Commit Graph

31 Commits

Author SHA1 Message Date
f61c6a2a1f Build: enable OpenImageDenoise, now that we have libraries for all platforms
Note that we are still missing an update for install_deps.sh to easily build this
on Linux. Only "make deps" has it for now.
2019-08-15 18:13:22 +02:00
5489611e53 Compositor: Added denoising node
This node is built on Intel's OpenImageDenoise library.
Other denoisers could be integrated, for example Lukas' Cycles denoiser.

Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN

Compositor: Fixed some warnings in the denoising operator

build_environment: Updated OpenImageDenoise to 0.8.1

build_environment: Updated OpenImageDenoise in `make deps` for macOS

Reviewers: sergey, jbakker, brecht

Reviewed By: brecht

Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97

Tags: #compositing

Differential Revision: https://developer.blender.org/D4304
2019-08-14 21:40:35 +02:00
Campbell Barton
3076d95ba4 Cleanup: use 2 space indentation for CMake 2019-04-17 06:35:54 +02:00
Benjamin Schmithüsen
4bad4bfc6a glTF: add Draco shared library for mesh compression.
Draco is added as a library under extern/ and builds a shared library that is
installed into the Python site-packages. This is then loaded by the glTF add-on
to do mesh compression.

Differential Revision: https://developer.blender.org/D4501
2019-04-11 12:04:53 +02:00
bc8bd87dff Merge branch 'blender2.7' 2019-03-15 18:31:48 +01:00
65d95879f7 Cycles: upgrade to CUDA 10.1 as the one officially supported version.
This version fixes various bugs, and there is no need anymore to use both
9.1 and 10.0 for different cards.

There is a bug related to WITH_CYCLES_CUBIN_COMPILER and bump mapping in the
regression tests, so that remains disabled same as it was for CUDA 10.0.

Fix T59286: CUDA bake failing on some cards.
Fix T56858: CUDA 9.2 and 10 issues.
2019-03-15 16:52:28 +01:00
c59370bf64 Merge branch 'blender2.7' 2019-01-18 21:00:24 +01:00
1e3203986c Cleanup: remove unnecessary CUDA architecture sm_72, it's for Tegra chips. 2019-01-18 12:38:19 +01:00
b9b88d59dd Merge branch 'master' into blender2.8 2018-12-04 16:35:16 +01:00
b14ec18601 Cycles: add initial CUDA 10.0 support, but only recommend use for Turing cards.
There may still be rendering errors when used for older graphics cards.
2018-12-04 16:03:18 +01:00
b71006ceed Fix T58088: OpenSubdiv not enabled by default in macOS builds. 2018-11-27 14:40:25 +01:00
Sergey Sharybin
0970ed0550 Merge branch 'master' into blender2.8 2018-11-26 12:00:36 +01:00
Sergey Sharybin
acd1d1a31d CMake: Remove Cycles specific OpenSubdiv options
Just use one flag which enables OpenSubdiv globally for all the
areas of Blender.
2018-11-26 11:41:38 +01:00
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
a4f2ebc78d Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3700
2018-09-19 18:18:05 +02:00
3f2090f401 Merge branch 'master' into blender2.8 2018-08-31 13:00:19 +02:00
671c54f692 Fix T56618: crash in release builds when GHOST asserts.
WITH_ASSERT_ABORT was not disabled for release builds. In most cases asserts
are disabled in release builds, but not always.

This also changes the buildbot to use blender_release.cmake instead of
blender_full.cmake, the only effective difference should be WITH_ASSERT_ABORT.
2018-08-31 12:43:39 +02:00
Campbell Barton
aab5ac25f2 Remove Frame Server
This feature is limited (only byte PPM output, no multi-view),
only works with specific configurations.

This also causes some maintenance overhead
when testing changes to the render pipeline.
2018-05-09 12:50:26 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
Thomas Dinges
2eaf90b305 Cycles: Remove Fermi support from CMake and update runtime checks in device_cuda.cpp.
Fermi code in Cycles kernel and texture system are coming next.
2018-02-17 16:15:07 +01:00
Sergey Sharybin
e0597baed5 Remove Carve boolean
We've got quite comprehensive BMesh based implementation, which is way easier
for maintenance than abandoned Carve library.

After all the time BMesh implementation was working on the same level of
limitations about manifold meshes and touching edges than Carve. Is better
to focus on maintaining one boolean implementation now.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3050
2018-02-08 15:37:44 +01:00
Aaron Carlisle
efd5e3c254 Remove quicktime support
It has been deprecated since at least macOS 10.9 and fully removed in 10.12.

I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.

Reviewers: mont29, dfelinto, juicyfruit, brecht

Reviewed By: mont29, brecht

Subscribers: Blendify, brecht

Maniphest Tasks: T52807

Differential Revision: https://developer.blender.org/D2333
2017-09-22 16:40:05 -04:00
Aaron Carlisle
9f044cb422 Remove MinGW support
The Issue
=======

For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.


Why Remove
==========

One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work.  For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch

If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.

For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3

Fixes T51301

Differential Revision: https://developer.blender.org/D2648
2017-05-27 15:34:55 -04:00
Jens Verwiebe
87f483debb OSX buildbot: remove redundant option 2017-04-26 14:28:36 +02:00
Jens Verwiebe
c1aea353ae OSX buildbot: disable unsupported calls for now and use quicktime off default 2017-04-26 14:04:09 +02:00
Jens Verwiebe
0b84f21b08 Fix OSX buildbot 2017-04-25 14:05:03 +02:00
14a4ce6d7f CMake: move some Apple specific code into platform_apple_xcode.cmake. 2017-04-23 18:24:47 +02:00
Romain Foyard
a192d5b81c CMake: disable WITH_CODEC_QUICKTIME for macOS > 10.11 for configurations.
QtKit was removed in macOS Sierra, this patch disables WITH_CODEC_QUICKTIME
in Sierra and greater versions of macOS.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2645
2017-04-23 18:24:47 +02:00
Sergey Sharybin
f915ee8e76 CMake: Fix copy-paste error 2016-09-22 11:01:37 +02:00
lazydodo
42c17cb769 Bring blender_release.cmake uptodate with the changes from D2227 2016-09-15 06:34:57 -06:00
lazydodo
f339d5a8ce [windows] add some helpers to make.bat to facilitate making release builds.
New features:
1) Release target that checks for both cuda 7.5 and 8 with WITH_CYCLES_CUDA_BINARIES=ON and CYCLES_CUDA_BINARIES_ARCH=sm_20;sm_21;sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61 options set.
2) Option to switch between x86 and x64 builds, the default remains (auto detect the architecture) but can be overridden.
3) Option to switch between vs12(2013) and vs14(2015) default is 2013.

Reviewers: juicyfruit, sergey

Reviewed By: sergey

Tags: #platform:_windows

Differential Revision: https://developer.blender.org/D2180
2016-09-15 06:27:58 -06:00