Commit Graph

10 Commits

Author SHA1 Message Date
Campbell Barton
20fd05abc1 manually sync rigify with render branch
fixes [#22231] Rigify Script Error When Generate From Human(Meta-Rig)
2010-05-03 19:12:11 +00:00
Campbell Barton
67cfc427ee PyAPI
- added new mathutils.Color() type, use with rna so we can do for eg:
 material.diffuse_color.r = 1.0
 # also has hsv access
 material.diffuse_color.s = 0.6

 - made Mathutils and Geometry module names lowercase.
2010-04-11 14:22:27 +00:00
Campbell Barton
bad41fcff5 - new docstrings for bpy.type.Struct methods & some corrections.
- struct.path_to_id() --> path_from_id().
2010-04-06 07:49:10 +00:00
Campbell Barton
7c0d2ffb64 pep8 cleanup 2010-03-06 01:40:29 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Campbell Barton
fbadf21b00 pep8 changes to rigify (minor warnings still there)
also found quite a few cases where variables were used that hadnt been defined.
2010-01-31 14:33:27 +00:00
Campbell Barton
22d8742f0d white space commit, so the actual changes in the next commiy wont be so hard to find 2010-01-31 14:30:21 +00:00
Nathan Vegdahl
ede3f0285d Rigify now generates the rig into the same armature every time, so you don't have to re-hook-up things like armature modifiers, parenting, etc.
By default the generated rig object is named "rig".  But you can add a custom "rig_object_name" property to the metarig to specify the name of the object to generate into.
2010-01-25 14:19:12 +00:00
Nathan Vegdahl
c54d54e8ae Rigify:
- Added two driven-shape-key rig types that create and drive shape keys on a mesh/meshes based on the distance or rotation difference between two bones.
- Fixed bug in finger curl rig type where secondary finger controls were not created.  Finger type can also now (optionally) have a hinge switch (useful when using it for wings).
- Changed the blending system in rigify_utils to use copy_transforms constraints instead of copy_loc+copy_rot.
- Finished the quadruped leg type.  Now has both ik and fk control and ik/fk switching.  Also uses a rotating bone to control the knee direction instead of a pole target (seems to work more consistently for quadruped setups).  There's still one annoying bug regarding foot roll, but it's not blocking.  I'll track it down later.
- Mouth rig now creates corrective shape keys on the face mesh for dealing with mouth corners when they spread open.
- Biped arm and leg types now cause mesh to scale when you scale the fk controls.
- Misc improvements to the rig types.
2010-01-19 19:07:09 +00:00
Campbell Barton
c723251cc0 rename rig types not to have generic in the name (Cessens decission) 2010-01-10 18:59:32 +00:00