Commit Graph

23 Commits

Author SHA1 Message Date
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Benoit Bolsee
e6a9b68c79 Recast: upgrade library.
- Upgrade Recast library to latest portable version
- Implement recast_qsort based on FreeBSD qsort.c to have 
  portable thread safe quick sort for use in conversion routine.
- Better default value for the Build Navigation Mesh operator
2011-09-29 21:38:57 +00:00
Sergey Sharybin
0169079bd1 Get rid of c++ in blenkernel and modifiers
Also use guarded allocations for navmesh stuff.
2011-09-20 16:24:50 +00:00
Benoit Bolsee
b988a2abf8 Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons updated but not tested. 2011-09-11 14:13:04 +00:00
Sergey Sharybin
bdd4aa27b0 Another set of fixes for recats: osx uses different order of arguments for sort_r
and it's callback.

Also do not use char constants like 'NAVM' which is casting to int.
And added defautl section to switch in KX_NavMeshObject::DrawNavMesh.
2011-09-10 14:12:15 +00:00
Campbell Barton
357febc168 fix for building with collada and some other warnings 2011-09-10 09:38:38 +00:00
Campbell Barton
0128218254 recast and detour patch now builds again with GCC
- rearrange structs to work for 64bit
- define all vars before goto's
- ifdefs for qsort_r/qsort_s
- dont cast pointers to int only for NULL checks
- dont printf STR_String directly, get the char pointer from it

also minor change to gpu py module, no need to pass empty tuple to PyObject_CallObject, can just be NULL
2011-09-10 03:07:26 +00:00
Guillermo S. Romero
a7f3e347b7 SVN maintenance. 2011-09-09 22:02:12 +00:00
Nick Samarin
a918040902 synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
Nick Samarin
dbc8d4274f - moved navmesh conversion code to ED_Editors project (ED_navmesh_conversion.h and navmesh_conversion.cpp files)
- added new custom data layer CD_Recast
2010-07-30 13:02:32 +00:00
Nick Samarin
14171324b7 - reworked conversion to dtStatNavMesh in KX_NavMeshObject to support navigation mesh editing 2010-07-28 19:43:05 +00:00
Nick Samarin
af1ca0cfc1 - added operators for manual assigning navigation polygon idx to mesh faces in edit mode
- modified conversion process to take into account changes caused by mesh editing
Note: conversion to dtStatNavMesh in KX_NavMeshObject hasn't worked correctly yet
2010-07-27 21:01:00 +00:00
Nick Samarin
e8d129cc76 - added custom get function for navmesh property of steering actuator to accept only objects with NavMesh physics type
- fixed the access to KX_SteeringActuator attributes from scripts
- added enum members for KX_SteeringActuator and KX_NavMeshObject to GameLogic dictionary
2010-07-21 09:16:27 +00:00
Nick Samarin
b4b9e01f8d - set defaults to steering actuator parameters
- fixed order of triangle indexes for navigation mesh representation
2010-07-20 14:09:05 +00:00
Nick Samarin
0fbca1dc19 - added options to enable visualization for obstacle simulation and steering actuator
- added python attributes for parameters of steering actuator
2010-07-15 18:41:29 +00:00
Nick Samarin
219e9022b9 - set default value for level height params
- added flag OPTYPE_UNDO for navmesh operator to enable undo operation
2010-07-14 20:09:04 +00:00
Nick Samarin
b17f90b22c - fixed bugs with unique vertices of detailed mesh in generation and conversion of navigation mesh
- set default physic type and name for navigation mesh object
2010-07-14 13:20:13 +00:00
Nick Samarin
852b84745c Work on conversion of the navigation mesh: we build navmesh directly from blender mesh using custom face data, when no custom data provided we use RAS_MeshObject interface 2010-07-09 22:22:51 +00:00
Nick Samarin
4fb80f36e2 added actual creation of navigation mesh for navmesh modifier 2010-06-25 21:08:23 +00:00
Nick Samarin
c92d0dfdf6 Added:
- obstacle culling for correct simulation in 3d
- flag for steering actuator termination on reaching target
- path recalculation period
- advance by waypoints (for path following)
2010-06-18 23:48:52 +00:00
Nick Samarin
700c32e738 - registration obstacle in game object
- creation obstacle on object replication (including navmesh object)
- creation object transform for navigation mesh directly from blender object instead of using SGNode world transform (because SGNode doesn't exists yet when building navmesh  on ProcessReplica)
2010-06-16 00:23:24 +00:00
Nick Samarin
9d1b8bf0f8 Added segment obstacles, creation obstacles for walls of navigation mesh 2010-06-07 23:09:50 +00:00
Nick Samarin
05b92f0fc9 Added new actuator type for following steering behaviors: seek, flee, path following; renamed KX_Pathfinder to KX_NavMeshObject 2010-05-31 22:35:22 +00:00