Commit Graph

25 Commits

Author SHA1 Message Date
Sergej Reich
643b0be4cb bullet: Update to current svn, r2636
Apply patches in patches directory, remove patches that were applied
upstream.
If you made changes without adding a patch, please check.

Fixes [#32233] exporting bullet format results in corrupt files.
2013-03-07 17:53:16 +00:00
Campbell Barton
a78cf854b4 add missing bullet header to cmake, quiet reports from 'make test_cmake' 2013-02-06 04:16:28 +00:00
Campbell Barton
2016791fee add missing files from cmakes lists 2012-09-05 00:52:35 +00:00
Sergej Reich
82d3d9f2ba Update Bullet to version 2.80 (bullet svn revision 2537)
Remove Jamfiles and other unused files that stuck around during previous updates.

Add patches for local changes to the patches directory.

Update readme.txt, it had outdated infromation.
2012-06-08 16:13:01 +00:00
Benoit Bolsee
dfc19a1ff7 BGE patch #28476: Character object physics type
===============================================
This patch adds a new "Character" BGE physics type which uses Bullet's btKinematicCharacter for simulation instead of full-blown dynamics. It is appropiate for (player-controlled) characters, for which the other physics types often result unexpected results (bouncing off walls, sliding etc.) and for which simple kinematics offers much more precision.

"Character" can be chosen like any other physics type in the "Physics" section of the properties window. Current settings for tweaking are "Step Height" (to make the object automatically climb small steps if it collides with them), "Fall Speed" (the maximum speed that the object can have when falling) and "Jump Speed", which is currently not used.

See http://projects.blender.org/tracker/?func=detail&atid=127&aid=28476&group_id=9
for sample blends and a discussion on the patch: how to use it and what influences the behavior of the character object.

Known problem: there is a crash if the "compound" option is set in the physics panel of the Character object.
2012-05-28 21:36:29 +00:00
Campbell Barton
758c228263 update gpl header in cmake files 2012-02-11 04:05:00 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton
d33b63c5d8 update cmake checker to ignore file list and add some headers to the source list. 2011-06-21 17:00:34 +00:00
Campbell Barton
09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
Sergey Sharybin
d190304c82 Fix for compilation error after bullet upgrade.
There was a typo in source file list.
2011-03-12 22:05:33 +00:00
Erwin Coumans
5e374328a8 update Bullet physics sdk to latest trunk/version 2.78
add PhysicsConstraints.exportBulletFile(char* fileName) python command
I'll be checking the bf-committers mailing list, in case this commit broke stuff
scons needs to be updated, I'll do that in a second.
2011-03-12 20:34:17 +00:00
Campbell Barton
0a4eb24ca0 fix for building with opencollada 833 on linux. 2011-02-12 06:25:04 +00:00
Campbell Barton
6a2e5ad599 [#25815] Patch gcc 4.6
with minor edits, made sure it works in CMake too.
2011-01-27 00:02:25 +00:00
Campbell Barton
5e382eb8e5 rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Campbell Barton
afacd18498 use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
Campbell Barton
e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
Campbell Barton
c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
Guillermo S. Romero
3398d901a1 Revert changes back to original state, before 29506. 2010-06-17 03:29:16 +00:00
Joshua Leung
ed59822857 == SoC Bullet - Bullet Upgrade to 2.76 ==
Updated Blender's Bullet to 2.76 in this branch only.

This update was done by:
1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place),
2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. 

Hopefully there aren't any patches that are still needed from the Bullet we had in source.

---

Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found.

[[Split portion of a mixed commit.]]
2010-06-17 02:42:43 +00:00
Campbell Barton
0f07bea06b remove unused defines, cant check every case but from grepping the souece it should go ok. 2009-10-05 07:08:59 +00:00
Campbell Barton
0a3694cd6e white space commit. (2 spaces -> tab).
Was annoying to use a different editor for cmake only.
theeth says this should be ok with gsoc and merges from branches.
2009-09-06 01:51:23 +00:00
Erwin Coumans
a1bef84ea8 Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/*
This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
2008-09-26 02:27:59 +00:00
Erwin Coumans
5941411839 add src/BulletSoftBody/* to cmake (other build systems also will need to do this soon) 2008-09-16 20:52:38 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Erwin Coumans
98525b0210 added CMake file for new Bullet 2.x 2006-11-21 06:36:09 +00:00