Commit Graph

127 Commits

Author SHA1 Message Date
Benoit Bolsee
2bece8dcb5 BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.
Shape Action are now supported in the BGE. A new type of actuator "Shape Action" is available on mesh objects. It can be combined with Action actuator on parent armature. Only relative keys are supported. All the usual action options are available: type, blending, priority, Python API. Only actions with shape channels should be specified of course, otherwise the actuator has no effect. Shape action will still work after a mesh replacement provided that the new mesh has compatible shape keys.
2008-06-18 06:46:49 +00:00
Benoit Bolsee
21c2613622 Update MSVC project files 2008-06-12 21:17:02 +00:00
Benoit Bolsee
1989e757b0 Add support for GLEXT in MSVC project files - continued: also support BlenderPlayer and release config 2008-05-05 21:33:06 +00:00
Benoit Bolsee
da3b15be00 BGE patch: add support for GLEXT in MSVC project files. User must update glext.h in SDK directory: C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\glxext.h. Get the latest glext.h from http://www.opengl.org/registry/ 2008-05-04 21:20:22 +00:00
Benoit Bolsee
2740bbc89c Update MSVC project files to support ffmpeg. Make sure you do svn update in lib/windows to link with latest ffmpeg libraries 2008-04-27 15:02:37 +00:00
Benoit Bolsee
e7384c9dd2 Commit patch #8799: Realtime SetParent function in the BGE
This patch consists in new KX_GameObject::SetParent() and KX_GameObject::RemoveParent() functions to create and destroy parent relation during game. These functions are accessible through python and through a new actuator KX_ParentActuator. Function documentation in PyDoc.
The object keeps its orientation, position and scale when it is parented but will further rotate, move and scale with its parent from that point on. When the parent relation is broken, the object keeps the orientation, position and scale it had at that time.
The function has no effect if any of the X/Y/Z scale of the object or its new parent are below Epsilon.
2008-04-06 18:30:52 +00:00
Benoit Bolsee
6615f8b74f BGE correction: AddRef() on source object of property actuator to protect against crash if the source object is deleted (bad game design anyway) 2008-03-22 14:47:42 +00:00
Benoit Bolsee
8cc341a5a4 Add CMP_premulkey.c to Win32 project 2008-03-12 21:31:17 +00:00
Benoit Bolsee
eaec396e0f BlenderPlayer Win project was -again- damaged by the inclusion of libblenkey.lib, now removed 2008-03-09 21:05:05 +00:00
Benoit Bolsee
6b48255e5c _DEBUG defined in release build of node project 2008-03-01 18:41:32 +00:00
Andrea Weikert
0e54475ada == MSVC 7.1 projectfiles ==
- added missing files rev. 13829 (Bevel tools and Bmesh kernel
) commit.
2008-02-26 23:39:52 +00:00
Andrea Weikert
61707fba6c == MSVC 7.1 projectfiles ==
- added missing files rev. 13738 (Transform Orientations) commit.
2008-02-18 17:56:41 +00:00
Benoit Bolsee
13aa413361 patch 8235 8218 8211 added: various gameengine improvements, fixed windows project files 2008-02-15 23:12:03 +00:00
Andrea Weikert
234a5bd969 == MSVC 7.1 projectfiles ==
- added missing files rev. 13556 (game engine 2D filters) commit.
2008-02-04 19:59:31 +00:00
Andrea Weikert
c773988003 == MSVC 7.1 projectfiles ==
- added missing files from cloth sim
2008-01-30 20:19:40 +00:00
Andrea Weikert
1fd856466a == MSVC 7.1 projectfiles ==
- added missing files to projectfiles:
    - source/blender/render/intern/occlusion.c 
    - source/blender/src/radialcontrol.c
2008-01-21 22:29:57 +00:00
Andrea Weikert
52d283d1ab == MSVC 7.1 projectfiles ==
blenkernel needed opennl include (softbodies)
blenderplayer needed linking opennl too now.
replaces powf with pow in multires - MSVC isn't C99 compatible
2008-01-13 15:10:09 +00:00
Andrea Weikert
e06edeb801 == MSVC 7.1 projectfiles ==
- added missing files to projectfiles
- cleaned up thumbnail creation to avoid dependency on BKE_
2007-12-26 19:19:51 +00:00
Martin Poirier
be354c3d09 Merge from Harmonic Skeleton branch
This code adds a basic and simple skeleton generator.

Examples and links are in the wiki, docs will come eventually: http://wiki.blender.org/index.php/User:Theeth/skeletor

In a nutshell, select a vertex at the top of the head and press "Generate Skeleton". UI Panel is in the Editing buttons in Edit Mode, tooltips and semi-useful.
2007-12-10 21:14:19 +00:00
Andrea Weikert
3b95767cf1 == MSVC 7.1 project files ==
- added file strand.c to render lib
2007-12-09 18:42:44 +00:00
Andrea Weikert
ab2e2ec34b == MSVC 7.1 projectfiles ==
- update for new particle system
- made blenderplayer.exe compile again (DDS library missing)
- exchanged a few float math functions (logf, sinf, cosf, expf, powf) with their double counterparts in CMP_nodes 
  (MSVC chokes on them, because the compiler is not C99 compliant)
2007-11-27 21:48:14 +00:00
Brecht Van Lommel
7da56f4a9b Particles
=========

Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:

- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.

.. and lots of other things, some more info is here:

http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc

The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.

Point Cache
===========

The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.

See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint

Documentation
=============

These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
Andrea Weikert
7ade814141 Bugfix #7510: Doesn't save .blend file name with [
* Added Windows specific implementation for fnmatch taken from GNU/MINGW/MSYS C library
* behaviour should now be the same as under Linux and other OSs
* changed filename for fnmatch.h to ensure we include the correct one if we link with the included implementation
* tested compile with MSVC 7.1 and gcc(MinGW-5.1.3) on Windows.
2007-11-19 20:13:14 +00:00
Martin Poirier
bc76315823 Adding new files to MSVC 7.0 projects (have to work on win32 at school) 2007-11-07 17:09:26 +00:00
Martin Poirier
0de103c1cd Filling in branch from trunk 2007-11-06 22:29:20 +00:00
Andrea Weikert
8d10ab61c6 == MSVC 7.1 projectfiles ==
- added missing CMP_crop.c
2007-11-05 20:16:23 +00:00
Andrea Weikert
5315f368cd == imagebrowser ==
* added support for .dds image files
* added support for .int, .inta and .rgba image files

== MSVC 7.1 project files ==
* added WITH_DDS to support .dds files when compiling with the project files by default
* added the dds source files to imbuf project
* also added CMP_glare, CMP_lensdist, CMP_tonemap nodes to nodes.vcproj
2007-10-27 10:06:03 +00:00
Andrea Weikert
c4218a810c added missing include dir from stampinfo patch to msvc project files and SConscript file. 2007-10-21 16:17:33 +00:00
Peter Schlaile
df46549325 == Sequencer ==
Added include compiler switches for windows to make pthread.h accessible
and reverted Joshua's patch.
(Joshua: the prefetch buffering has _nothing_ to do with FFMPEG!)

If this still does not fix the problem, please send an email to me!

I also fixed 
source\blender\src\sequence.c(1405) : error C2275: 'PrefetchThread'

GCC is way to gracefully in latest versions... :)
2007-10-02 12:36:53 +00:00
Andrea Weikert
356ab94373 == imagebrowser ==
Initial commit of imagebrowser in trunk.
BIG COMMIT!

Main changes:
* completely reworked imasel space
* creation and storage of the preview images for materials, textures, world and lamp
* thumbnails of images and movie files when browsing in the file system
* loading previews from external .blend when linking or appending
* thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/
* for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still.
* filtering of file types (images, movies, .blend, py,...)
* preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete)

More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser

Places that need special review (and probably fixes):
* BLO_blendhandle_get_previews in readblenentry
* readfile.c: do_version and refactorings of do_library_append
* UI integration

TODO and known issues still:
* Accented characters do not display correctly with international fonts
* Crash was reported when browsing in directory with movie files
* Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome!

Credits:
Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images.

Many thanks to everyone who gave feedback and helped so far!
2007-09-02 17:25:03 +00:00
Andrea Weikert
176a385ff7 == MSVC 7.1 projectfiles ==
added SHD_hueSatVal.c
2007-09-02 09:50:09 +00:00
Andrea Weikert
ca5c21e180 * updated MSVC projectfiles with SHD_sepcombRGB.c shader nodes.vcproj
* fix for possible double free.
2007-08-30 20:32:43 +00:00
Andrea Weikert
b1c47f4159 - fix for missing include dir in MSVC 7 project files
- small warning fix for unreferenced variable.
2007-08-19 11:15:33 +00:00
Joilnen Leite
443a64135e Font preview 2007-07-30 15:59:16 +00:00
Andrea Weikert
0281bdac76 == MSVC 7.1 projectfiles ==
- new files rayshade.c and raytrace.c replace ray.c
- new file meshlaplacian.c
2007-07-28 16:28:40 +00:00
Andrea Weikert
e64e6ae3a3 == MSVC compilation ==
two small fixes in this commit:
- added new file for nodes 
- fixed compile error in readfile.c, as reported by Jean-Michel Soler here:
  http://lists.blender.org/pipermail/bf-committers/2007-July/018849.html
2007-07-15 14:55:09 +00:00
Andrea Weikert
ddc68225c2 ==== MSVC 7.1 projectfiles ====
- bullet update to version 2.53 cleanup
- added file sculptmode-stroke.c
2007-06-25 17:51:37 +00:00
Andrea Weikert
5c941fb42e ==== MSVC 7.1 projectfiles ====
- adding verse_method.c to blenkernel.vcproj
2007-06-13 19:25:15 +00:00
Andrea Weikert
f1992aeb65 ==== MSVC 7.1 projectfiles ====
- small update for missing nodes.vcproj
- also first commit to svn
2007-06-06 19:09:45 +00:00
Andrea Weikert
ad886183e3 ==== MSVC 7.1 projectfiles ====
- small maintenance, added sss.c and sss.h
(does not affect release build)
2007-05-05 10:15:07 +00:00
Andrea Weikert
94b7743dd3 ==== MSVC 7.1 project files ====
- cleanup of the python included files
- update for some recently added files
2007-04-20 16:53:57 +00:00
Andrea Weikert
15b4dfba58 ==== MSVC 7.1 Projectfiles ====
- small maintenance: added two new node files to project
2007-04-13 17:16:23 +00:00
Andrea Weikert
8f9d243532 ==== MSVC 7.1 project files ====
- update for nodes_util.c and nodes_util.h
2007-04-05 20:28:07 +00:00
Andrea Weikert
0d19c13c93 ==== MSVC 7.1 projectfiles ====
- Python API changes: removed Main.c, added BPyModule.c
2007-03-27 18:04:51 +00:00
Andrea Weikert
4de22c2374 ==== MSVC 7.1 projectfiles ====
maintenance work:
- internally renamed nodes lib to BL_nodes to follow naming of other libs, renaming of
  actual projectfile will follow after move to svn.
- added missing include dirs for new BL_nodes lib
- removed hardcoded include dir in nodes lib
- changed nodes lib to not 'compile as C++', but as default, so .c as C, .cpp as C++
- still found PHY_Ode dependency in ActiveX plugin which I removed
summary:
All should compile fine again now, let me know of any problems.
2007-03-26 18:34:25 +00:00
Robert Holcomb
40a47e29e4 Has the nodes in it. I'm not a windows guru, so please review. 2007-03-24 18:42:38 +00:00
Robert Holcomb
1dcb99dce3 Still not part of the solution file, so shouln't affect the build. This version is complete, but won't compile until I commit the new BKE_node.h and drawnode.c files (plus a couple of others) 2007-03-24 07:18:26 +00:00
Andrea Weikert
059ea9359d ==== MSVC 7.1 projectfiles ====
- added BLI_boxpack2d files
2007-03-21 20:36:14 +00:00
Andrea Weikert
261120236b ==== MSVC 7.1 projectfiles ====
- added new file Config.c for Python API
2007-03-19 19:29:27 +00:00
Andrea Weikert
4badc5da7a ==== MSVC 7.1 projectfiles ====
- small update, added missing files.
2007-03-13 18:23:05 +00:00