For !WIN32 systems the fix was in ED_fileselect_set_params
(basically adding the first folder in the sfile->folders_prev list)
For WIN32:
I talked with Nathan (Jesterking) and he agreed that the fix in path_util.c was required too. Without that BLI_path_abs was always making WIN32 paths ending with \ to end with \\
(e.g. C:\Blender\ --> C:\Blender\\)
And this was making the folder to fail ISDIR tests.
- added a script to merge 2 lists of rna renaming from/to
- merged rna_booleans.txt into rna_properties.txt
- made rna_cleaner.py sort by class.from by default.
- optional argument for the drawing mode crashed when not set
- added a check for the call fuinction being callable
- added a check for the argument being a typle.
This fixes: [#23184] Problems with speed control effect strip in the
video sequence editor
Also: got rid of tstripdata caches in DNA.
Fixes some potential crashes in SEQ_IMAGE rendering (s_elem wasn't
checked for NULL).
- 2 panels implimented in properties_render_test.xml (Render Dimensions and Stamp)
- only enabled in debug mode.
- poll() functions are not supported yet.
- as stated above experemental, we'll see if this is at all useful, remove if not.
- XML could be replaced with JSON or YAML.
one of them is in edit mode. This doesn't give correct results for modifiers
though, there was already a check to disable this when are shape keys, so
now it is also disabled if either of the meshes has modifiers.
means you can easily undo what the script did, and keeps the undo stack
up to date. Maybe sometimes it's not necessary, but I think it's
reasonable to do this always.
- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
Fixes [#23152] Area light with noshadow is affected by rayshadow sampling setup (Kino Bug Reporting Sprint)
https://projects.blender.org/tracker/index.php?func=detail&aid=23152&group_id=9&atid=498
This moves the samples field so that it is visible in area lamps when noshadow is clicked, because acording to Brecht: "area lights also use the
samples for sampling the form factor, but they are in the shadow panel, probably for area lights that button should be moved"
Also modified the sampling buttons so that only those depending on the sampling method are below the sampling method selector, while the general
ones come first so it's immediate to see which ones are depending on the sampling method.
Also, formatted so that options for constant jitter appear below that button, so it's faster to setup.
Same for QMC which has the threshold field just below the QMC selector, and not wide as the column.
This still uses "if wide_ui else", in IRC there has been discussion about removing it but this will be done but who is in charge of it at due
time.
more of a request then a bug but shows up a strange limitation with curve deform modifier,
The mesh bounding box would set the deform axis start/end to map the deformation of the curve to. This means it ignored offset in the object location and object data location (you could use a dummy vertex to trick it).
Old files wont change, added an option (next to stretch), called 'Bounds Clamp', old files have this behavior but newly made curves have it disabled.
Double checked this gives useful results with stretch on/off and negative axis.
A subtle change with the curve deform modifier is when a vgroup is used: the mesh bounds were being calculated based on the verts in the group (ignoring their weight).
Now ignore verts weighted at 0.
Setting the 3d cursor in perspective mode would keep the cursor behind the viewport,
now check if the cursor is begind the viewport and use the orbit location to set the cursor depth rather then the existing plane.
I use this as a tag that the script SHOULD be pep8 compliant, warnings the pep8 checkers give can be fixed later, without this I dont get any warnings.