Commit Graph

3 Commits

Author SHA1 Message Date
Lukas Toenne
78978dcd80 Fix for a case of 'static initialization fiasco' with OSL closure variables. The parameter lists are using OIIO::TypeDesc static standards, which are also static variables. With static OSL libraries these are not initialized when the closure parameter lists are initialized, so OSL rejects the closure types.
Putting static initialization into functions works just as well, but ensures the OIIO::TypeDesc access is delayed until initialization is complete.
2012-10-06 16:28:02 +00:00
Campbell Barton
2d290040a1 style cleanup 2012-06-04 22:44:58 +00:00
Ton Roosendaal
da376e0237 Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00