Commit Graph

11 Commits

Author SHA1 Message Date
Sergey Sharybin
0579eaae1f Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.

For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.

Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.

This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.

Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.

Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner

Reviewed By: lukasstockner97, maiself, nirved, dingto

Subscribers: brecht

Differential Revision: https://developer.blender.org/D2586
2017-03-29 13:41:11 +02:00
Sergey Sharybin
1cad64900e Cycles: Define ccl_local variables in kernel functions
Declaring ccl_local in a device function is not supported
by certain compilers.
2017-03-16 11:27:17 +01:00
Sergey Sharybin
1ff753baa4 Cycles: Workaround for compilation error caused by passing KernelGlobals
Pass globals as a bare pointer, same as it sued to be prior to split kernel rework.

AMD CPU platform and Intel OpenCL were complaining about this.

Perhaps we shouldn't pass globals as pointer at all, this isn't something what is
really portable and can cause issues on 32 bit perhaps.
2017-03-16 11:27:17 +01:00
Mai Lavelle
230c00d872 Cycles: OpenCL split kernel refactor
This does a few things at once:

- Refactors host side split kernel logic into a new device
  agnostic class `DeviceSplitKernel`.
- Removes tile splitting, a new work pool implementation takes its place and
  allows as many threads as will fit in memory regardless of tile size, which
  can give performance gains.
- Refactors split state buffers into one buffer, as well as reduces the
  number of arguments passed to kernels. Means there's less code to deal
  with overall.
- Moves kernel logic out of OpenCL kernel files so they can later be used by
  other device types.
- Replaced OpenCL specific APIs with new generic versions
- Tiles can now be seen updating during rendering
2017-03-08 00:52:41 -05:00
Sergey Sharybin
e2161ca854 Cycles: Remove few function arguments needed only for the split kernel
Use KernelGlobals to access all the global arrays for the intermediate
storage instead of passing all this storage things explicitly.

Tested here with Intel OpenCL, NVIDIA GTX580 and AMD Fiji, didn't see
any artifacts, so guess it's all good.

Reviewers: juicyfruit, dingto, lukasstockner97

Differential Revision: https://developer.blender.org/D1736
2016-01-28 18:59:27 +01:00
Sergey Sharybin
9bce104c8c Cycles: Partially revert previous commit
Apparently removing kernel arguments broke NVidia OpenCL.

Needs more investigation, for the time being revering changes which caused problem.
2015-11-01 21:01:12 +05:00
Sergey Sharybin
dc9e0b819b Cycles: Remove unused argument from the split kernel functions
Should be no functional changes, just simplifies operation with kernels.
2015-11-01 17:22:42 +05:00
Sergey Sharybin
cb1cb63d40 Cycles: Fixes for few typos in OpenCL kernel 2015-10-30 23:31:24 +05:00
Sergey Sharybin
4ca688a963 Cycles: OpenCL split kernel cleanup, move casts from .h files to .cl files
Ideally we shouldn't use char* at all, but for now we have to, so at least
let's assume common .h files are free from pointer magic.
2015-10-29 21:52:56 +05:00
Sergey Sharybin
84ad20acef Fix T44833: Can't use ccl_local space in non-kernel functions
This commit re-shuffles code in split kernel once again and makes it so common
parts which is in the headers is only responsible to making all the work needed
for specified ray index. Getting ray index, checking for it's validity and
enqueuing tasks are now happening in the device specified part of the kernel.

This actually makes sense because enqueuing is indeed device-specified and i.e.
with CUDA we'll want to enqueue kernels from kernel and avoid CPU roundtrip.

TODO:
- Kernel comments are still placed in the common header files, but since queue
  related stuff is not passed to those functions those comments might need to
  be split as well.

  Just currently read them considering that they're also covering the way how
  all devices are invoking the common code path.

- Arguments might need to be wrapped into KernelGlobals, so we don't ened to
  pass all them around as function arguments.
2015-05-26 22:54:02 +05:00
Sergey Sharybin
2c503d8303 Cycles: Restructure kernel files organization
Since the kernel split work we're now having quite a few of new files, majority
of which are related on the kernel entry points. Keeping those files in the
root kernel folder will eventually make it really hard to follow which files are
actual implementation of Cycles kernel.

Those files are now moved to kernel/kernels/<device_type>. This way adding extra
entry points will be less noisy. It is also nice to have all device-specific
files grouped together.

Another change is in the way how split kernel invokes logic. Previously all the
logic was implemented directly in the .cl files, which makes it a bit tricky to
re-use the logic across other devices. Since we'll likely be looking into doing
same split work for CUDA devices eventually it makes sense to move logic from
.cl files to header files. Those files are stored in kernel/split. This does not
mean the header files will not give error messages when tried to be included
from other devices and their arguments will likely be changed, but having such
separation is a good start anyway.

There should be no functional changes.

Reviewers: juicyfruit, dingto

Differential Revision: https://developer.blender.org/D1314
2015-05-22 16:31:34 +05:00