Commit Graph

193 Commits

Author SHA1 Message Date
Benoit Bolsee
b22605c4df BGE #18691: Blenderplayer fullscreen messes up desktop on OS X Leopard. Applied patch #18705 by sbn. I cannot compile osx but the patch seems perfectly alright to me. Can OSX users confirm that it compiles well on the various OSX version? 2009-05-13 06:53:21 +00:00
Diego Borghetti
cf8a37a3bb Fix Copy & Paste not working inside Blender.
My last patch remove the code that check if Blender is the owner
of the selection, that is why stop working.
2009-05-08 19:37:14 +00:00
Diego Borghetti
4ecff51bfe BugFix [#18597] Blender's text editor cant paste from SciTE in linux
Commit patch [#18597] Blender's text editor cant paste from SciTE in linux
Submitted by Campbell.

I made some changes to cleanup a little the code, atoms are now in the
System class. The getClipboard_xcout try to convert/request:
	1) Request for UTF8, if fail
	2) Request for COMPOUND_TEXT, if fail
	3) Request for TEXT, if fail
	4) Request for STRING

Test here with SciTE Version 1.77, firefox, xterm and text editor working
with both library's gtk/qt and all work fine.
2009-05-04 18:46:34 +00:00
Diego Borghetti
0999cf406a Fix crash because XSetInputFocus fail.
Some WM send a WM_TAKE_FOCUS event before the window is really mapped
(for example, change from virtual desktop), because of this, the call
to XSetInputFocus fail and close Blender.
2009-05-04 15:31:28 +00:00
Guillermo S. Romero
441f26a170 Clean up for the imminent migration from SVN to GIT. 2009-03-31 22:34:34 +00:00
Diego Borghetti
c63fcd2799 Fix revision: 18690, bug #17850
The problem was that Qt convert the text to the type
STRING or UTF8, that is why Blender can't get the text,
now should be work fine.
2009-01-30 21:01:18 +00:00
Campbell Barton
d95d110d8d [#17850] Copying text from Eric4 to Blender crashes Blender
The crash is caused by calling XGetWindowProperty when xevent.xselection.property is zero.
Not a proper fix because clipboard can paste the data without trouble.
2009-01-27 08:17:35 +00:00
Benoit Bolsee
61a83d2fba Add MSVC90 project files - part 3. Extern and Intern projects are merged in projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008. 2008-11-10 21:22:22 +00:00
Benoit Bolsee
8eec6cecc0 Add MSVC90 project files - part 1. 2008-11-10 15:36:58 +00:00
Nathan Letwory
44efce4f66 * remove unreferenced var 2008-10-31 20:47:30 +00:00
Nathan Letwory
71206c9337 Patch from Timothy Baldridge
* add irix6 to GHOST windowing system (same as linux2 et al)
* fix faulty return lines in shrinkwrap.c
2008-10-21 23:07:09 +00:00
Brecht Van Lommel
ec7407f942 Fix for bug #17793: the glFinish() call in ghost that was disabled in a previous commit, because it was causing performance issues for the game engine, apparently still is needed to solved issues with FSAA. Now instead it will still call this for blender but not anymore for blenderplayer. 2008-10-11 16:03:17 +00:00
Diego Borghetti
4e731c5ab5 Revert full screen, maximized and minimized code (rev 16543).
Revert this because don't work "fine" with dual-monitor.

The problem is not the code, this work fine, but full screen
for a window manager is not both monitor (until set xinerama or
whatever..).
2008-09-22 19:09:46 +00:00
Diego Borghetti
aae506aea7 Small fix in GHOST X11 system.
* Fix and a little of cleanup to the full screen, minimzed and
  maximized code.

* Fix bad argument in the ClientMessage event to support the
  _NET_ACTIVE_WINDOW property.

* Fix focus problem in some WM (like TWM), this is because Blender
  don't set the WM_PROTOCOLS list, now it does, a very basic list
  but it's what we need now.
2008-09-15 18:23:34 +00:00
Benoit Bolsee
f305bb22b7 Patch 17508: Blender Web Plugin - XEmbed. Enable XEmbed integration of blenderplayer, using -i as input parameter to pass embedder window id. create a minimal web plugin to embed blenderplayer on web pages (using gecko/mozilla as browser). Only for *nix. 2008-09-09 21:15:30 +00:00
Brecht Van Lommel
810f799660 Revert a commit from 5 years ago that added a glFinish call before swapping on Windows. This is really bad for performance and especially showed in the game engine. The purpose was to disable FSAA and fix some UI issue on Geforce 2 graphics cards, hopefully the drivers have been fixed by now? I have no way to test this, so we'll see if an issue pops up on those older cards, and a lot of code changed since then anyway so it might not even be needed anymore. 2008-09-06 13:24:42 +00:00
Ian Thompson
6d0e840648 Bug fix for the bug fix. Wasn't closing the clipboard before returning. Thanks b333rt for catching this. 2008-07-22 15:31:22 +00:00
Ian Thompson
20af6c61e8 Bugfix: Pasting non-text data (or trying to retrieve non-text data from the clipboard) crashed blender on Windows. 2008-07-22 14:56:02 +00:00
Ian Thompson
f042a468fd Merged 15170:15635 from trunk (no conflicts or even merges) 2008-07-18 23:35:34 +00:00
Benoit Bolsee
31ec51df42 Apply BGE patch 12799: Fix quad buffer stereo mode for Windows 2008-05-25 14:32:26 +00:00
Jean-Luc Peurière
360e2f091e protecting by #ifdef0 debug prints for ndof 2008-05-11 13:33:27 +00:00
Jean-Luc Peurière
ac634f565a remove a debug print 2008-05-02 10:48:14 +00:00
Jean-Luc Peurière
273829de61 fix for #10080 copy/paste operations were
broken after first on os X
2008-05-02 10:38:50 +00:00
Campbell Barton
6672bb16cf use detectable autorepeat for X11,
this way, holding a key will only give multiple down events, father then down,up,down,up.... etc.
This is needed for apricot so they can play games in blenders :)
2008-04-22 14:32:45 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Campbell Barton
a7ee2674db added stdio.h includes, gcc-4.3 is picky 2008-03-22 10:53:35 +00:00
Jean-Luc Peurière
126ab7974d NDOF support added to trunk from ndof branch.
The latter is now obsolete and will be soon 
removed.

Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
2008-03-22 01:39:11 +00:00
Jean-Luc Peurière
32b5138e64 update to trunk r14199 2008-03-21 17:00:40 +00:00
Ricki Myers
8bf91e42e7 Fix for Crash on X11. Buffer was not the correct size. So strcpy would blow-up. 2008-03-20 12:27:15 +00:00
Campbell Barton
c8813776c4 Added null check to prevent crashing on paste.
Should look into why XGetWindowProperty isnt working also.
2008-03-18 16:12:43 +00:00
Jean-Luc Peurière
def3575575 forgot return value in C-api
spotted by JM Soler
2008-03-14 19:44:32 +00:00
Jean-Luc Peurière
a68a7f42b0 resolved conflict state with HEAD r14096
blenderbuttons still bad

not let this compile
2008-03-13 23:54:02 +00:00
Jean-Luc Peurière
526d0bec47 final (??) work on NDOF branch
it is now in a state where it can be safely
merged with trunk.

Note: basic icons were provided but I'm not
an icondesigner and working in a 16x15 grid
is way too small for me, so feel free to 
change them.
2008-03-13 15:40:24 +00:00
Campbell Barton
f0316e0ea2 oddly enough this printf was the only problem compiling blender with GCC 4.3 2008-03-12 21:38:51 +00:00
Ricki Myers
b5cdd1f2d6 Changed getClipbaord and putClipboard functions to be more ghost like
Changed getClipboard to GHOST_getClipboard and putClipboard to GHOST_putClipboard

Removed ghost calls from blender and added the calls to winlay.h and ghostwinlay.c
This cleand up casts in drawtext.c
2008-03-08 04:22:52 +00:00
Stephen Swaney
7a3c9bb5d1 Remove extraneous class qualifiers for gcc 4.2 / 4.3 on OSX.
Thanks go to jensverwiebe via IRC.
2008-03-07 01:19:36 +00:00
Ricki Myers
6122ee1b21 change error in typing
GlobalLock on line 914
2008-03-04 02:43:51 +00:00
Ricki Myers
ffcbff62dd Added Copy and Paste functions to GHOST.
- Moved WIN32 code to ghost and added code for other systems.
- Added functions getClipboard(flag), and putClipboard(buffer, flag)
    -Flag is used on X11 to request selection buffer or clipboard.
    -If any other system uses flag = 1 the function returns doing nothing.
- Changed ctrl +c/v and shift+ctrl + c/v to do the same thing (use the clipboard).
- Changed the menu items (copy, paste) to use the clipboard.
2008-03-04 00:41:30 +00:00
Kent Mein
fd7c729bd1 This is patch: [#8216] Make blender compile with gcc 4.3
minus one small include file that was commented out, I'm not
sure why it was commented out but I'm pretty sure its needed.
If there are still problems later we can sort it out, everything
else is pretty simple.

Kent
2008-02-04 21:52:03 +00:00
Ton Roosendaal
ec686f581c Bugfix 7733
New mouse scrollwheels allowing higher precision didn't work in Windows.
Code was assuming only value of +120 or -120 were returned.
2007-11-13 18:01:01 +00:00
Kent Mein
6e91048bff This covers bugs # 7130 7131 7132 7133
All small patches submitted by Vladimar Marek (neuron)

Basically fixes up some headers for Solaris's compiler.

Kent
2007-08-31 15:47:45 +00:00
Kent Mein
4e2143f639 This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
Patch provied by gsrb3d

bug tracker #7061

Kent
2007-08-28 10:07:08 +00:00
Jean-Luc Peurière
7f6bb8d8cc sculpt mode ndof transforms.
please test, especially with multires conditions
2007-08-16 22:00:29 +00:00
Jean-Luc Peurière
42b629a69b add the option of not installing to scons build system
settting WITHOUT_BF_INSTALL='true' will disable
 the copying to INSTALL_DIR

you can use that in your user-config.py or commandline

slipping in minor cleaning for Os X builds
2007-08-14 20:55:59 +00:00
Jean-Luc Peurière
1609fd61bc windows ndof support
added by Ettore Pasquini
2007-08-02 20:45:55 +00:00
Jean-Luc Peurière
7965e64e98 linux plugin support for ndof
by Ettore Pasquini
2007-08-02 20:37:30 +00:00
Matt Ebb
df81fa977e Tweak to allow building NDOFManager with old Makefiles 2007-07-31 01:45:19 +00:00
Jean-Luc Peurière
bfa77f611f more work on the ndof system.
turntable code should work reasonabilly well now.
fly code need works but is no more insane on Os X.
transform object is not present here.

if you find the movements a bit slow, you can speed
it in the preferences up to 2x in the view & controls
panel.

button1 (left) of the device let you switch between
the 3 modes. button2 let you switch between 
unconstrained and dominant mode.

the plugin must be named 3DxNdofBlender.plug
and be placed in a folder named plugins in same
folder as executable

check no scaling is done in the plugin

please check it works ok on 3 platforms
2007-07-29 18:03:36 +00:00
Jean-Luc Peurière
603da178b9 commiting fixes from Ettore for building on linux & win 32 2007-07-15 14:30:09 +00:00
Jean-Luc Peurière
1104a39f11 forgot a needed include in the patch 2007-07-10 21:04:32 +00:00