Issue was caused by some stuff happenign in wm_operator_finish() which uses
to somehow restore changes made by transformation invoke function.
Solved by not calling translation operator directly from duplication operator
(which is in fact really tricky) and use macros instead. This macros calls
duplication operator which simply duplicates strip, and then calls translation
operator.
return valid marker. If not -- let blender crash, because that means
something went really bad and silencing this isn't good idea.
Also made mask parenting to tracking data aware of clip's start frame.
- Remove clip/mask specific size/aspect getters, they shall just
use the same size/aspect ratio.
- Made size getter (and some other public functions) accept context
instead of SpaceClip. Currently only SpaceClip is being get from
this context, but later it'll be helpful when adding support of
editing mask without opening clip in clip editor (in this case
using render resolution for mask would be ideal, but this
requires knowing scene in size getter).
- Rearrange some functions in clip_editor.c for easier navigation
in the file.
This in fact had nothing to see with this operator or its fade option, reports were simply not shown when repeating an operator.
Carefully checked/tracked all calls to wm_operator_exec and WM_operator_repeat, and could not see any reason why this was this way, so I disabled this. Very easy to undo in case ugly problems arize (but I really do not expect any!).
whether getting of some property happens or this property is
being changed.
Also made it more clear whether affecting property belongs
to clip or mask datablock.
Tested on:
- Windows32 ATI V5800
- Linux64 GTX360M
- Linux64 Quadro FX360M
The ATI is much more stable as the Nvidia platforms. We have tested
a different scheduling that will speed up for AMD (not checked in yet)
It compiles on all platforms, but fails on our MAC book Pro.
Black lines are produced on the top of a opencl workgroup.
By using localworksize we were able to remove these lines, but
are not satisfied at this solution (so will not check this in yet).
Please everyone check if it works on your configuration and add
Bugs when needed.
To test you need to add a BokehBlur to your scene and enable the
OpenCL flag in the property panel.
Changed the "exterior edge interior shift" section of subsurf calc to
always treat boundary edges the same, regardless of sharpness. We
should revisit subsurf creasing to see if more consistent and
predictable results are possible, but for now this a non-intrusive way
to avoid wavyness along the boundary.
Fixes bug [#31864] Artifacts when using Subsurf+Crease on plane
http://projects.blender.org/tracker/index.php?func=detail&aid=31864&group_id=9&atid=498
Fixes bug [#31858] Undo + sculpt mode, which exposed the bug by having
two objects use the same mesh data.
The rebuild variable was initialize to true, so multires data was
getting marked as having GridHidden modified rather than coords
modified.
When you group objects with CTRL+G and have the properties
space --> object tab --> groups panel visible there is a redraw
missing.
Patch by Philipp Oeser. Thanks!
This switches some areas of Blender which are related on FFmpeg stuff
from deprecated symbols to currently supported one.
Pretty straightforward changes based on documentation of FFmpeg's
API which symbols should be now used.
This should make Blender compatible with recent FFmpeg 0.11.
Should be no functional changes.