Currently only summed number of traversal steps and intersections used by the
camera ray intersection pass is implemented, but in the future we will support
more debug passes which would help checking what things makes the scene slow.
Example of such extra passes could be number of bounces, time spent on the
shader tree evaluation and so.
Implementation from the Cycles side is pretty much straightforward, could only
mention here that it's a build-time option disabled by default.
From the blender side it's implemented as a PASS_DEBUG with several subtypes
possible. This way we don't need to create an extra DNA pass type for each of
the debug passes, saving us a bits.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D813
- only include files known to git.
- includes all submodules.
- version extracted from BKE_blender.h for naming.
- MD5 checksum generated.
- 'make tbz' convenience target.
Script by Dan McGrath with own minor edits.
Also move this to a generic place in SConstruct instead of having this
defines in 6 different configurations.
Should not be functional changes, but please verify all the platforms.
New scons discontinued support of python2.6, so we needed
to build just another python in the release and buildbot
environment.
Hope latest scons upgrade a least bring new msvs support
and not only lead to just-another-frustration.
There might be some more upcoming commits, because you
never can be sure there's no typos in the buidbot script
for until you actually fire the builder up.
For now it was mainly about OpenCL wrangler being duplicated
between Cycles and Compositor, but with OpenSubdiv work those
wranglers were gonna to be duplicated just once again.
This commit makes it so Cycles and Compositor uses wranglers
from this repositories:
- https://github.com/CudaWrangler/cuew
- https://github.com/OpenCLWrangler/clew
This repositories are based on the wranglers we used before
and they'll be likely continued maintaining by us plus some
more players in the market.
Pretty much straightforward change with some tricks in the
CMake/SCons to make this libs being passed to the linker
after all other libraries in order to make OpenSubdiv linked
against those wranglers in the future.
For those who're worrying about Cycles being less standalone,
it's not truth, it's rather more flexible now and in the future
different wranglers might be used in Cycles. For now it'll
just mean those libs would need to be put into Cycles repository
together with some other libs from Blender such as mikkspace.
This is mainly platform maintenance commit, should not be any
changes to the user space.
Reviewers: juicyfruit, dingto, campbellbarton
Reviewed By: juicyfruit, dingto, campbellbarton
Differential Revision: https://developer.blender.org/D707
- due OSL i386 never worked on OSX, the new libs do not even contain this arch !
- As we had to fix duplicated symbols from generic UTF finctions same in LLVM and COLLADA,
LLVM-less build must have UTF lib reenabled
This solves missing requests package reported on the systems where it's
located in dist-packages rather than in site-packages.
To do this there's now a helper macros which handles both requests and
numpy now and could be used for more packages in the future.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D686
This is a much simpler fix to that libyaml-cpp mess, since doing it that way we get our static own
libyaml-cpp... And this should work for all platforms (realized libymal-cpp-ver option was only
implemented for deb-like distro, since it was the first place where issue showed up :/ ).