Erwin Coumans
ab71e2a9b5
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
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-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-22 21:03:43 +00:00
Erwin Coumans
ede20c166a
- Charlie provided a work-around for some armature related crashes
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- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes)
- removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories)
- set default linearsleepingtreshold explicitly
2006-05-11 17:58:23 +00:00
Erwin Coumans
93c47e1071
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
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- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
2006-05-11 00:13:42 +00:00
Erwin Coumans
1567254b12
(experimental) logic timestep to 60hertz instead of 30 hertz.
2006-05-10 02:04:21 +00:00
Erwin Coumans
e19fcdc670
fixed Bullet raycasting filtering issue
2006-05-09 01:15:12 +00:00
Erwin Coumans
f51d1ef7d6
- fixed Bullet noResponse/ghost mode
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- added ccd option (future use, very basic and inefficient)
- some internal Bullet refactoring/improvements
2006-04-28 00:08:18 +00:00
Erwin Coumans
f9597df32d
added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed)
2006-04-26 06:01:46 +00:00
Erwin Coumans
45d0123a59
fixed several internal Bullet rigidbody dynamics bugs:
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- broadphase had bugs in removing objects,
- persistent manifold renamed value,
- cylinder penetration depth fixed,
- memory leak for persistent manifold
2006-04-26 03:20:28 +00:00
Erwin Coumans
8291024b99
fixes in raycasting
2006-04-24 04:58:37 +00:00
Erwin Coumans
d1c0a4e6d1
use ContinuousConvexCollision for raycaster, fixes raycast problems
2006-04-23 18:42:17 +00:00
Erwin Coumans
904a0792f7
Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
2006-04-17 06:27:57 +00:00
Erwin Coumans
971ee74c84
added support for 'Ghost' object and collision sensor (preliminary)
2006-04-17 01:33:10 +00:00
Erwin Coumans
187cc0a5fe
enabled ipo in combination with physics (no friction effect from kinematic to dynamic transferred yet)
2006-04-14 04:03:56 +00:00
Erwin Coumans
13e0d22d89
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
Erwin Coumans
67be335566
fixed a lot of GCC 4.0 warnings.
2006-04-08 13:05:22 +00:00
Erwin Coumans
84d27d74cb
added hinge constraint support to Bullet physics
2006-04-06 20:37:38 +00:00
Erwin Coumans
9d41401d93
improved some Bullet Dynamics, related to friction/contact constraints.
2006-04-04 22:26:11 +00:00
Erwin Coumans
36fd42ac85
more Bullet physics improvements, mainly stability and performance related.
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AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
2006-04-01 03:30:15 +00:00
Erwin Coumans
6f4ff97091
fixed vehicle related issue (re-enabled them)
2006-03-30 06:08:41 +00:00
Erwin Coumans
e8ce63fcf9
more physics work: fixed some deactivation bug, improved contact constraint stability and friction (lower the number of iterations).
2006-03-29 03:11:30 +00:00
Erwin Coumans
af9573e9ea
Synchronized Bullet physics to latest version.
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- Changed license from MIT to ZLib.
- Added 3D Sweep and Prune contribution
- More stable native constraint solver
Sorry for any inconvenience caused by this checkin.
All Blender buildsystems require update: added files and moved files.
2006-03-27 06:37:30 +00:00
Kent Mein
97a4e4f88d
a bunch of small warnings fixes:
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newline missing at end of file fixes:
TypedConstraint.h WheelInfo.h RaycastVehicle.h VehicleRaycaster.h
CcdPhysicsEnvironment.cpp
radiance_hdr.c fixed the following warning by changing type of local variable:
radiance_hdr.c:357: warning: pointer targets in passing argument 3 of
‘fwritecol rs’ differ in signedness
edgeRender.c,edgeRender.h same thing changed type of local vars to get rid
of warnings about signedness
RAS_OpenGLRasterizer.cpp removed unused variable unit line 1295
Kent
2006-03-24 16:40:32 +00:00
Erwin Coumans
90e5a9aa14
Reorganized Bullet physics files, added preliminary vehicle simulation files (disabled).
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Requires some changes to projectfiles/makefiles/scons, for the added and removed files!
2006-02-21 05:36:56 +00:00
Erwin Coumans
f55e45f855
more vehicle preparation and some bullet collision detection bugfixes (related to collision margin)
2006-02-13 06:28:35 +00:00
Kent Mein
39fcd3586f
Lots of stupid warning fixes:
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Added newlines at end of a bunch of files that didn't have them.
removed a couple of unused variables and an extra ';'
(Also removed config.h crap from these files)
Kent
2006-01-05 23:10:54 +00:00
Erwin Coumans
9119b6e8a5
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
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'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
'Bullet/CollisionShapes/EmptyShape.cpp',
'Bullet/CollisionShapes/OptimizedBvh.cpp',
'Bullet/CollisionShapes/TriangleCallback.cpp',
'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'.
Sorry, no armatures fix yet.
2005-12-31 07:20:08 +00:00
Erwin Coumans
c99c7fbcb3
some more fixes in the raycast/mouse over
2005-08-17 19:52:56 +00:00
Erwin Coumans
5ebc7c8bda
added more debug text, enabled the bullet penalty solver, instead of ode solver by default, added a better demo.
2005-08-12 13:42:00 +00:00
Erwin Coumans
66dc186fb6
fixed sphere shape, added non-uniform scaling (making it an ellipsoid)
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removed bug-fixing comments
2005-08-05 22:10:27 +00:00
Erwin Coumans
b6d9fbf0db
fixed the mouse-over sensor,
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added raycast support for bullet (no triangle-mesh support, soon)
added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor,
which makes it easy for a shootout.blend demo :)
2005-08-05 17:00:32 +00:00
Erwin Coumans
210ab537ce
improved deactivation, exposed more tweakable parameters to python,
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fixed some copy/paste bug in inertia/inverse inertia.
colors in deactivation debug
2005-08-04 19:07:39 +00:00
Erwin Coumans
697b22cc41
updated testbed demo
2005-07-30 18:58:21 +00:00
Erwin Coumans
dad6ef9045
added physics-debugging
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didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend!
2005-07-29 18:14:41 +00:00
Erwin Coumans
701b9c21fd
more preparations for bullet physics, and some eol issues with SCA_Joystick*
2005-07-18 05:41:00 +00:00
Erwin Coumans
feb4f51103
Added Bullet library.
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Only windows projectfiles for now.
Will ask Hans to get unix makefiles done.
2005-07-16 09:58:01 +00:00