Campbell Barton
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2c1abe1f58
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style cleanup: assignment & indentation.
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2012-06-09 18:56:12 +00:00 |
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Thomas Dinges
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d3c596035b
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Cycles / CUDA:
* Make Cycles aware of Computing Capability 3.0, used by the new Kepler Cards.
You'll need the CUDA 4.2 Toolkit to compile it.
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2012-03-25 17:52:50 +00:00 |
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Brecht Van Lommel
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9b31cba74e
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Cycles: some warning fixes, cpu device task tweaks, avoid unnecessary
tonemap in non-viewport render, and some utility functions.
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2011-09-08 18:58:07 +00:00 |
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Ton Roosendaal
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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