Commit Graph

15 Commits

Author SHA1 Message Date
Benoit Bolsee
2074128fad Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.
User guide:
http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera

Fixed two bugs from original patch:
- deleting a text will clear the warp field from Game framing settings
- removed spurious black dots along the edge of the cube map in the gameplayer 

Known limitation:
- resizing of the screen doesn't work in the gameplayer

Known bugs:
- Texture with reflexion are not rendered correctly
- Spurious problems with light
2009-04-08 15:06:20 +00:00
Benoit Bolsee
51b4145841 BGE Scenegraph and View frustrum culling improvement.
This commit contains a number of performance improvements for the
BGE in the Scenegraph (parent relation between objects in the
scene) and view frustrum culling.

The scenegraph improvement consists in avoiding position update
if the object has not moved since last update and the removal
of redundant updates and synchronization with the physics engine.

The view frustrum culling improvement consists in using the DBVT
broadphase facility of Bullet to build a tree of graphical objects
in the scene. The elements of the tree are Aabb boxes (Aligned 
Axis Bounding Boxes) enclosing the objects. This provides good
precision in closed and opened scenes. This new culling system
is enabled by default but just in case, it can be disabled with
a button in the World settings. There is no do_version in this
commit but it will be added before the 2.49 release. For now you
must manually enable the DBVT culling option in World settings
when you open an old file.

The above improvements speed up scenegraph and culling up to 5x.
However, this performance improvement is only visible when
you have hundreds or thousands of objects.

The main interest of the DBVT tree is to allow easy occlusion
culling and automatic LOD system. This will be the object of further
improvements.
2009-04-07 22:14:06 +00:00
Benoit Bolsee
14e3b041ba MSVC9 project file update 2009-04-07 19:57:30 +00:00
Benoit Bolsee
29f5c7dd5d MSVC9 project file. 2009-04-03 19:19:02 +00:00
Benoit Bolsee
bd13f30224 MSVC project files updated for ffmpeg 0.5 and armature. You must also update lib/windows. 2009-03-22 23:39:36 +00:00
Benoit Bolsee
51b3bba1c0 Update MSVC9 project file for VideoTexture 2009-03-05 15:35:15 +00:00
Benoit Bolsee
9265150942 MSVC9 project file: add ffmpeg avdevice lib to linker for the blenderplayer. 2009-02-28 21:37:49 +00:00
Benoit Bolsee
95f91f2a46 MSVC9 project files: reactivate VideoTexture module in BGE; it that was disabled for some reason. 2009-02-19 23:15:27 +00:00
Benoit Bolsee
4f3768af49 Update MSVC9 project files 2009-02-07 20:47:23 +00:00
Benoit Bolsee
d91daaa5f6 MSVC project file update for ffmpeg device lib, release build 2008-12-29 14:26:36 +00:00
Benoit Bolsee
e988a9276c MSVC9 project file update for TEX nodes 2008-11-26 17:34:10 +00:00
Benoit Bolsee
c508db5659 MSVC9 project file update for blenderplayer 2008-11-26 17:23:22 +00:00
Andrea Weikert
8449f0d776 == MSVC projectfiles ==
update for texture nodes
2008-11-12 21:03:42 +00:00
Benoit Bolsee
6b86f835f8 MSVC90 project files: Tune projects build order to allow error-free build from clean state. 2008-11-11 16:48:34 +00:00
Benoit Bolsee
61a83d2fba Add MSVC90 project files - part 3. Extern and Intern projects are merged in projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008. 2008-11-10 21:22:22 +00:00