Commit Graph

13 Commits

Author SHA1 Message Date
Campbell Barton
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
Campbell Barton
097a6ca926 rna remaining that negates values 2010-08-20 02:08:43 +00:00
Campbell Barton
513a907730 rna rename Bone and Text changes 2010-08-18 07:45:32 +00:00
Campbell Barton
20fd05abc1 manually sync rigify with render branch
fixes [#22231] Rigify Script Error When Generate From Human(Meta-Rig)
2010-05-03 19:12:11 +00:00
Campbell Barton
67cfc427ee PyAPI
- added new mathutils.Color() type, use with rna so we can do for eg:
 material.diffuse_color.r = 1.0
 # also has hsv access
 material.diffuse_color.s = 0.6

 - made Mathutils and Geometry module names lowercase.
2010-04-11 14:22:27 +00:00
Campbell Barton
bad41fcff5 - new docstrings for bpy.type.Struct methods & some corrections.
- struct.path_to_id() --> path_from_id().
2010-04-06 07:49:10 +00:00
Campbell Barton
7c0d2ffb64 pep8 cleanup 2010-03-06 01:40:29 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Campbell Barton
fbadf21b00 pep8 changes to rigify (minor warnings still there)
also found quite a few cases where variables were used that hadnt been defined.
2010-01-31 14:33:27 +00:00
Campbell Barton
22d8742f0d white space commit, so the actual changes in the next commiy wont be so hard to find 2010-01-31 14:30:21 +00:00
Nathan Vegdahl
ede3f0285d Rigify now generates the rig into the same armature every time, so you don't have to re-hook-up things like armature modifiers, parenting, etc.
By default the generated rig object is named "rig".  But you can add a custom "rig_object_name" property to the metarig to specify the name of the object to generate into.
2010-01-25 14:19:12 +00:00
Nathan Vegdahl
c54d54e8ae Rigify:
- Added two driven-shape-key rig types that create and drive shape keys on a mesh/meshes based on the distance or rotation difference between two bones.
- Fixed bug in finger curl rig type where secondary finger controls were not created.  Finger type can also now (optionally) have a hinge switch (useful when using it for wings).
- Changed the blending system in rigify_utils to use copy_transforms constraints instead of copy_loc+copy_rot.
- Finished the quadruped leg type.  Now has both ik and fk control and ik/fk switching.  Also uses a rotating bone to control the knee direction instead of a pole target (seems to work more consistently for quadruped setups).  There's still one annoying bug regarding foot roll, but it's not blocking.  I'll track it down later.
- Mouth rig now creates corrective shape keys on the face mesh for dealing with mouth corners when they spread open.
- Biped arm and leg types now cause mesh to scale when you scale the fk controls.
- Misc improvements to the rig types.
2010-01-19 19:07:09 +00:00
Campbell Barton
c723251cc0 rename rig types not to have generic in the name (Cessens decission) 2010-01-10 18:59:32 +00:00