Commit Graph

20 Commits

Author SHA1 Message Date
Brecht Van Lommel
c42772fc95 Cycles:
* Add back option to bundle CUDA kernel binaries with builds.
* Disable runtime CUDA kernel compilation on Windows, couldn't get this working,
  since it seems to depend on visual studio being installed, even though for
  this particular case it shouldn't be needed. CMake only at the moment.
* Runtime compilation on linux/mac should now work if nvcc is not installed in
  the default location, but available in PATH.
2011-11-10 12:52:17 +00:00
Brecht Van Lommel
a56c6e18a8 Cycles:
* Disable precompiled cuda binaries, always do at run time
* Change preview samples default to 10
* Hide volume panels since they don't do anything yet
2011-11-08 14:10:33 +00:00
Campbell Barton
97e58e499d use CMake's CUDA_NVCC_EXECUTABLE rather then own hard coded CYCLES_CUDA variable. 2011-10-17 11:54:43 +00:00
Thomas Dinges
c18e9a1bc6 Cycles:
* Auto detection of CUDA toolkit, using FIND_PACKAGE(CUDA). (Requires at least CMAKE 2.8)
2011-10-17 11:24:20 +00:00
Thomas Dinges
590a524323 Cycles:
Add cmake path for the CUDA toolkit (default installation) on windows.
2011-10-16 22:06:35 +00:00
Brecht Van Lommel
27102bfec4 Cycles: OpenCL library is now dynamically loaded so that blender doesn't crash
if it's not installed on the system.

Code copied from clew.h/clew.c in CLCC:
http://clcc.sourceforge.net/
2011-09-01 19:00:23 +00:00
Brecht Van Lommel
bae896691a Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
2011-08-28 13:55:59 +00:00
Brecht Van Lommel
48b4de3152 Cycles:
* auto/fixed threads option is used now, patch by Thomas.
* remove unused CUDA_LIBRARIES, library is dynamically loaded
* fix mesh XML export operator for API update
2011-08-24 10:44:04 +00:00
Brecht Van Lommel
360fcd73fe Cycles:
* add some (disabled) test code for using OpenImageIO in imbuf
* link cycles, openimageio and boost into blender instead of a shared library
* some cmakefile changes to simplify the code and follow conventions better
* this may solve running cycles problems on windows XP, or give a different
  and hopefully more useful error message
2011-08-16 16:15:34 +00:00
Brecht Van Lommel
4ff22bd097 Cycles: OS X build system changes to use lib/ openimageio and boost. 2011-06-30 14:47:57 +00:00
Brecht Van Lommel
b57c87856d Cycles: cmake changes to make win32 use lib/windows for boost and openimageio. 2011-06-29 19:18:08 +00:00
Brecht Van Lommel
ba36215669 Cycles: attempt to fix OIIO include path on windows. 2011-06-28 15:23:30 +00:00
Brecht Van Lommel
6b2e35c8b7 Cycles: cmake tweak to make specifying OSL/OIIO path simpler. 2011-06-28 14:37:08 +00:00
Brecht Van Lommel
7e4ba190cb Cycles: fix GLEW library build issue. 2011-05-27 12:13:10 +00:00
Brecht Van Lommel
f56aa76752 Cycles: some more windows build fixes, based on patch by Francisco De La Cruz. 2011-05-04 09:58:02 +00:00
Brecht Van Lommel
2996f08f84 Cycles: first batch of windows build fixes, not quite there yet. 2011-05-03 18:29:11 +00:00
Brecht Van Lommel
170f8c8c41 Cycles: build without GLUT test app by default. 2011-05-01 10:00:21 +00:00
Brecht Van Lommel
e5d7a38a25 Cycles: fix build issue with Blender includes. 2011-05-01 09:19:45 +00:00
Brecht Van Lommel
774584d7e8 Cycles: hook up the CMake build system.
New build instructions for Ubuntu Linux in the wiki:
http://wiki.blender.org/index.php/Dev:2.5/Source/Cycles
2011-04-28 13:47:27 +00:00
Ton Roosendaal
da376e0237 Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00