Jens Ole Wund
40237b6e57
some more msvc6 magic
2005-11-16 23:39:49 +00:00
Jens Ole Wund
d776d387d9
adding some msvc6 magic to bullet part 2
2005-11-16 23:38:18 +00:00
Jens Ole Wund
e25b7c519e
special service for msvc6 projects
...
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows..
enabeling bullet for GE
wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib
you have to build it with continuous.dsw in exten/bullet and copy it manually there
since bullet is exten i think no automagic in place here
2005-11-11 20:15:16 +00:00
Jens Ole Wund
0093857b4f
fixing msvc6 projects to compile again
2005-11-09 19:29:04 +00:00
Jens Ole Wund
bbb2ab39a0
added editipo_lib.c editipo_mods.c to project
2005-10-10 18:21:31 +00:00
Jens Ole Wund
ad915277a0
msvc6 project file suite complete again
2005-10-10 17:27:17 +00:00
Jens Ole Wund
38ee277db1
adding mesh.c .h files to project
2005-10-04 20:07:21 +00:00
Jens Ole Wund
8e3796f8d6
hum .. blender.dsp would link to
...
blender_elbeem.lib in
,..\..\..\lib\windows\elbeem\lib
if it was there
2005-09-30 21:00:34 +00:00
Jens Ole Wund
5f767d1627
the usual missing files / include path setting game
...
So the linker only misses performElbeemSimulation(..)
I can't create El'Beem.lib with msvc6 as discussed in ML
If you comment off the 2 calls in fluidsim.c
blender compiles with msvc6 projects again
with the complete fluid UI but simulation won't run
2005-09-23 10:41:11 +00:00
Jens Ole Wund
42ee04702c
having a "mini gimp" in image editor
...
{ hope it does not break builds .. mscv6 .. scons works fine here }
2005-09-09 22:31:23 +00:00
Jens Ole Wund
9d2f0fe302
make MSVC6 projects happy :
...
add key.h + .c to project
2005-09-09 21:15:00 +00:00
Jens Ole Wund
1ac5239764
help MSVC6 projects for edgehash files
2005-08-23 21:49:30 +00:00
Jens Ole Wund
d1285d0229
adding time line stuff
2005-08-06 22:00:21 +00:00
Martin Poirier
d02d09da84
Python 2.4 for MSVC 6.0 projectfiles.
2005-08-02 23:20:33 +00:00
Jens Ole Wund
a2c4044b27
zlib.lib update. some includes too.
2005-07-28 08:33:17 +00:00
Jens Ole Wund
a9d7042da9
help mscv6 to find
...
LOD_decimation.h for BKE_blenderkernel
BPY_python
waves good bye yo wave.c + .h
2005-07-26 07:00:32 +00:00
Jens Ole Wund
8d3987466d
build.c + .h going
...
point.c + .h coming
/me wonders if there ara any MSVC6er
2005-07-25 14:12:28 +00:00
Martin Poirier
360b494fc8
Project Files (MSVC 6.0) update:
...
- drawarmature.c
- modifier.c, BKE_modifier.h
- DNA_modifier_types.h
2005-07-19 23:52:21 +00:00
Martin Poirier
1ec178ecc7
MSVC 6.0 projectfiles update for the removal of IKA files.
2005-07-04 23:32:59 +00:00
Martin Poirier
6e6d92039c
Adding lorem.c file to BL_src.dsp MSVC 6.0 projectfile.
...
Note to intrr: pressing the lorem bug crashes here too, will trace later.
2005-06-18 00:37:41 +00:00
Martin Poirier
764e1a3033
MSVC 6.0 projectfiles small cleaning.
...
DNA_makesdna.dsp was missing DNA_meshdata_types.h
BL_src.dsp was missing most of the BIF and BDR and BSE includes
2005-06-10 00:23:42 +00:00
Jens Ole Wund
abae9376c8
added font.c and font.h to MSCV6 project
2005-05-23 21:40:19 +00:00
Martin Poirier
dcae3d2058
MSVC 6.0 Projectfile changes for the timeline in BL_src.dsp (adding new files mostly).
...
BPY_python.dsp need some changes too (adding Font.c and Font.h) but I've got other changes in there that I can't commit, so someone else will have to update.
2005-05-09 09:53:55 +00:00
Jens Ole Wund
6d99044373
added DNA_object_force.h to DNA_makesdna project
...
to make it look nicer in MSVC6
2005-05-02 18:16:19 +00:00
Jens Ole Wund
01a053f989
put depsgraph_private.h to BKE_blenkernel.dsp /include files
...
looks 'claener' to me
2005-05-01 21:40:24 +00:00
Jens Ole Wund
2577c4e915
Updated MSVC6 projects to handle depgraph (added some files)
...
fixed some *includes*
with
#ifdef WIN32
#elif
#include <sys/time.h>
#endif
looks like MSVC6 does not need that include .. donno if cygwin builds will
so thats why i kept that *ifdef overhead*
2005-04-30 22:52:00 +00:00
Martin Poirier
3c7617de52
MSVC 6.0 Projectfile changes for transform_conversions.c
...
Didn't get any diff with cvs, had to use an evil switcheroo technique and then it worked.
MSVC 6.0 users should be able to compile out of the box now.
2005-04-23 22:53:50 +00:00
Martin Poirier
7a4ae00da2
Replaced powf to (float)pow in zblur.c. Was giving problems with MSVC (the rest of the code base uses pow too).
...
MSVC 6.0 Projectfile changes for zblur and new files in ketsji.
Also adding BL_src projectfile to the commit, apparently it's not up to date with transform_conversions.c but I have it ok here and don't get any diffs.
2005-04-23 22:45:34 +00:00
Martin Poirier
4ea8947ea7
Merged all the internal transform includes into transform.h and moves it to /src to /include.
...
Split the conversion fonctions and sorting functions from transform.c into transform_conversions.c
Update MSVC 6.0 projectiles and SConscript accordingly.
Editview still included transform.h, replaced that for BIF_transform.h, the external include.
2005-04-10 18:33:19 +00:00
Martin Poirier
55f386c1b5
MSVC 6.0 projectfiles
...
Removing subsurf.c from the BKE_blenkernel project.
2005-04-04 23:30:14 +00:00
Rob Haarsma
d5aaba6c81
Teeth's msvc6 projectfiles commit solved almost all my bf compile probs, only one problem remained;
...
the including of <MT_assert.h> in the NG_network project. So here's a fix.
2005-04-01 11:26:03 +00:00
Martin Poirier
e5d4f9d580
Some MSVC 6.0 projectfiles updates:
...
BIF_transform.h added in BL_src
Adding moto include paths to EXP_expressions
SDL include paths and correct python version for all targets in SCA_gamelogic
KX_RayCast.cpp/h in KX_ketsji
SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
2005-03-31 18:39:38 +00:00
Martin Poirier
fd877b69b6
Adding CCG stuff to MSVC 6.0 projectfiles
2005-03-31 18:22:43 +00:00
Roel Spruit
1ec0238bd6
Added transform_manipulator.c to the windows MSVC 6.0 projectfile
2005-03-19 14:13:45 +00:00
Martin Poirier
d9e320b270
MSVC 6.0 Projectfile addition (include path) to compile after the big warning hunt commit.
2005-03-09 23:29:19 +00:00
Simon Clitherow
a14d5c57be
Added new bpy files to MSVC 6 project files.
2005-03-06 16:57:17 +00:00
Martin Poirier
28902e9334
MSVC 6.0 projectfile changes to go with last commit.
2005-02-14 02:56:15 +00:00
Simon Clitherow
4d17f9797c
- updated MSVC 6 projectfiles.
...
- removed 'using namespace std;' from SCA_Joystick.h
(gave compile error on VC6).
2005-01-30 15:41:59 +00:00
Simon Clitherow
f72219eea9
Added new files to VC6 project (KX_PolygonMaterial.cpp | h)
2005-01-16 15:42:22 +00:00
Martin Poirier
0dfa14b181
MSVC 6.0 Projectfiles changes to fit Ton's commit.
...
Added new file to BRE_Render and include paths for SDL includes.
Removed deleted files.
2004-12-27 21:05:39 +00:00
Jens Ole Wund
0883f68263
make mscv6 usrers happy
...
does not matter since *offical* wibdows release is msvc7 anyway
2004-11-23 22:29:17 +00:00
Jens Ole Wund
66faf81099
Msvc6 complies again with
...
bfont.ttf.c :)
2004-11-08 22:14:47 +00:00
Jens Ole Wund
de2c542d21
added outline.c :)
2004-10-09 20:46:29 +00:00
Martin Poirier
fb71ca829c
Projectfile (MSVC 6.0) update for new softbody files
2004-10-01 15:23:41 +00:00
Martin Poirier
b997c654b1
MSVC 6.0 projectfiles fixes for new editmesh and bpython files.
2004-09-23 23:03:19 +00:00
Martin Poirier
143f0edc32
Editmesh spliting project files fix (MSVC 6.0)
2004-09-19 14:33:33 +00:00
Martin Poirier
05bf02c1a2
Adding undo files to projectfiles (MSVC 6.0)
2004-09-05 14:18:39 +00:00
Martin Poirier
19ba12946c
Adding BPY sound module to projectfiles (MSVC 6.0)
2004-08-27 00:08:46 +00:00
Roel Spruit
284b4f4e75
added correct include paths for radio.h (for msvc debug build) and removed weird local includes (c:\blender...) in BPY_python projectfile
2004-07-28 21:00:23 +00:00
Martin Poirier
81303610b8
New BPython files missing from MSVC 6.0 projectfiles
2004-07-25 21:56:07 +00:00