Commit Graph

28 Commits

Author SHA1 Message Date
Joseph Gilbert
82be11b36b - updates to MSVC7 projectfiles for recent (and past) changes 2005-05-16 14:35:42 +00:00
Joseph Gilbert
a289599184 update to add subsurf csg stuff 2005-04-02 20:26:12 +00:00
Joseph Gilbert
f49224137f - update to msvc7 projectfiles to accomodate recent file additions
- fixed bad path in extern project file
2005-03-30 05:19:33 +00:00
Joseph Gilbert
f61c5b1eec - adds /GR to compiler options for generating run time type info for c++ classes in the debug release
- add support for new transform files
2005-03-18 16:12:17 +00:00
Joseph Gilbert
03b70c9bf5 Changed a CRTL dependency for the debug build which generates a linker warning about missing output file which forces a full incremental link. 2005-03-07 16:32:17 +00:00
Joseph Gilbert
b3b96acc73 -Added Text3D module to project files 2005-03-07 01:17:54 +00:00
Joseph Gilbert
c3f44c0713 -msvc7 project file needs to update the /src project to include files for the new transformation code so that the linker can be happy. 2005-03-04 16:35:07 +00:00
Joseph Gilbert
f45ef42736 MSVC7 project files link to lib/windows/freetype once again 2005-02-25 23:09:11 +00:00
Joseph Gilbert
597da98a71 Part of the MSVC7 update
- MakesDNA vcproj was not linking to the proper libs for the 3D Plugin configurations
2005-02-21 05:12:14 +00:00
Joseph Gilbert
61767b4f48 MSVC7 update and freetype2 source
- Added correct .libs to be linked to GP_Ghost
- Fixed incorrect library extensions for the linker (*.lib and not unix *.a)
- Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT
- All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python)
- Removed invalid source paths from inclusion for the compiler
- Fix dependency issues with the GP_Ghost module
- Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer
- Warnings have been set to level 2
- Import paths have been updated and organized for the compiler
- Duplicate import paths for the compiler have been removed
- Removed silly silly silly silly unix path-separators from window paths
- Post-Build scripts have been updated where neccessary (XCOPY is retatined)
- Fixed the output of various .lib files (PHY_Sumo and Yafray)
- PHY_Sumo now uses a .pch
- Removed #undef _DEBUG from debug builds :p
- FTF_Font is now contains a debug build and is being set to it's correct output path
- Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT)
- Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- Post-builds now clean up their mess
- ActiveX controller now builds
- BlenderPlayer now builds
- Internal libs now using .pch
- Moved the build directory from /blender/obj to ../build/msvc_7/  to follow precedence with scons builds
- Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders
- Set the proper build path for opennl
- Forcing BLO_loader source files to follow project defaults
- Added an 'extern' project that mimics the /make build of the 'intern' project
- Extern build includes solid and it's associated builds, ftgl, and freetype
- Added .vcproj files to /extern directory
- Added new extern.sln file to /extern directory
- All project now link to the built solid.lib from the extern project instead of lib/windows
- Removed uneeded XCOPYs commands from post-builds
- Added conditional Directory building to post-builds
- Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project)
- Ftgl is built and linked by the 'extern' project
- Intern/Extern project are now exporting their proper header files
- PHY_Physics is now linking to the correct set of header files (in build path not source)
- Makesdna builds object files into build directory now
- Projects are now ignoring the CORRECT versions of the CRT's  :)
- Renderconverter is now outputting it's obj file to it's own directory instead of /render
- Gen_system is now being built to ../kernel
- BL_src_cre is now being built to /creator
- *.exp and *.ilk are now being cleaned up from linkers
- Libpng.dll and zlib.dll are now being copied to the /bin
- MTDLL build are now available for the correct projects
- ActiveX 3D Plugin now links correctly to solid and freetype2
- Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions.
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug
-
2005-02-20 21:33:11 +00:00
Nathan Letwory
02314210ac update msvc7 projectfile for bfont.ttf.c 2004-11-09 08:46:19 +00:00
Nathan Letwory
5a918d339b Added new files for outliner view in OOPS window 2004-10-06 19:39:07 +00:00
Nathan Letwory
6e4b9ad96b Projectfile (MSVC 7.0) update for new softbody files 2004-10-01 21:48:46 +00:00
Nathan Letwory
c5621317b8 wrong name! 2004-09-30 14:09:17 +00:00
Nathan Letwory
4652363db5 add editmesh_undo.c and windowTheme.c/h so everything links nicely again 2004-09-30 12:48:56 +00:00
Nathan Letwory
b9d82d3b47 Update project files to compile and link with newest changes (editmesh refactoring) 2004-09-19 13:46:43 +00:00
Nathan Letwory
81e960d1c4 Update msvc7 project files:
* Add Sound module
* Add files for global undo
2004-09-05 17:18:49 +00:00
Nathan Letwory
c0ead4a6d9 * UNWRAPPER define in blenkernel for
* updates to have blender link with opennl
2004-07-13 18:27:40 +00:00
Nathan Letwory
5b57d007a4 * missing include paths added for debug configuration 2004-06-24 07:29:15 +00:00
Nathan Letwory
36feed26c2 * updated the msvc 7 projectfile of yafray for the plugin support 2004-06-24 07:02:55 +00:00
Joseph Gilbert
af38db0f18 - update to MSVC7 for Property support 2004-06-11 13:19:48 +00:00
Nathan Letwory
9686d18311 Forgot to add PyMath.cpp and .h 2004-05-18 09:56:19 +00:00
Nathan Letwory
885d7879fa Modified .vcproj files to include files for scenegraph, and remove a redundant file from render 2004-05-18 09:34:06 +00:00
Nathan Letwory
2b8c917de3 Update projectfile for new python module 2004-04-26 15:52:45 +00:00
Joseph Gilbert
630a0536f8 -update to MSVC7 project for NLA module 2004-04-19 07:17:36 +00:00
Joseph Gilbert
6d07302694 -update to msvc7 project for NLA module 2004-04-19 07:08:21 +00:00
Nathan Letwory
974c19bc01 [MSVC7] Update of projectfiles for the removal of the glue. 2004-04-16 22:31:34 +00:00
Nathan Letwory
9dea66a835 Major update for Visual Studio .Net project files. Both Release and Debug modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles.
The new blender.sln is now found in directory projectfiles_vc7\\blender.

Update to the INSTALL file will follow soon.
2004-04-07 18:17:37 +00:00