Commit Graph

9 Commits

Author SHA1 Message Date
Campbell Barton
f6fd3a84c2 Cleanup: reorganize doxygen modules
- Nest compositor pages under the compositor module
- Nest GUI, DNA/RNA & externformats modules under Blender.
- Remove modules from intern which no longer exist.
- Add intern modules (atomic, eigen, glew-mx, libc_compat, locale,
  numaapi, rigidbody, sky, utfconv).
- Use 'intern_' prefix for intern modules since some of the modules
  use generic terms such as locale & atomic.
2021-12-14 20:56:11 +11:00
Lukas Stockner
8c7d970e2c Sky: Use Gauss-Laguerre quadrature for optical depth calculation
This allows to use fewer evaluations (30 msec down to 23 for me) while giving more accurate results (3x-10x less relative absolute error) compared to classic ray marching.

Not a massive difference, but meh, it's better. For Cycles the speedup doesn't really matter much, but I also have a patch for Eevee support.

I've also tried Gauss-Legendre and Gauss-Lobatto - the latter was always worse, while the former was slightly better at 2deg elevation but notably worse on 15deg.

Unfortunately the same approach can't be used for the integration along the primary ray, since there we also need the accumulated transmission so far at every integration point, not just the total result.

Differential Revision: https://developer.blender.org/D13521
2021-12-11 01:02:11 +01:00
Ankit Meel
4429b4b77e Cleanup: Clang-tidy, readability-non-const-parameter. 2020-11-07 21:52:53 +05:30
Ankit Meel
ae342ed451 Cleanup: Clang-tidy else-after-return 2020-11-07 18:48:13 +05:30
Brecht Van Lommel
3b08cb3236 Cleanup: follow code style regarding braces 2020-08-10 18:18:59 +02:00
Brecht Van Lommel
d40c39fca0 Cycles: adjust Sky texture intensity to follow physical units
The sky will appear brighter than before by default. To compensate for this,
lower exposure in the Film panel. The default altitude was also changed from
90 to 15 degrees.

Patch contributed by Marco with the help of Ryan Jones.

Differential Revision: https://developer.blender.org/D8285
2020-07-20 19:31:42 +02:00
Lukas Stockner
6dabfacb38 Sky: Code style and formatting fixes
Differential Revision: https://developer.blender.org/D8091
2020-07-13 03:08:11 +02:00
Lukas Stockner
192bd2605f Cycles: Change precomputed Sky Texture mapping to prioritize the horizon
Differential Revision: https://developer.blender.org/D8091
2020-07-13 03:08:11 +02:00
Szymon Ulatowski
9de09220fc EEVEE: Implement the missing Sky texture
I'm not sure if the Sky was deliberately left out or was just waiting for a
better moment, but so many I was disappointed that Sky in EEVEE is
completely white.

There are already 2 implementations (osl and gpu) so this is the third one.
Looking at other cases it seems that we are not supposed to share sources
between cycles and the rest? So the new util_sky_model files are just
copies of what is already in cycles, except that the data file uses the RGB
variant of the Hosek/Wilkie model, because we output RGB anyway (but can be
easily changed to XYZ if desired - the results are nearly identical).
I am not sure if it is okay to pass 3*9 float values as 3 mat4 uniforms (I
wanted to use mat3 but it does not work).
Also, should I cache the sky model data between renders if the parameters
do not change?

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D7108
2020-07-09 17:31:36 +02:00