Commit Graph

4 Commits

Author SHA1 Message Date
Campbell Barton
2c1abe1f58 style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
Thomas Dinges
d3c596035b Cycles / CUDA:
* Make Cycles aware of Computing Capability 3.0, used by the new Kepler Cards.
You'll need the CUDA 4.2 Toolkit to compile it.
2012-03-25 17:52:50 +00:00
Brecht Van Lommel
9b31cba74e Cycles: some warning fixes, cpu device task tweaks, avoid unnecessary
tonemap in non-viewport render, and some utility functions.
2011-09-08 18:58:07 +00:00
Ton Roosendaal
da376e0237 Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00