Commit Graph

1767 Commits

Author SHA1 Message Date
Joerg Mueller
a49020b241 Strip input is not used for sound strips in 2.5. 2009-09-04 21:21:12 +00:00
Campbell Barton
6caff6b390 - rna documentation layout now matches blenders internal layout, autogenerate packages for nested modules.
bpy.data, bpy.ops.object etc.
- added basic docs for bpy.props
- omit panel, menu and operator classes (took up too much space and not useful)
- exec cant be used as an operator suffix eg- CONSOLE_OT_exec --> CONSOLE_OT_execute (same for file)
- fixed some crashes when generating docs

Updated docs here
http://www.graphicall.org/ftp/ideasman42/html/
2009-09-04 04:29:54 +00:00
Martin Poirier
640e39206b add blendcache files to dependancies. next step, per frames deps. 2009-09-04 01:33:22 +00:00
Joshua Leung
993037d3cb 2.5 - Bugfixes for Armature operators
AutoSide names now gets called correctly from menus. 

However, the toggle bone settings operators aren't. I can't seem to get them to call the invoke again after making autoside call exec...
2009-09-04 00:18:44 +00:00
Campbell Barton
02f951c3a0 allow execution mode to be given as an argument to operators from python (requested by algorith)
example. bpy.ops.tfm.rotate('INVOKE_REGION_WIN', pivot=(0,1,2), ......)

bpy_array.c - was too strict with types, 0 should be allowed as well as 0.0 in a float array.
2009-09-03 22:37:09 +00:00
Nicholas Bishop
9250ab0619 2.5/Multires:
* Added back multires delete higher levels (new operator + button)
2009-09-03 17:45:04 +00:00
Joshua Leung
92395bb93c 2.5 - A few bugfixes...
* Autoside renaming tools in EditMode for armatures now works again. (Wrong property name)
* Action used by NLA Strips can now be chosen/changed to another action
2009-09-03 12:20:59 +00:00
Michael Fox
78425fb657 2.5
*****
first commit in a long time, and its great to be back!

commited Select Mirror operator for objects
eg. L.sword->R.sword

added to 3dview select menu aswel

the hotkey is shift-ctrl-m (hope its not taken)
2009-09-03 10:42:53 +00:00
Joshua Leung
0415e3be05 2.5 - UI Bugfixes
* Modifiers for Lattices now get shown again
* Auto IK and X-Axis Mirror options are now visible again in Armatures UI. Their placement isn't ideal yet, and they also need some proper poll-based visibility adjustments
* F-Modifiers now correctly update the keyframes view after their settings are modified
2009-09-02 12:16:00 +00:00
Martin Poirier
f77fc5c3c9 support for multiple file: linked libraries 2009-09-02 00:07:55 +00:00
Campbell Barton
f12f238062 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22875:22935
Note, missing r22897, schlaile
source/blender/src/hddaudio.c
2009-09-01 18:49:33 +00:00
Campbell Barton
6d5f824518 - enum for convex hull and triangle mesh were swapped
- python pedantry
2009-09-01 16:37:23 +00:00
Thomas Dinges
add244bca8 2.5 Buttons:
* Fix for Point Density Texture panel. "System" label was there before the pointer button showed up. (For Source Type Particle System.)
2009-09-01 14:59:50 +00:00
William Reynish
9965e8915d Added the old Edge settings to scene properties. This old feature is really quite terrible as it isn't even resolution independent - the edge width should be relative to the image dimensions.
Adjusted layout for sound in sequencer and a few other minor tweaks.
2009-09-01 12:41:06 +00:00
Martin Poirier
285d665d99 more use of data structures for communication. begining support for more than one file per fob (external dependencies, point cache, ...) 2009-09-01 01:09:05 +00:00
Thomas Dinges
04bbb6a0c7 2.5: Layout Python Files:
* Code cleanup.
* Made some files match the code guidelines, should be all now.
Please everybody use them: http://wiki.blender.org/index.php/Dev:Py/Blender2.5/Layouts/Guidelines
* Made polls and header_draw functions as small as possible. 

* Small fixes here and there.
2009-09-01 00:33:39 +00:00
Ton Roosendaal
15f81f4b03 Part 1 of the 2.49b commit 2009-08-31 18:16:18 +00:00
Campbell Barton
8b18843b98 remove "_amount" from rna names, its not helpful. 2009-08-31 16:36:02 +00:00
Thomas Dinges
a7689e9b60 2.5 Physic Buttons:
* Some Panels missed the "md" context declaration for the new cloth_panel_enabled(md) check. 
* Code Cleanup.
2009-08-30 21:00:26 +00:00
Martin Poirier
6422d335ca bugfix of the bugfix 2009-08-30 20:03:47 +00:00
Campbell Barton
fa68f7ff76 made python 2.x and 3.x compatible. 2009-08-30 19:02:48 +00:00
Guillermo S. Romero
fee715f8a9 Make file directly executable. 2009-08-30 17:34:04 +00:00
Joerg Mueller
257ad93e6d Removing old datatoc C source code; use the python version now! 2009-08-30 15:00:42 +00:00
Martin Poirier
c9d2a1b71b bug fixes and small changes 2009-08-30 02:40:42 +00:00
Campbell Barton
75697c40a0 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22717:22875 2009-08-29 23:41:09 +00:00
Martin Poirier
afee963155 First commit draft for network rendering.
Docs are here: http://wiki.blender.org/index.php/User:Theeth/netrender

Should be easy to test if people want too, just follow the instructions on wiki

Code is still very much in flux, so I'd like if people would refrain from making changes (send patches directly to me if you must).

The UI side is very crap, it's basically there just to get things testable. See wiki for known bugs.
2009-08-29 17:25:22 +00:00
Martin Poirier
e6f2f4db28 default length for shape key list, so it looks good when empty 2009-08-29 17:13:06 +00:00
Janne Karhu
874d38eeb4 Point cache editing:
- Baked point caches for particles, cloth and softbody can now be edited in particle mode.
	* This overwrites the old cloth/sb cache editmode editing.
	* The type of editable system is chosen from a menu.
	* For particles the current particle system and it's current cache are used.
- Currently this only works for caches that are in memory, but some automatic conversion from disk to memory and back can be implemented later.
- All tools from hair editing can't be applied to point caches and are hidden in the tool panel and specials menu. Some functionality like subdividing paths can be later implemented in a slightly different way from how it works for hair.
- Code is not yet optimized for speed, so editing might be slow sometimes.

Known issues:
- Cloth doesn't update properly while in particle mode, due to the way cloth modifier currently works. Daniel can you check on this?
- As "particle mode" is not only for particles any more some other name would be in place?
- Better icons are needed for the path, point, and tip-modes as the current icons from mesh edit mode are quite misleading.
- Direct editing of point velocities is not yet implemented, but will be in the future.

Other changes:
- Hair editing doesn't require a "make editable" button press any more.
- Multiple caches in single particle system disables changing emission properties.
- Unified ui code for all point cache panels.
	* Defined in buttons_particle.py and imported for cloth, smoke & softbody.
- Proper disabling of properties in ui after baking point caches. (Daniel could you please make needed disable code for smoke panels as their functionality is not familiar to me.)
- Hair weight brush has been removed. Once hair dynamics is re-implemented I'll code a more useable alternative to the functionality.

Bug fixes:
- Unlinking particle settings crashed.
- Deleting the active object with particles in the scene crashed.
- Softbody didn't write point caches correctly on save.
2009-08-29 15:20:36 +00:00
Matt Ebb
a9947b33b2 minor tweaks 2009-08-29 10:34:31 +00:00
Matt Ebb
e055bb7f7d ui layout tweaks 2009-08-29 07:44:21 +00:00
Matt Ebb
732844bb28 * Fixes for point density texture 2009-08-29 00:41:14 +00:00
Joerg Mueller
beee5161a9 UI for sound (un)packing. 2009-08-28 22:04:37 +00:00
Campbell Barton
9e7b276dba Sequence sound was raising a python exception with crop and offset buttons.
renamed RNA properties.
 x_offset, y_offset -> offset_x, offset_y, this order is more common in rna.
 render.border ->  render.use_border
 render.placeholders -> render.use_placeholder
 render.no_overwrite -> render.use_overwrite
2009-08-28 15:03:49 +00:00
Campbell Barton
9ea58be54e - povray and ply work now.
Again, please try not to break scripts - at least grep the release dir for the names you change.

- rna material property rename
  gloss_amount -> gloss_factor, since its from 0.0 to 1.0, prefix factor is used on other material settings.
  reflectivity -> reflect_factor
2009-08-28 14:25:17 +00:00
Joerg Mueller
6a8020b9c6 First try in sound UI for the sequencer. 2009-08-28 12:27:29 +00:00
Joerg Mueller
8794951d9f A python port of dataoc. 2009-08-28 09:38:36 +00:00
Matt Ebb
208f6daa1d * Tweak texture paint view3d settings, make projection paint options dependent on the tool, rather than (weirdly) the tool's availability dependent on projection paint settings. 2009-08-28 02:24:14 +00:00
Thomas Dinges
590950a0fa 2.5:
* Deleted the box layout in logic editor, as discussed in IRC. We need a better solution here, maybe 2 lines?

* Typo in Sequencer RNA.
2009-08-27 19:10:53 +00:00
Thomas Dinges
9c1cf53e9a 2.5 Volumetric:
* Wrapped some missing Point Density RNA and added the options to the UI.
* Some UI changes (greying out...)

Matt: Please check. :)
2009-08-27 18:24:12 +00:00
William Reynish
55f82852ca Tweaked layout of game properties. The Add button is now at the top, meaning it doesn't move around - this is also more consistent with constraints/modifiers etc. Used the same 'box' layout as constraints/modifiers.
Also ported some name changes from the materials UI script to RNA to keep these consistent. Animation editors always show the RNA name after all, so it's good to keep the names similar.
2009-08-27 08:46:39 +00:00
Campbell Barton
c97d964064 - Add remove game properties now possible from the logic space properties panel.
- PyDebugLine, utility function to run if the BGE crashes, you can see which python file and line called the C/C++ code.
2009-08-26 12:51:27 +00:00
Daniel Genrich
6a5773d4a8 Smoke:
* Deleting high res modifier again
* fixing smoke + continue physics drawing
* fixing cache reset when changing dissolve
2009-08-25 21:53:52 +00:00
Thomas Dinges
3d7215da58 2.5 Material Buttons:
* Fixed some poll checks, they showed empty panels when there was no active material.
* Some minor code/whitespace cleanup.
2009-08-25 14:26:27 +00:00
William Reynish
8aa6f672ba Moved the autokey mode menu from the timeline header into the timeline menus. Its previous prominent large size made it seem like this setting was very important, when in fact it's a setting you are almost never likely to touch. This helps clean up the main UI. 2009-08-25 12:31:35 +00:00
Matt Ebb
a81b458dbd * Volume Rendering
Finally in 2.5 branch :)

Still things to do, but will continue working in here. I won't bother
repeating the commit messages from the last year or so, however I've 
written up some technical docs to help Ton/Brecht/etc review and find 
their way around the code:
http://wiki.blender.org/index.php/User:Broken/VolumeRenderingDev

That above page has some known issues and todos listed, but I'm still 
interested in bug reports.

Credits for this code:
* Matt Ebb 
(with thanks to Red Cartel/ProMotion Studios)
* Raul Fernandez Hernandez (Farsthary) for patches:
  o Light cache based multiple scattering approximation
  o Initial voxeldata texture code
  o Depth Cutoff threshold 
* Andre Susano Pinto for BVH range lookup addition
* Trilinear interpolation adapted from pbrt
* Tricubic interpolation from libtricubic
2009-08-25 06:30:09 +00:00
Matt Ebb
ea97a37383 svn merge -r 22628:22753 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender 2009-08-25 01:37:08 +00:00
William Reynish
8ed64f7854 Tiny tweaks to Display panel in image editor 2009-08-24 23:27:07 +00:00
Guillermo S. Romero
9dff2ad3d0 SVN maintenance. 2009-08-24 23:09:35 +00:00
Campbell Barton
819a0d2f77 EDL importer for the sequencer.
supports...
- audio and video edits
- fades, wipes, speed changes (video only)
- importing from multiple reels

example import from final cut pro.
http://www.graphicall.org/ftp/ideasman42/edl_in_blender_px.png
http://www.graphicall.org/ftp/ideasman42/edl_import_ui.png
2009-08-24 11:34:48 +00:00
William Reynish
ac44d73acd Made menu text more consistent, using '...' when a menu item spawns a popup or confirmation, and removing redundant starting words in submenus.
Also added notifiers for user prefs, and tweaked wave modifier layout.
2009-08-24 00:01:09 +00:00