Campbell Barton
1f091fd234
add missing gpl headers
2013-07-02 09:47:22 +00:00
Campbell Barton
225c5fee6b
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
...
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
Nathan Letwory
bb6e7faf72
doxygen: gameengine/Ketsji tagged.
2011-02-25 13:35:59 +00:00
Campbell Barton
8f1500da00
remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now.
2010-04-18 10:28:37 +00:00
Daniel Genrich
fd0072e77c
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
2008-08-17 17:08:00 +00:00
Benoit Bolsee
a7f951f25e
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
Kent Mein
93f71e2d0c
changed the size of some local vars for 64bit linux.
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also added a newline at the end of the file to shut gcc up.
Kent
2006-01-06 15:29:11 +00:00
Erwin Coumans
2e6d576182
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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Armatures are back
Split screen
Double sided lightning
Ambient lighting
Alpha test
Material IPO support (one per object atm)
Blender materials
GLSL shaders - Python access
Up to three texture samplers from the material panel ( 2D & Cube map )
Python access to a second set of uv coordinates
See http://www.elysiun.com/forum/viewtopic.php?t=58057
2006-01-06 03:46:54 +00:00