Erwin Coumans
b7be6620d6
applied patch from snailrose, related to multi-platform OpenGL extensions.
2006-01-10 06:34:42 +00:00
Erwin Coumans
88a8508b34
Got the armatures, GLSL shaders and other snailrose changes to work for Linux.
...
now attempting to get this in cvs :)
2006-01-08 09:11:17 +00:00
Erwin Coumans
bed24bc299
more work to get armatures/blender materials to work under non-windows platforms
2006-01-07 00:14:37 +00:00
Erwin Coumans
f3a76a1851
removed extra characters
2006-01-06 09:40:00 +00:00
Erwin Coumans
0002cd63a5
disable game engine and gameplayer for all platforms except windows.
...
Then after cvs is unfrozen, development can continue.
2006-01-06 09:02:53 +00:00
Erwin Coumans
2e6d576182
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
...
Armatures are back
Split screen
Double sided lightning
Ambient lighting
Alpha test
Material IPO support (one per object atm)
Blender materials
GLSL shaders - Python access
Up to three texture samplers from the material panel ( 2D & Cube map )
Python access to a second set of uv coordinates
See http://www.elysiun.com/forum/viewtopic.php?t=58057
2006-01-06 03:46:54 +00:00