Commit Graph

2 Commits

Author SHA1 Message Date
Campbell Barton
7b93fff204 Added a function to BPyMesh - getFaceLoopEdges(faces, seams=[])
returns all face loops as a list of their edge keys

Used this in uvcalc_follow_active_coords to speed it from 5.53sec to 0.098 on a 1000 face mesh.
2006-12-27 15:21:34 +00:00
Campbell Barton
7816c3ca07 adding this script that makes surrounding quads follow the mapping of the active face.
Added a new mode that generaly gives better results. "Loop Average" -
It gives good results for mapping roads that are more then just 1 quad wide.
Thanks LucidMonkey for pointing this out.

See the bottom of these docs.
http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Follow_active_quads
2006-12-23 10:42:34 +00:00