Erwin Coumans
5ebc7c8bda
added more debug text, enabled the bullet penalty solver, instead of ode solver by default, added a better demo.
2005-08-12 13:42:00 +00:00
Erwin Coumans
b6d9fbf0db
fixed the mouse-over sensor,
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added raycast support for bullet (no triangle-mesh support, soon)
added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor,
which makes it easy for a shootout.blend demo :)
2005-08-05 17:00:32 +00:00
Erwin Coumans
210ab537ce
improved deactivation, exposed more tweakable parameters to python,
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fixed some copy/paste bug in inertia/inverse inertia.
colors in deactivation debug
2005-08-04 19:07:39 +00:00
Simon Clitherow
671235b69b
Finalised support for compiling BULLET on linux.
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Bullet is now off by default on all platforms until we get an OK
from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your
config.opts.
2005-08-02 18:54:11 +00:00
Erwin Coumans
dad6ef9045
added physics-debugging
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didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend!
2005-07-29 18:14:41 +00:00
Erwin Coumans
feb4f51103
Added Bullet library.
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Only windows projectfiles for now.
Will ask Hans to get unix makefiles done.
2005-07-16 09:58:01 +00:00