Summary:
Old idea with changes since previous release tag
didn't work good enough. In most of the cases tag
was done in a branch hence not actually reachable
from the master branch.
Now change since release is gone, and date of
the latest commit is used instead.
The date is displayed in format YYYY-MM-DD HH:mm
in the splash.
New bpy.app fields:
- build_commit_timestamp is an unix timestamp of
the commit blender was build from.
- build_commit_date is a date of that commit.
- build_commit_time is a time of that commit.
Reviewers: campbellbarton
Differential Revision: http://developer.blender.org/D5
Made it so if there's release/datafiles/locale/po
folder, then all the .po files will be converted
to .mo at blender compile time and installed to
an appropriate location.
Uses small own implementation msgfmt which is
based on msgfmt.py from Python project, but also
supports contexts.
There's no functional changes for until we've
switched to use source .po files instead of
pre-compiled .mo.
P.S. Well, there's one change which is msgfmt.cc
being compiled even if it's not used, but
would rather not clutter code with checks
since pretty soon we'll use this program
anyway.
- Use commit number since last annotated tag as a
revision number replacement. It'll eb followed
by 'M' symbol if there're local modification in
the source tree.
- Commit short SHA1 is included. Helps getting
information about commit used to build blender
with much faster.
- If build is not done from master branch, this also
will be noticed in the splash screen.
This commit also replaces revision stored in the
files with git-specific fields (change and hash).
This is kind of breaks compatibility, meaning
files which were saved before this change wouldn't
display any information about which revision they
were saved with. When we'll finally switch to git,
we'll see proper hash and change number since
previous release in the files, for until then
svn version will be used as a change number and
hash will be empty.
Not a huge deal, since this field was only used
by developers to help torubleshooting things and
isn't needed for blender itself.
Some additional tweaks are probably needed :)
As OSL headers mix #include <OpenEXR/foo.h> and #include <foo.h>, we need both /path/to/openexr/include and /path/to/openexr/include/OpenEXR include paths... :/
Issue investigated by doug65536 on IRC, thanks.
Added new build option WITH_JACK_DYNLOAD for CMake and
WITH_BF_JACK_DYNLOAD for SCons, which means there'll be
no build-time linking against libjack and getting symbols
from libjack will happen runtime using dlopen and dlsym
tricks.
Alternative would be to use weak linking, but it'll require
having wrapper for preloading libjack.
This new options are disabled by default and they only
intended to be used on linux. Other platforms shall not
be using this and there shall be no functional changes
on non-linux platforms at all.
Mostly, it:
* Adds numpy and opencollada
* Merges both Suse and Fedora/Redhat into a single func (not sure this is a good idea, but would have been to painful to undo this).
Notes:
* I changed a bit how numpy is handled, so that the script does not try to build it when py3.3 was installed from package!
* Bumped oiio 'magic number', as now trying to use libtiff5 means we have to rebuild everything using tiff!
* Only made a quick test on my own system, but Ejner made quite some extensive ones, so it should be safe.
* I’m not sure keeping on extending that horrible bash thing is a good idea. Shell scripts are nice for small, limited stuff, but I personnaly find that one (over 53ko!) unreadable and a pita to maintain. Further more, doing the same for windows would mean to rewrite everything in another language... I have started work to port this as a py3 script, so that we have a nice structure (classes...) easy to extend/tweak/implement in various OSs/etc.!
Note: this doesn't work yet for everything with latest stable bullet (2.81), need to look into why and likely apply some patches upstream.
However I managed to link blender by disabling some features, likely it can be made to work without too much trouble.
by Lawrence D'Oliveiro (ldo)
so BKE_utildefines.h allows use of C99's bool type and true/false.
currently scons wont try to use stdbool.h, and works as if its never found.