Daniel Genrich
a164aa1ab6
Bugfix [ #30298 ] Fluid-Sytem does not work! (Part 2, Part 1 fixed by Brecht)
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Canceling fluid simulation did not work when speed was zero.
2012-04-22 17:31:39 +00:00
Daniel Genrich
21f6bac0a3
Fix [ #30954 ] Fluid obstacle checkbox has no effect
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Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO.
I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
2012-04-21 22:09:09 +00:00
Brecht Van Lommel
801aaf5cdc
Fix exposure being applied to cycles AO pass.
2012-04-19 15:00:54 +00:00
Nicholas Bishop
fc0f41756e
Fix for disabling noisy opennl output.
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More info from bf-committers:
http://lists.blender.org/pipermail/bf-committers/2012-April/036339.html
2012-04-19 02:12:39 +00:00
Thomas Dinges
0150e01993
And another fix for r45669 to have dualcon compile on windows...
2012-04-16 10:22:28 +00:00
Brecht Van Lommel
4d1c7992d7
Fix/tweak for cycles border render, it wasn't generating the exact same samples
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when rendering a subset instead of the whole, mostly useful for debugging.
2012-04-16 09:52:25 +00:00
Brecht Van Lommel
869c69b149
Fix for isnan compile issue on windows (second try).
2012-04-16 09:13:32 +00:00
Brecht Van Lommel
93df58160e
Fix #30966 : cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
2012-04-16 08:35:21 +00:00
Nicholas Bishop
f120433fa3
Fix for remesh modifier crash mentioned in comments of bug [ #30966 ]
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Reading in triangles now skips any NaN coordinates.
2012-04-16 01:18:02 +00:00
Brecht Van Lommel
117f2826b9
Fix #30955 : cycles render issue with lights that have shadow casting disabled.
2012-04-15 15:35:09 +00:00
Daniel Genrich
c96be5c5f9
Bugfix [ #30954 ] Fluid obstacle checkbox has no effect
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Needs testing for sideeffects.
If there are negative sideeffects, revert commit and mark as "will not fix"/"not supported"/"needs UI fix".
2012-04-15 10:31:38 +00:00
Brecht Van Lommel
b219b5294b
Fix #30376 : cycles ignores camera override from sequencer.
2012-04-13 17:42:03 +00:00
Brecht Van Lommel
88a261c13b
Cycles: add render layer use environment option to disable world lighting on
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individual render layers.
2012-04-13 12:58:12 +00:00
Brecht Van Lommel
59377695bd
Fix #30929 : cycles rendering of object with scale 0 on some axis did not work
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correct with instancing.
Actually such object will not work in many places, e.g. transforming vertices
in edit mode doesn't work and textures will be misapplied in Blender Internal,
so these should be avoided.
2012-04-13 09:08:43 +00:00
Campbell Barton
8c70caf966
fix for UV reveal (wasnt selecting all verts because check for unselected vert was incorrect after selecting the first face).
2012-04-13 03:41:07 +00:00
Brecht Van Lommel
7db13b989a
Fix: cycles not using local 3d view camera when it is decoupled from the scene.
2012-04-12 11:42:18 +00:00
Campbell Barton
f8b7cfb6ae
code cleanup: quiet some mingw warnings.
2012-04-12 02:50:21 +00:00
Campbell Barton
8fb067af93
code cleanup: avoid confusion with utfconv lib - was configuring this windows only lib on non windows platforms (scons only).
2012-04-12 02:37:28 +00:00
Campbell Barton
cc1259178b
code cleanup: utfconv library had some quite confusing formatting, also cleared som warnings.
2012-04-12 02:15:33 +00:00
Brecht Van Lommel
a3b491eca7
Fix cycles opencl compile issue, fminf/fmaxf() was defined both as macro and function.
2012-04-11 09:07:28 +00:00
Brecht Van Lommel
1c84fb234f
Fix #30896 : cycles mask layer not working for objects without material assigned.
2012-04-11 08:57:54 +00:00
Thomas Dinges
ed47be3bf2
Cycles/OpenCL:
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* Reverted the general activation of __KERNEL_SHADING__.
Better to handle this in the device file. This way each platform gets specifically what it is capable of atm.
* Nvidia has Shading + Multi Closure
* AMD (Apple) has only Clay Render
* AMD (non Apple) has Basic Shading
2012-04-09 17:44:33 +00:00
Daniel Genrich
2e08b763c5
Bugfix [ #30835 ]: Cycles doesn't work with AMD Juniper GPU, compiller throws errors. Thanks for reporting!
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Problem: AMD does not like something like this.
float3 *a;
flaot b = a->x;
You need to circumvent this by using:
float3 *a;
float b = (*a).x;
2012-04-09 15:31:31 +00:00
Jason Wilkins
dabcdc1532
Warning Fixes - const correctness in unicode encoding, unused variables in blenlib, and some type conversions
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This is from a patch that is in the tracker, but it leaves out a fix of BLI_gzopen which needs more work.
2012-04-09 01:16:19 +00:00
Nicholas Bishop
1a9a8406fe
Tiny fix for console warning, remove period from a description in Cycles.
2012-04-08 16:19:13 +00:00
Campbell Barton
8fa17c5362
code cleanup: no functional changes
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- memset(..., -1) is used incorrectly even though it worked: MOD_solidify.c - thanks Halley from IRC for noticing this. use fill_vn_i() instead.
- quiet warnings in editmesh_slide.c
- cleanup comments in bmesh and some other minor comment additions.
2012-04-07 12:37:15 +00:00
Brecht Van Lommel
f7a0499f16
Cycles: fix nan's generated by glossy BSDF in some cases.
2012-04-06 16:08:14 +00:00
Thomas Dinges
732806225d
Ghost:
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* Typo fix, preventing mingw to compile.
Found by XercesBlue in IRC:
2012-04-06 10:24:15 +00:00
Campbell Barton
df29e91a69
code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed.
2012-04-06 04:46:47 +00:00
Brecht Van Lommel
91eeddc973
Fix windows compile error in previous commit.
2012-04-05 16:23:47 +00:00
Thomas Dinges
d024238fb2
Cycles / OpenCL:
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* Enable __KERNEL_SHADING__ per default for OpenCL.
This enables basic shading (color, emission, textures...) for AMD cards.
You need the latest AMD catalyst driver in order to have this work.
2012-04-05 16:19:51 +00:00
Brecht Van Lommel
6e93e33294
Cycles: add rejection of inf/nan samples, in principle these should not happen
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but this makes it more reliable for now.
Also add an integrator "Clamp" option, to clamp very light samples to a maximum
value. This will reduce accuracy but may help reducing noise and speed up
convergence.
2012-04-05 15:17:45 +00:00
Brecht Van Lommel
eefdeebae5
Fix #30710 : cycles wrong render time after pause/unpause in viewport.
2012-04-04 16:11:44 +00:00
Brecht Van Lommel
d7d8c668ca
Fix #30803 : shader node Mapping location property conflicted with based class
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location property (for the node editor), now renamed to "translation".
2012-04-04 16:11:39 +00:00
Brecht Van Lommel
e12adeb8c9
Fix #30551 : cycles passes combining did not always give identical result combined
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with antialiasing/defocus, now divide out color at the very end instead of for each
sample.
2012-03-28 12:18:12 +00:00
Brecht Van Lommel
755f018324
Cycles: shadow pass support. Note that this only takes into account lamps,
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emitting objects or world lighting do not contribute to the shadow pass.
Consider this more as a pass useful for some compositing tricks, unlike
other lighting passes this pass can't be used to exactly reconstruct the
combined pass.
2012-03-28 10:39:21 +00:00
Brecht Van Lommel
d87995a6b1
Cycles: add rendered draw mode option in 3d view header to show the active
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render layer rather than the viewport layers.
2012-03-28 09:07:35 +00:00
Brecht Van Lommel
33740c5eb5
Cycles: viewport rendered draw mode now shows background images, also changed the
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image editor checkerboard pattern to be the same as cycles viewport.
2012-03-28 09:07:10 +00:00
Campbell Barton
83e83e5eff
quiet some warnings for gcc 4.7
2012-03-26 20:49:33 +00:00
Brecht Van Lommel
53dab9ec69
Cycles: fix for ColorRamp node alpha output.
2012-03-26 13:21:43 +00:00
Brecht Van Lommel
bbc3d820f4
Cycles: add ColorRamp node.
2012-03-26 12:45:14 +00:00
Thomas Dinges
d3c596035b
Cycles / CUDA:
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* Make Cycles aware of Computing Capability 3.0, used by the new Kepler Cards.
You'll need the CUDA 4.2 Toolkit to compile it.
2012-03-25 17:52:50 +00:00
Guillermo S. Romero
d6fd5266d0
SVN maintenance.
2012-03-24 01:42:08 +00:00
Campbell Barton
385c11d92c
last commit broke cycles, also add BMESH_TODO's for python scripts that need upgrading.
2012-03-23 00:56:22 +00:00
Campbell Barton
d89c5077f3
patch [ #30636 ] Enable full screen mode with SDL2
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from Wander Costa (walac)
2012-03-22 18:47:52 +00:00
Dalai Felinto
a00594837a
patch [ #30635 ] Fix SDL2 version check by Wander Costa (walac)
2012-03-22 14:06:42 +00:00
Joerg Mueller
112ef14422
Fix for [ #30499 ] video sequencer crashes when moving around within a sequence.
2012-03-21 09:04:34 +00:00
Campbell Barton
303cecf139
spelling cleanup: tesselate -> tessellate (last of these found)
2012-03-20 22:56:26 +00:00
Brecht Van Lommel
b26d3f371a
Fix #30603 : cycles incorrect ray differentials when rendering with panorama
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camera, causing bump map issues.
2012-03-20 19:32:12 +00:00
Brecht Van Lommel
8b4c1f729b
Cycles: fix issue reported in IRC, rendering a material that mixes a transparent
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and glass BSDF would give a different result with/without using light passes.
2012-03-20 16:16:17 +00:00