Commit Graph

9 Commits

Author SHA1 Message Date
c18712e868 Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values
are reserved for compilers. I apologize to anyone who has patches or branches
and has to go through the pain of merging this change, it may be easiest to do
these same replacements in your code and then apply/merge the patch.

Ref T37477.
2013-11-18 08:48:15 +01:00
Brecht Van Lommel
b9ce231060 Cycles: relicense GNU GPL source code to Apache version 2.0.
More information in this post:
http://code.blender.org/

Thanks to all contributes for giving their permission!
2013-08-18 14:16:15 +00:00
Thomas Dinges
6b7d2ed8b6 Code cleanup / Cycles:
* Use M_2PI_F in more places and do multiplication instead of division in gradient texture.
2013-05-21 13:22:11 +00:00
Thomas Dinges
7636aeffe1 Cycles / Math:
* Add M_2PI_F and M_4PI_F constants and use them inside the codebase.
2013-05-12 14:13:29 +00:00
Campbell Barton
2c1abe1f58 style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
Campbell Barton
43361487ba code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting). 2012-06-09 17:45:22 +00:00
Thomas Dinges
7c87f646c2 Cycles / Textures:
* Some code cleanup, removed old enums, which are not used anymore. 
* Some renaming for consistency and to match new texture names.
2012-06-08 19:57:25 +00:00
Brecht Van Lommel
a56c6e18a8 Cycles:
* Disable precompiled cuda binaries, always do at run time
* Change preview samples default to 10
* Hide volume panels since they don't do anything yet
2011-11-08 14:10:33 +00:00
Brecht Van Lommel
fb56dbc2af Cycles: procedural texture nodes reorganization. This will break existing files
using them, but rather do it now that I have the chance still. Highlights:

* Wood and Marble merged into a single Wave texture
* Clouds + Distorted Noise merged into new Noise node
* Blend renamed to Gradient
* Stucci removed, was mostly useful for old bump
* Noise removed, will come back later, didn't actually work yet
* Depth setting is now Detail socket, which accepts float values
* Scale socket instead of Size socket

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
2011-11-06 21:05:58 +00:00