Campbell Barton
617a73c573
code cleanup: unused defines & some formatting.
2012-11-08 06:46:10 +00:00
Campbell Barton
a4b2783169
small optimization for BLI_heap(), give some speedup in decimeter.
...
- use unsigned ints only (where mixing signed/unsigned)
- turn heap_swap into an inline function, add SWAP_TVAL macro to swap values using a temp value as storage.
- added type checking SHIFT3/4 macros
also style cleanup for CTR_Map
2012-10-22 03:25:53 +00:00
Campbell Barton
226a5ee834
remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used.
2012-10-22 02:39:26 +00:00
Campbell Barton
b96c622015
style cleanup
2012-08-11 22:12:32 +00:00
Campbell Barton
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
Brecht Van Lommel
cb12337363
Code cleanup: remove source/kernel module, this wasn't really the kernel of
...
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
2011-05-06 20:18:42 +00:00