Commit Graph

5 Commits

Author SHA1 Message Date
Nils Thuerey
3bea663ffa - bugfixes
#4742 exported normals are now correct
  #4821 & 4956 for complex movements in/outflows can now also
  use the animated mesh option
- new features
  * isosurface subdivision: directly
    creates a finer surface mesh from the simulation data.
    this increases simulation time and harddisk usage, though, so
    be careful - usually values of 2-4 should be enough.
  * fluidsim particles: extended model for particle
    simulation and generation. When isosurface subdivision is enabled,
    the particles are now included in the surface generation,
    giving a better impression of a single connected surface.
    Note - the particles are only included in the final surface
    mesh, so the preview surface shows none of the particle
    effects.
  * particle loading: different types of particles can now be selected for
    display: drops, floats and tracers. This is a bit obsolete
    due to the extensions mentioned above, but might still be useful.
    Floats are just particles floating on the fluid surface, could
    be used for e.g. foam.
  * moving objects impact factor: this is another tweaking option,
    as the handling of moving objects is still not conserving
    mass. setting this to zero simply deletes the fluid, 1 is
    the default, while larger values cause a stronger
    impact. For tweaking the simulation: if fluid disappears, try
    increasing this value, and if too much is appearing reduce it.
    You can even use negative values for some strange results :)
- more code cleanup, e.g. removed config file writing in fluidsim.c,
  added additional safety checks for particles & fluidsim domains (these
  currently dont work together). I also removed the "build particles"
  debug message in effects.c (seemed to be unnecessary?).

Some more info on the new features:
Here are two test animations showing the difference between
using the particle generation with isosurface subdivision.
This is how it would look with the old solver version:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_fl6manc4_1noparts.mpg
and this with the new one:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_fl6manc4_2wparts.mpg
Both simulations use a resolution of 64, however, the version with particles
takes significantly longer (almost twice as long).
The .blend file for a similar setup can be found here:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_testmanc4.blend
(Minor Tips for this file: dont enable subdivions of characters until rendering,
thus leave off for simulation, as it uses the rendering settings! For making
nice pictures switch on subdivion, and OSA.)

And here's a picture of old vs. new (for webpage or so):
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_manc4compare.png
2006-11-05 16:30:29 +00:00
Nils Thuerey
f21f3cb290 - modified patch #4681, for scons compiling
of the fluidsim can now be disabled with the
	flag: BF_NO_ELBEEM='true', e.g. for irix systems.
	(The number of ifdefs from the original
	patch was reduced, and the defines are now
	only necessary when elbeem is switched off.)
- particle generation option is available again
2006-08-22 11:18:00 +00:00
Nils Thuerey
6d935aee42 - New options for mesh voxelization: shell only (also
works for non closed objects), volume ("normal"/old way of
  doing it), and a combination of both:
  http://www10.informatik.uni-erlangen.de/~sinithue/blender/voltcomp_sm.jpg
- Finally included bjornmose MSVC6 fixes
- Added support for animated meshes, e.g. meshes with
  parented skeletons. Is enabled for obstacles with a new button.
  A simple example with Bassam's mancandy can be found here:
  http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid2_mancandy.mpg
  http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid2_mancandy.blend
  (Warning - keep meshes as simple as possible, e.g. turn off subsurf
  for baking. Export probably shoulb be further optimized.)
- Changed handling of no/free/part slip obstacles, see:
  http://www10.informatik.uni-erlangen.de/~sinithue/blender/bndtcomp_sm.jpg
- Removed surface particle option for upcoming release,
  needs more testing & tweaking
- Added tracer particles instead (swimming along in the fluid)
- Updated wiki (description of IPOs still missing).
2006-05-11 08:09:02 +00:00
Nils Thuerey
0a63b3c0ca Several minor fixes:
- Added part of Austin's msvc8 fixes (vector::erase function
  was "misused"), hopefully compiles better now.
- Ctrl-b now also bakes a selected fluidsim domain
  similar to the softbodies.
- Added surface smoothing option for domains: default is
  1, higher values result in a smoother surface (and probably
  slightly higher comupation times), while 0 means the surface
  is not modified at all.
- Added BLENDER_ELBEEMBOBJABORT environment variable in readBobj,
  if >0 quits blender when a not yet existing fluidsim
  frame should be loaded. Useful for rendering simulations
  as far as possible from the command line.
- Surface normals pointer is now set to NULL in readfile.c
- Fixed win32 error string handling, now uses a function
  to return the string from the solver.
- Fixed fluidsim particle halo scaling problem.
- Solver update
2006-03-29 07:35:54 +00:00
Nils Thuerey
e48af6f10b - elbeem.h header file was missing 2006-02-27 11:56:04 +00:00