Thomas Dinges
f746d90398
Cycles Standalone: Various changes
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* Change Info in header, put more important info to the left
* API: Move Camera width/height to camera, add some film properties
* Add ESC key to help menu
2014-01-25 18:57:02 +01:00
Thomas Dinges
544b7e6be4
Cycles Standalone: Add a help message, which appears when pressing the "h" key.
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This is very basic for now, but can be extended with more info (available devices for example) later.
Thanks to Bastien and Sergey for some help with the glRect coordinates stuff.
2014-01-24 12:59:15 +01:00
Brecht Van Lommel
b9ce231060
Cycles: relicense GNU GPL source code to Apache version 2.0.
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More information in this post:
http://code.blender.org/
Thanks to all contributes for giving their permission!
2013-08-18 14:16:15 +00:00
Campbell Barton
b8c3efc8c3
code cleanup: compiler warnings
2013-07-21 16:40:34 +00:00
Campbell Barton
2c1abe1f58
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
Brecht Van Lommel
89983a2187
Cycles: fix compile error for cycles_test.
2011-05-31 09:47:19 +00:00
Brecht Van Lommel
170f8c8c41
Cycles: build without GLUT test app by default.
2011-05-01 10:00:21 +00:00
Ton Roosendaal
da376e0237
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00