Commit Graph

124 Commits

Author SHA1 Message Date
Kent Mein
00f266c651 This is a modified version of patch #2995
To enable dynamic tiff support.
I had to fix some of the logic in the fileselect box for icons,
I also expanded the patch to look in various default locations for
a dynamic libtiff.so/libtiff.dll
and look at the env variable BF_TIFF_LIB if it can't find it automatically.
If unable to load the library it prints a message about setting BF_TIFF_LIB
to the console.

I haven't been able to test it on a lot of platforms but hopefully it
will just work ;)  I added the files to scons but have not had a chance to
test that as well.

Kent
2005-11-22 18:50:03 +00:00
Alexander Ewering
8162961d31 My local tree has iblender's Game engine soundsystem
(which uses SDL_mixer), one thing in nan_definitions.mk slipped
through.

My apologies :)
2005-10-28 20:29:50 +00:00
Alexander Ewering
d3dd5c5b7a Somehow, most files are missing from this commit, and I have no idea why,
so there will be more files following.

Anyway: NEW BOOLEANS from Google Summer of Code (Courtesy of Marc Freixas)

Known problems:

 - Random freezes while using them as a modifier. This may not be directly
   related to modifiers though - it's maybe just the huge number of
   operations that leads to a higher probability of triggering a bug

 - Static booleans (the first 3 entries in the WKEY menu) are borked
   anyway, this is not due to this commit.

 - Errors when exiting Blender (dupli_alloc stuff), is not related to this
   commit, either.

Please test if everything works, and check the other build systems, I only
know that make works.

Also, compare the results of, say, cube-cylinder, in old and new booleans
:)
2005-10-28 19:54:16 +00:00
Jean-Luc Peurière
e2d577de9e initial commit of the fluid simulator.
Ton reviewed and gave his blessing.
Zr, can you have a look ?

see :
http://projects.blender.org/tracker/?func=detail&atid=127&aid=3039&group_id=9

for initial comments.

N_T : the solver itself (elbeem) needs some works to get rid of
warnings
2005-09-18 13:27:12 +00:00
Ton Roosendaal
08d52f781d Made sure makefiles use by default the lib/ libraries for OSX. It was
still pointing at /sw (fink stuff)
2005-09-15 20:25:44 +00:00
Chris Want
4a50f5b593 Support for 'Bullet' in the Makefiles. Enable with:
export NAN_USE_BULLET=true

in environment, or in user-def.mk
2005-08-18 06:07:02 +00:00
Ton Roosendaal
d956c62044 Reverted accidental change in compiling Python for OSX. Now it is default
again to use the Framework library.
2005-07-06 07:01:27 +00:00
Chris Want
d50b2c0ff8 Make WITH_FREETYPE2 and INTERNATIONAL set to true by default when
building under linux (set to false in user-def.mk if you don't
want them).
2005-07-05 19:04:52 +00:00
Ton Roosendaal
28a1e8277b Result of 2 weeks of quiet coding work in Greece :)
Aim was to get a total refresh of the animation system. This
is needed because;
- we need to upgrade it with 21st century features
- current code is spaghetti/hack combo, and hides good design
- it should become lag-free with using dependency graphs

A full log, with complete code API/structure/design explanation
will follow, that's a load of work... so here below the list with
hot changes;

- The entire object update system (matrices, geometry) is now
  centralized. Calls to where_is_object and makeDispList are
  forbidden, instead we tag objects 'changed' and let the
  depgraph code sort it out
- Removed all old "Ika" code
- Depgraph is aware of all relationships, including meta balls,
  constraints, bevelcurve, and so on.
- Made depgraph aware of relation types and layers, to do smart
  flushing of 'changed' events. Nothing gets calculated too often!
- Transform uses depgraph to detect changes
- On frame-advance, depgraph flushes animated changes

Armatures;

Almost all armature related code has been fully built from scratch.
It now reveils the original design much better, with a very clean
implementation, lag free without even calculating each Bone more than
once. Result is quite a speedup yes!

Important to note is;

1) Armature is data containing the 'rest position'
2) Pose is the changes of rest position, and always on object level.
   That way more Objects can use same Pose. Also constraints are in Pose
3) Actions only contain the Ipos to change values in Poses.

- Bones draw unrotated now
- Drawing bones speedup enormously (10-20 times)
- Bone selecting in EditMode, selection state is saved for PoseMode,
  and vice-versa
- Undo in editmode
- Bone renaming does vertexgroups, constraints, posechannels, actions,
  for all users of Armature in entire file
- Added Bone renaming in NKey panel
- Nkey PoseMode shows eulers now
- EditMode and PoseMode now have 'active' bone too (last clicked)
- Parenting in EditMode' CTRL+P, ALT+P, with nice options!
- Pose is added in Outliner now, with showing that constraints are in
  the Pose, not Armature
- Disconnected IK solving from constraints. It's a separate phase now,
  on top of the full Pose calculations
- Pose itself has a dependency graph too, so evaluation order is lag free.

TODO NOW;

- Rotating in Posemode has incorrect inverse transform (Martin will fix)
- Python Bone/Armature/Pose API disabled... needs full recode too
  (wait for my doc!)
- Game engine will need upgrade too
- Depgraph code needs revision, cleanup, can be much faster!
  (But, compliments for Jean-Luc, it works like a charm!)
- IK changed, it now doesnt use previous position to advance to next
  position anymore. That system looks nice (no flips) but is not well
  suited for NLA and background render.

TODO LATER;

We now can do loadsa new nifty features as well; like:

- Kill PoseMode (can be option for armatures itself)
- Make B-Bones (Bezier, Bspline, like for spines)
- Move all silly button level edit to 3d window (like CTRL+I = add
  IK)
- Much better & informative drawing
- Fix action/nla editors
- Put all ipos in Actions (object, mesh key, lamp color)
- Add hooks
- Null bones
- Much more advanced constraints...


Bugfixes;

- OGL render (view3d header) had wrong first frame on anim render
- Ipo 'recording' mode had wrong playback speed
- Vertex-key mode now sticks to show 'active key', until frame change

-Ton-
2005-07-03 17:35:38 +00:00
Ton Roosendaal
205b6501a0 (Accidentally sent previous commit without message... is same stuff)
gcc4 error fixes for compiling in OSX Tiger

Also; make using python framework default in makefiles
2005-06-08 18:55:49 +00:00
Chris Want
413677caff Moved sinclude for user-def.mk 2005-04-30 21:06:54 +00:00
Chris Want
96430458a6 Support for SGI Prism:
* set python version to 2.2;
* set link flags for ia64 linux to the same as i386, alpha.

Thanks to Wayne Vieira for this!
2005-04-05 14:33:43 +00:00
Kent Mein
ecf6de151c This commit reverses the OpenEXR specific stuff in the OpenEXR commit I
did last friday.  A patch will be available in the patches tracker
that will have the current stuff there until everything is working.

Kent
2005-03-14 14:56:40 +00:00
Kent Mein
a1919e6db4 Gernot Ziegler's patch to add OpenEXR support to blender.
To enable it you will need to download OpenEXR and install it.
For the Makefiles you will need to set WITH_OPENEXR=true
and set NAN_OPENEXR to point to where OpenEXR is installed.

For scons you'll need to remove config.opts to get the new options
so you can enable OpenEXR, I was not able to get blender to link
with scons so the scons stuff may need to be tweaked a little but
I think it should work.

For other platform managers  The OpenEXR stuff is similar to QUICKTIME
you need to define WITH_OPENEXR and setup the library stuff and
as you'll notice in this commit there are two extra files.

Kent
2005-03-11 20:16:14 +00:00
Jean-Luc Peurière
d0aa7eac41 support for new SDL build in makefiles and scons for Os X 2005-02-02 22:13:23 +00:00
Ton Roosendaal
8712c7dab4 Essential cleanup for mess involved with reading files, initializing UI and
patching versions for UI settings.

Currently four different levels of routines for .blend file reading exist;

/* interface level */
1) BIF_init() -> calls 3
2) BIF_read_file() -> calls 11, optional 4
3) BIF_read_homefile() -> calls 11 or 12, and then 4
4) init_userdef_file()

/* kernel level */
11) BKE_read_file() -> calls 21, and then 14
12) BKE_read_file_from_memory() -> calls 22, and then 14
13) BKE_read_file_from_memfile() -> calls 23, and then 14
14) setup_app_data()

/* loader module level */
21) BLO_read_from_file() -> calls 24
22) BLO_read_from_memory() -> calls 24
23) BLO_read_from_memfile() -> calls 24

/* loader module, internal */
24) blo_read_file_internal()


Note:
- BIF_read_homefile() has additional UI initialize calls, like windows fullscreen and executing commandline options

- Reading from memory (12) only happens for the compiled-in .B.blend

- The "memfile" here is a name I gave to the undo "file" structure. Which is constructed out of memory chunks with basic compression features.

- the kernel function setup_app_data() sets globals like "current screen" and "current scene".

So far, so good. The levels as mentioned here clearly distinguish UI from kernel, and should enable for example game loading (runtime) or background (no UI) loading. In the past years however, 'bad level' dependencies were added, and especially the patches for 'file versions' were added in too many places. The latter is evidently a result of the problem that the "UserDef" struct cannot be initialized/patched if there's not a need for a UI.

Here's how the flow goes in four different cases:

----- Starting up Blender, in foreground with UI --------------------

- creator/creator.c, main() -> calls 1
- If the commandline contains a filename, it calls 11

----- Starting up Blender, in background without UI --------------------

- creator/creator.c, main() -> calls 11 if the commandline has a filename

Note: no Userdef is read, nor initialized. Please note that this was already an existing problem for using Yafray, not setting proper file paths in background mode. The Yafray paths don't belong in the User menu.

----- Starting up Blender as a runtime executable --------------------

This only has calls to 22

----- Loading a file from within the UI (with F1, CTRL+O, using pulldowns) -----

Only calls allowed to 2. It detects if a UserDef has been read too, and in that case the init_userdef_file() will be executed.

Hope this is understandable :)

-Ton-
2004-12-08 14:12:47 +00:00
Ton Roosendaal
4226715fc0 Update make system for darwin;
- using python framework (default on, set it off with define in
  definitions.mk)
- not installing .bfont.tff
2004-11-14 13:44:47 +00:00
Brecht Van Lommel
4f1c674ee0 Added SuperLU 3.0:
http://crd.lbl.gov/~xiaoye/SuperLU/

This is a library to solve sparse matrix systems (type A*x=B). It is able
to solve large systems very FAST. Only the necessary parts of the library
are included to limit file size and compilation time. This means the example
files, fortran interface, test files, matlab interface, cblas library,
complex number part and build system have been left out. All (gcc) warnings
have been fixed too.

This library will be used for LSCM UV unwrapping. With this library, LSCM
unwrapping can be calculated in a split second, making the unwrapping proces
much more interactive.

Added OpenNL (Open Numerical Libary):
http://www.loria.fr/~levy/OpenNL/

OpenNL is a library to easily construct and solve sparse linear systems. We
use a stripped down version, as an interface to SuperLU.

This library was kindly given to use by Bruno Levy.
2004-07-13 11:42:13 +00:00
Kent Mein
53e1b83f1e updated NAN_PYTHON_VERSION to 2.3 for all platforms...
Solaris and a bunch of the others were out of date....

I guess we should change them back for platforms that don't work out
with 2.3 but I'm guessing that things will get updated better this way
then asking everyone to update their own platforms.

Kent
2004-06-08 15:47:19 +00:00
Chris Want
79f3e88021 Build blender with solid-based gameengine on irix using pre-compiled
libs. I turned off the automatic building of solid in extern/ for
irix since the vendor supplied build system does not work well.

Note to JW: this can be built with either mipspro 7.3 or 7.4
(I needed to archive solid with "CC -ar ..." for this to work
with 7.3).
2004-05-04 04:55:24 +00:00
Ton Roosendaal
e7df984c16 Changes for OSX compiling with Makefiles;
- support 2.3 python
- use -O2 for all
- fixed reference to SOLID.h
2004-05-01 16:52:29 +00:00
Chris Want
bfc6fbc573 Make python 2.3 the default for the irix build. 2004-04-30 02:12:28 +00:00
Chris Want
8476097a01 Disable compilation of the game engine for irix.
I don't want to do this, but the new Open GL extension stuff won't
compile under Irix, and the glext.h from sgi only works under
linux/windows (Kester: can you look into a work around for this?)
2004-03-28 22:36:28 +00:00
Chris Want
2cd00774cd Makefile support for solid -- assumes solid and qhull are in the lib
dir, i.e., ../lib/your_platform/{solid|qhull}.
2004-03-28 21:56:00 +00:00
Chris Want
5b90aafbd6 Added 2 options to the Makefiles (enable in environment, user-def.mk,
or whatever):

NAN_NO_KETSJI: when set to true, disables compilation of the game engine.
NAN_JUST_BLENDERDYNAMIC: when set to true, only dynamic executable is
build (i.e., no plugin, etc).

Note that NAN_NO_KETSJI implies NAN_JUST_BLENDERDYNAMIC.
2004-03-21 19:59:51 +00:00
Hans Lambermont
482cb5e7a8 FreeBSD-STABLE's python moved from 2.2 to 2.3 2003-09-23 21:12:47 +00:00
Stefan Gartner
17eac8a60c allow NAN_SDL etc. to be overridden on OS X 2003-08-16 22:28:19 +00:00
Chris Want
15c996b471 Making Hans' mods to sdl in nan_definition.mk work under irix. 2003-08-16 20:16:40 +00:00
Hans Lambermont
9d9ee107c3 SDL definitions cleanup and fix for FreeBSD (FreeBSD SDL ports
maintainers really *really* only want to use sdl11-config while not
offering sdl-config as well ...)
This patch was briefly discussed on -committers but still might break
SDL stuff.
2003-08-16 11:28:51 +00:00
Chris Want
4796c8599b Irix mips3 build, Part 2
Ensuring that the build uses the rebuilt
mips3 libs.

Please test!
2003-08-04 03:26:07 +00:00
Chris Want
2a4fae99ce sdl stuff modified to work well on irix 2003-07-20 23:26:38 +00:00
Stefan Gartner
2b40962ea5 properly fix the fix this time (I need more coffee...) 2003-07-18 14:43:18 +00:00
Stefan Gartner
c8aed03108 fix sdl detection 2003-07-18 13:34:55 +00:00
Stefan Gartner
90f325ea6e some sdl related stuff:
* moved references to libSDL out of ifeq($(INTERNATIONAL), true) (win32)
and  ifeq($(WITH_FREETYPE2),true) (irix) conditionals in source/Makefile

* look for sdl in $(LCGDIR)/sdl if sdl-config isn't found

thanks to LarstiQ for doing most of the work
2003-07-18 10:11:40 +00:00
Florian Eggenberger
899a12a5cb -SDL links now on windows for cygwin-msvc and cygwin-gcc. 2003-07-16 19:53:48 +00:00
Kent Mein
8dd015e9b0 Hopefully update for NaN Makefiles for the moving of SoundSystem.
I need to get openal working on my machine before I can test it so
if it doesn't work feel free to fix it.  Hopefully this will be
the majority of the stuff though.

Kent
2003-07-16 19:00:04 +00:00
Wouter van Heyst
4f27386740 Commit message and the brunt of the code courtesy of intrr, apologies for the
size of this;


Finally, the Sequencer audio support and global audio/animation sync stuff!
(See http://intrr.org/blender/audiosequencer.html)

Stuff that has been done:

./source/blender/blenloader/intern/writefile.c
./source/blender/blenloader/intern/readfile.c

Added code to make it handle sounds used by audio strips, and to convert
Scene data from older (<2.28) versions to init Scene global audio settings
(Scene->audio) to defaults.

./source/blender/include/BSE_seqaudio.h
./source/blender/src/seqaudio.c

The main audio routines that start/stop/scrub the audio stream at
a certain frame position, provide the frame reference for the current
stream position, mix the audio, convert the audio, mixdown the audio
into a file.

./source/blender/makesdna/DNA_sound_types.h

Introduced new variables in the bSound struct to accomodate the sample
data after converted to the scene's global mixing format (stream, streamlen).
Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound
belongs to a sequence strip.

./source/blender/makesdna/DNA_scene_types.h

Added AudioData struct, which holds scene-global audio settings.

./source/blender/makesdna/DNA_sequence_types.h

Added support for audio strips. Some variables to hold Panning/Attenuation
information, position information, reference to the sample, and some flags.

./source/blender/makesdna/DNA_userdef_types.h
./source/blender/src/usiblender.c

Added a "Mixing buffer size" userpref. Made the versions stuff initialize
it to a default for versions <2.28.

./source/blender/makesdna/DNA_space_types.h
./source/blender/src/filesel.c

Added a Cyan dot to .WAV files. Any other suggestions on a better color? :)

./source/blender/src/editsound.c

Changes (fixes) to the WAV file loader, re-enabled some gameengine code that
is needed for dealing with bSounds and bSamples.

./source/blender/src/editipo.c
./source/blender/src/drawseq.c
./source/blender/src/editnla.c
./source/blender/src/space.c
./source/blender/src/drawview.c
./source/blender/src/renderwin.c
./source/blender/src/headerbuttons.c

 - Created two different wrappers for update_for_newframe(), one which scrubs
   the audio, one which doesn't.
 - Replaced some of the occurences of update_for_newframe() with
   update_for_newframe_muted(), which doesn't scrub the audio.
 - In drawview.c: Changed the synchronization scheme to get the current audio
   position from the audio engine, and use that as a reference for setting
   CFRA. Implements a/v sync and framedrop.
 - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as
   volume envelopes.
 - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing
   (update_for_newframe()) for moving the sequence editor framebar.

./source/blender/src/editseq.c

Added support for audio strips and a default directory for WAV files which
gets saved from the last Shift-A operation.

./source/blender/src/buttons.c

Added Scene-global audio sequencer settings in Sound buttons.

./source/blender/src/sequence.c

Various stuff that deals with handling audio strips differently than
usual strips.
2003-07-13 20:16:56 +00:00
Ton Roosendaal
4954e23738 - removed MXtools reference from Makefiles.
This compiles so much faster! and hardly no useless warnings anymore
  now, so finally we can pay some attentian to real warnings.
2003-07-02 13:45:45 +00:00
Kent Mein
3c7c20676e This is a fun one ;)
Removes ssl from blender.
makes the following directorys not needed anymore:
blender/intern/keymaker
blender/source/blender/src/pub
blender/source/blender/encrypt
blender/source/blender/decrypt
blender/source/blender/sign
blender/source/blender/verify

It works with The Nan Makefiles and autoconf, could whoever is working
on the other build systems update them so we can nuke those directorys?
They won't do anything but I figured I'd leave them in for a week or so
to make things easyer on people.

Kent
2003-05-30 15:06:54 +00:00
Chris Want
924a849755 Support for building bf-blender under windows with gcc (huge thanks to
Florian Eggenburger).

Full instructions are in doc/README.windows-gcc.

Main differences from Florian's patch:

- the 'lib' dir should now be the same level as the 'blender' dir (rather
than being a subdir of 'blender'). This is consistent with the other
platforms that bf-blender supports (tuhopuu will also adopt this convention
hopefully soon).

- the script 'free_windows-env.mk' is no longer needed ... see the
docs about how this is overcome (again, tuhopuu will hopefully
also follow this route soon).

- the dlltool dir has it's own Makefile that builds all of the
needed stub libraries from the dll's in cvs.
2003-05-24 20:04:37 +00:00
Simon Clitherow
92b017f3ce cygwin build now links with freetype2ST.lib 2003-05-11 18:17:00 +00:00
Stefan Gartner
568f36aa4e changed default location of gettext libs on OS X 2003-05-11 17:07:13 +00:00
Stefan Gartner
f62cd76ed8 disable INTERNATIONAL and WITH_FREETYPE2 on FreeBSD 2003-05-11 16:54:01 +00:00
Chris Want
fbca17dfa7 FTGL support for irix (I would like to say international and truetype
text object support, but I can't test too much until Monday).
2003-05-11 00:27:23 +00:00
Stefan Gartner
b3c48c4d2c enable truetype fonts for text objects when building with the original
Makefiles. Platform manages should check nan_definitions.mk and set
INTERNATIONAL to true for their platforms.
2003-05-10 16:35:28 +00:00
Chris Want
1ecddea462 Some modifications to get cygwin/msvc compiling/linking 2003-05-10 16:25:23 +00:00
Stefan Gartner
853d3c711a disable i18n on linux, second attempt 2003-05-05 22:24:54 +00:00
Stefan Gartner
f5fae531f4 disable i18n support on linux 2003-05-05 22:21:24 +00:00
Stefan Gartner
7180ad4c86 enable multilingual support on linux and os x using the original Makefiles 2003-05-05 21:28:54 +00:00
Stefan Gartner
723b84c79c fun with quicktime:
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to
avoid having to specify the full path to the QT headers in the Makefiles

#undef NDEBUG on OS X to avoid errors about ID being declared twice

enable support for QuickTime in the original Makefiles on OS X
2003-05-02 13:36:56 +00:00
Wouter van Heyst
d5424d2321 According to the package list of python-2.2.2_2 on moya a prefix should
also work for FreeBSD, thanks Hans
2003-03-25 21:11:23 +00:00
Wouter van Heyst
3dd8dfa32b As NAN_PYTHON_BINARY is now used to determine the correct binary for the
freeze, provide it on all platforms
2003-03-23 22:38:15 +00:00
Hans Lambermont
de3c6488f7 lib/ just moved to ../ 2003-02-23 19:57:52 +00:00
Wouter van Heyst
23fe9bb3fe Use saner defaults on Linux 2003-01-24 16:53:47 +00:00
Chris Want
f5c1bdac33 Changed NAN_PYTHON_VERSION from 2.0 to 2.2 for the
windows build.
2003-01-24 01:57:24 +00:00
Hans Lambermont
bb4ea174f1 kill unneccesary python ramblings on Solaris 2003-01-12 06:12:25 +00:00
Wouter van Heyst
5e6c729aa7 Revert NAN_OPENSSL to it's previous value of '/usr' on FreeBSD 2003-01-11 02:37:11 +00:00
Kent Mein
fc0e924e0f I went whole hog on the definitions each platform has its own block
and there is a block at the very end for platforms not specified above.

(not all of the defintions are in the platform's for example there
is no need for  export NAN_IKSOLVER ?= $(LCGDIR)/iksolver
to be repeated all over the place, all of the ones you'll probably
want to change are in the platform specific blocks though)

This allows all platforms to be overridden by env vars...

Kent
2003-01-10 22:45:25 +00:00
Kent Mein
3dbf2235e4 modified the default path to python for macosX to /sw
which is where fink puts it.

Kent
2003-01-10 16:15:49 +00:00
Wouter van Heyst
ade767d2af Linux now also uses ode from lib/ 2003-01-07 05:08:10 +00:00
Hans Lambermont
3a0c7e4a8a John Walton's changes for Irix mips3 (NaN makefiles build) 2003-01-06 23:01:28 +00:00
Hans Lambermont
42dcaf9add cleanup. 2003-01-05 14:28:33 +00:00
Hans Lambermont
080dd299d6 - use ODE in lib/ for FreeBSD
- use default python library path
- remove obsolete SSR comments
2003-01-04 20:20:54 +00:00
Hans Lambermont
7ff3f0553f start using platform default locations for FreeBSD.
try not to break anything for other platforms.
2003-01-04 00:35:01 +00:00
Hans Lambermont
5fda04dfdc Start using platform default locations of libraries that used to be in
lib/ and came from extern/ (which isn't in the new repository at all)

So use stuff like:

   ifeq ($(OS),freebsd)
     export NAN_OPENSSL ?= /usr
   else
     export NAN_OPENSSL ?= $(LCGDIR)/openssl
   endif

Hans
2003-01-03 22:51:49 +00:00
Maarten Gribnau
efb524d53f Rewired python for OSX. The Makefiles now use the Python that comes with OSX
in /usr/local.
mxTextTools is still disabled because of a link error.
Maarten
2002-12-21 22:26:46 +00:00
Kent Mein
0f95aa1622 This is sort of a two parter from the mailling list but really its the
same thing:

Added the xpcom include and added a flag to use mozilla vs netscape.
Which basically adds some ifdefs to
_Blender3DPlugin_implementation_.cpp

Basically I modified the nan_definitions.mk in the following way
(You'll need to update yours don't forget) ;)
Also updated the makefiles to use the new vars and flushed them out
so they first include whatever nspr is set to and then look in
NAN_MOZILLA_INC

I wasn't sure what the NAN_MOZILLA_INC and _LIB defaults should be
since were assuming they point to a netscape dir by default (or maybe
old mozilla???)
maybe they should be
   export NAN_MOZILLA_INC ?= $(LCGDIR)/netscape/include
   export NAN_MOZILLA_LIB ?= $(LCGDIR)/netscape/lib/

instead...

Anyone have any opinions on the defaults?

Kent
--
mein@cs.umn.edu

Index: nan_definitions.mk
===================================================================
RCS file: /cvs01/blender/source/nan_definitions.mk,v
retrieving revision 1.8
diff -u -r1.8 nan_definitions.mk
--- nan_definitions.mk  2002/12/19 21:12:58     1.8
+++ nan_definitions.mk  2002/12/20 19:28:51
@@ -75,7 +75,13 @@
     export NAN_TEST_VERBOSITY ?= 1
     export NAN_ZLIB ?= $(LCGDIR)/zlib
     export NAN_BMFONT ?= $(LCGDIR)/bmfont
-    export NAN_MOZILLA ?= $(LCGDIR)/mozilla
+    # Uncomment the following line to use Mozilla inplace of netscape
+    # CPPFLAGS +=-DMOZ_NOT_NET
+    # Location of MOZILLA/Netscape header files...
+    export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include
+    export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/
+    # Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB
+    # if this is not set.
     export NAN_NSPR ?= $(LCGDIR)/nspr
2002-12-20 19:37:38 +00:00
Maarten Gribnau
d417a42673 Overrided NAN_ODE in OSX to point to the precompiled ode lib in the lib tree.
Maarten
2002-12-19 21:12:58 +00:00
Kent Mein
05dd7ff3fb Committing LarstiQ's patch for NAN_PYTHON_BINARY and NAN_MXTEXTTOOLS
It worked on my system and no one else has said anything.

Kent
--
mein@cs.umn.edu
2002-11-13 16:09:38 +00:00
Maarten Gribnau
2d5514be28 Brought back the sumo physics controllers and undid game engine make file
changes.
Instead modified the top level nan_definitions.mk to point the NAN_SUMO and
NAN_FUZZICS to the right locations.
Maarten
2002-11-05 20:20:50 +00:00
Maarten Gribnau
18db5b8676 Added specific external libary locations for OSX/darwin that override the
defaults in the lib tree (see instructions in ../readme.txt).
Maarten (mail@maartengribnau.com)
2002-11-03 22:43:28 +00:00
Kent Mein
703661876e I made a little readme to get people started and modified the
nan_definitions.mk to setup NANBLENDERHOME and everything is under that
directory.
also add empty dirs for lib and obj.
Try it out and feel free to make improvements.

mein@cs.umn.edu
2002-10-31 19:32:01 +00:00
Norman Lin
1b15961786 First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00