Commit Graph

11 Commits

Author SHA1 Message Date
Sergey Sharybin
ba8c7d2ba1 Cycles: Use SSE-optimized version of triangle intersection for motion triangles
The title says it all actually. Gives up to 10% speedup on test scenes here
on i7-6800K.

Render times on GPU are unreliable here, but there might be some slowdown
caused by watertight nature of intersections.
2017-03-23 17:58:03 +01:00
Sergey Sharybin
f8a999c965 Cycles: Move triangle intersection precalc to an util file
This is a preparation work for the followup commit which wil l move
remaining parts of Woop intersection logic to an utility file.

Doing it as a separate commit to keep changes more atomic and easier
to bisect when/if needed.
2017-03-23 17:45:19 +01:00
Hristo Gueorguiev
57e26627c4 Cycles: SSS and Volume rendering in split kernel
Decoupled ray marching is not supported yet.

Transparent shadows are always enabled for volume rendering.

Changes in kernel/bvh and kernel/geom are from Sergey.
This simiplifies code significantly, and prepares it for
record-all transparent shadow function in split kernel.
2017-03-09 17:09:37 +01:00
Sergey Sharybin
bc096e1eb8 Cycles: Split ShaderData object and shader flags
We started to run out of bits there, so now we separate flags
which came from __object_flags and which are either runtime or
coming from __shader_flags.

Rule now is: SD_OBJECT_* flags are to be tested against new
object_flags field of ShaderData, all the rest flags are to
be tested against flags field of ShaderData.

There should be no user-visible changes, and time difference
should be minimal. In fact, from tests here can only see hardly
measurable difference and sometimes the new code is somewhat
faster (all within a noise floor, so hard to tell for sure).

Reviewers: brecht, dingto, juicyfruit, lukasstockner97, maiself

Differential Revision: https://developer.blender.org/D2428
2017-01-23 12:56:55 +01:00
Sergey Sharybin
b53ce9a1d0 Cycles: Prepare BVH traversal code to work with multiple curve primitives per node 2017-01-12 18:20:19 +01:00
Sergey Sharybin
8c761ff838 Cycles: Use new SSE version of offset calculation for all QBVH flavors
Gives up to ~1% speedup again.

While it seems to be small, still nice since the code now is actually more
clean that it used to be before.
2016-10-25 15:27:50 +02:00
Sergey Sharybin
94c919349b Cycles: Cleanup file headers
Some of the files were wrongly attributing code to some other
organizations and in few places proper attribution was missing.

This is mainly either a copy-paste error (when new file was
created from an existing one and header wasn't updated) or due
to some refactor which split non-original-BF code with purely
BF code.

Should solve some confusion around.
2016-09-29 10:11:40 +02:00
Sergey Sharybin
5c6a14f4e5 Cycles: More tweaks to make specialized BVH traversal matching 2016-09-19 15:29:37 +02:00
Sergey Sharybin
086ec8af48 Cycles: Support proper visibility check in single volume intersection step for QBVH 2016-08-25 11:13:35 +02:00
Sergey Sharybin
cf82b49a0f Cycles: Cleanup, variables name
Using camel case for variables is something what didn't came from our original
code, but rather from third party libraries. Let's avoid those as much as possible.
2016-07-11 13:58:47 +02:00
Sergey Sharybin
4355603790 Cycles: Move BVK kernel files to own directory
BVH traversal is not really that much a geometry and we've got
quite some traversals now. Makes sense to keep them separate in
the name of source structure clarity.
2016-07-11 13:58:47 +02:00