary distinction to make.
2004-06-11 02:12:37 +00:00
Willian Padovani Germano
a6d077bae2 Scripts:
- tiny updates for better behavior, unix line endings, cvs Id tags;
- Updated DX7 exporter (thanks to author Ben Omari who's also working on a DX8 one);
- added sysinfo script;

Interface (scripts):

- changed behavior for which win is chosen for script guis:
    Now there's a smarter order, guis will use either:
    - Scripts win
    - Buttons win (if not a script from groups Wizards or Utils)
    - Text win
    - Closest bigger area
- Added a button to the scripts header so that it's faster to return to the buttons win (this can be made general), if that was the previous win used.
2004-06-10 03:27:46 +00:00
Willian Padovani Germano
a15b430d71 Scripts: Campbell (ideasman) updated his obj wavefront scripts. 2004-06-08 04:43:40 +00:00
Willian Padovani Germano
b82be27659 Bundled scripts:
-starting updates and new additions for Blender 2.34:
  Some of the new scripts require Python modules not builtin with Blender, so you either need a full Python install or the needed extra modules.  This is an ongoing work, there should be more scripts, better testing and also proper ways to tell users they don't have all expected modules.  It's expected that Win users won't need full Python installs, since we can provide a minimal zip with the needed modules from 2.34 on.

Thanks to Anthony D'Agostino (scorpius), Jean-Michel Soler (jms) and Campbell Barton (Cam / ideasman) for donating the scripts now added / updated.

BPython:
-added two new script menu groups: Tools and Utils.  We still need to find places elsewhere in the gui where the groups can be put.
2004-06-07 01:34:15 +00:00