Commit Graph

60 Commits

Author SHA1 Message Date
Campbell Barton
aa2269e065 remove DEBUG flag from OpenNL with cmake, was giving too many prints in the console when unwrapping. 2011-03-29 11:50:37 +00:00
Guillermo S. Romero
2198cfdb2d SVN maintenance. 2011-02-25 19:23:23 +00:00
Nathan Letwory
4e51512d0b doxygen: opennl tagged.
renamed BLO_sys_types.h to superlu_sys_types.h
2011-02-25 10:24:29 +00:00
Campbell Barton
89c617a116 remove nan-makefiles 2011-01-30 15:29:22 +00:00
Campbell Barton
5e382eb8e5 rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Campbell Barton
afacd18498 use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
Campbell Barton
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
Campbell Barton
e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
Campbell Barton
f383e2e0e6 Remove msvc build files which are not needed anymore. 2010-10-23 15:14:54 +00:00
Campbell Barton
c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
Campbell Barton
2e6fcc31cb tweaks to external libs to get rid of warnings. 2010-10-21 09:19:52 +00:00
Campbell Barton
58683fa993 enable DEBUG define in CMake and scons, also change booleans debug option to BOP_DEBUG, which was used inconsistently, and had to add a define for superlu. 2010-10-18 11:21:22 +00:00
Campbell Barton
dea59cc5eb warning fixes and minor cmake changes. 2010-09-18 03:55:56 +00:00
Campbell Barton
4b40d73bfb rename most scons build targets to match cmake 2010-08-25 04:30:47 +00:00
Campbell Barton
6464718083 rename some cmake build targets 2010-08-24 04:29:23 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Brecht Van Lommel
ec7df03c86 Warning fixes, one actual bug found in sequencer sound wave drawing. Also
changed some malloc to MEM_mallocN while trying to track down a memory leak.
2010-02-08 13:55:31 +00:00
Kent Mein
c7a471c8c6 This fixes the following coverity issues: 163 162 161
Basically the function wasn't freeing memory it used before
returning.

Kent
2009-12-22 22:03:57 +00:00
Campbell Barton
c32fce0705 some fixes for netbsd with cmake
- CMake, use FIND_PACKAGE(Freetype) for unix/linux
- Only link with libdl.so on linux
- use statvfs rather then statfs for netbsd (size of statfs wasnt available)
- add x11 include path with ghost, glu.
2009-08-14 13:13:36 +00:00
Brecht Van Lommel
874c29cea8 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20 15:06:46 +00:00
Chris Want
77e0199dc3 Makefile updates for Blender 2.5 (from GSR) 2009-03-19 01:50:45 +00:00
Brecht Van Lommel
d52400bfbd 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
2009-03-17 21:44:58 +00:00
Kent Mein
28f6d223d0 This is patch:
[#17974] two small fix for blender 2.48 (memory leak and uninitalized vars)
Submitted By:
Pavel Nemec (nemecp) 

(changes delete to [] and sets to vars to NULL)

Kent
2009-03-16 17:02:19 +00:00
Campbell Barton
4d92526401 build blenderplayer without opennl and decimation 2009-02-26 12:43:24 +00:00
Brecht Van Lommel
9bcdb4b758 2.5: various warning fixes. 2009-01-17 00:51:42 +00:00
Nathan Letwory
93d9e7749d 2.5 / SCons
I did a very drastic cleanup for the different libgroups, there's now only a few left. It compiled with scons/msvc, will be testing in a bit on linux, too.
If you get any problems, please reply to this commit message on the taskforce ML.
2008-12-23 16:07:24 +00:00
Brecht Van Lommel
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00
Benoit Bolsee
61a83d2fba Add MSVC90 project files - part 3. Extern and Intern projects are merged in projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008. 2008-11-10 21:22:22 +00:00
Benoit Bolsee
8eec6cecc0 Add MSVC90 project files - part 1. 2008-11-10 15:36:58 +00:00
Daniel Genrich
33ac84e888 Compile fixes (reported by broken) 2008-09-03 00:00:32 +00:00
Daniel Genrich
a84d346939 #2: Fixing compile errors on mingw/cygwin (reported by aligorith) 2008-08-18 10:48:37 +00:00
Daniel Genrich
f876fd66b4 Fixing compile errors on mingw/cygwin (reported by aligorith) 2008-08-18 10:37:15 +00:00
Benoit Bolsee
ed9a0fe7e9 Update MSVC project files after Win64 patch 2008-08-17 22:32:40 +00:00
Benoit Bolsee
9f6109002b Fix compile problem in MSVC after Win64 patch 2008-08-17 22:28:30 +00:00
Daniel Genrich
fd0072e77c Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Nathan Letwory
e29dba8a5a * make sure opennl is in link list for player. I hope I got the priority for non-windows systems ok. 2008-02-02 22:17:23 +00:00
Nathan Letwory
15da2232f7 * tweak linking priorities - should help for GCC users
* some lib renaming
2008-01-08 09:47:44 +00:00
Chris Want
5e3cffc64a Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
Brecht Van Lommel
4813af326b Fix for bug #7851: crash with LSCM unwrap, due to opennl refactor.
Fix for bug #7856: crash hitting "neg" button for particle vertex groups.
2007-12-01 12:08:46 +00:00
Brecht Van Lommel
1b9d661eca Mesh Deform Modifier
====================

The MeshDeform modifier can deform a mesh with another 'cage' mesh.
It is similar to a lattice modifier, but instead of being restricted
to the regular grid layout of a lattice, the cage mesh can be modeled
to fit the mesh better.

http://www.blender.org/development/current-projects/changes-since-244/modifiers/

Implementation Notes:
- OpenNL has been refactored a bit to allow least squares matrices to
  be built without passing the matrix row by row, but instead with
  random access. MDef doesn't need this actually, but it's using this
  version of OpenNL so I'm just committing it now.
- Mean value weights for polygons have been added to arithb.c, a type
  of barycentric coordinates for polygons with >= 3 vertices. This
  might be useful for other parts of blender too.
2007-11-04 22:00:24 +00:00
Brecht Van Lommel
eb8ee6f568 Updates to opennl for mesh laplacian matrix building, to make matrix
building with random access work together with variable locking.
2007-07-28 14:39:30 +00:00
Chris Want
6a53c0ae6a =Scons=
I should have talked to joeedh before committing last time...

This is an another attempt to fix the mingw long commandline
issue on all versions of windows (I didn't realize that the
2k in Win2k refered to the length of the commandline).

In this version, I break libsrc.a up so that no archive has
more than 30 object files (adjustable with one line of
code). I also fudge the priority numbers to ensure correct
linking. This was done in a "guess the number" way until
it worked, so please test and please check for correctness.
2006-11-28 21:12:31 +00:00
Jacques Beuarain
24f4440d05 CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Kent Mein
4657db2a38 More bugs found thanks to klockwork
mallocn.c  check malloced memory before using it.
ssp_blas2.c free memory that wasn't but should have been.

Kent
2006-10-27 15:00:31 +00:00
Joseph Gilbert
f54a113cde Update to the VC7 projectfiles.
This should bring the projectfiles upto date for msvc7.

Moving these to version 7.1 so that the version 8 people don't have such a hard time importing into 2005.

Build intern.sln, extern.sln and then blender.sln. Enjoy. :p
2006-04-17 20:05:39 +00:00
Nathan Letwory
3bb82a27fc == SCons ==
* This commit is all of the rewrite work done on the SCons system. For
  documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
  Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
  contains valuable information, along with what still needs to be done.

    - linux, os x and windows compile now.
    - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
        - NOTE: Jean-Luc P will commit sometime during the weekend proper
          appit() for OS X. For now, copy the resulting binary to an
          existing .app bundle.
    - features:
        - cleaner structure for better maintenance
        - cleaner output during compile
        - better handling of build options
        - general overall speed increase
        - see the wiki for more info

  Cygwin, FreeBSD and Solaris systems still need work. For these systems:
    1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
    2) set the proper defaults for your platform
    3) mail me at jesterking at letwory dot net with you configuration. if
       you need any modifications to the system, do send a patch, too.

  I'll be giving first-aid today and tomorrow, after that it'll be all
  regular development work :)

  /Nathan
2006-02-04 14:15:10 +00:00
Brecht Van Lommel
c2cff1cbcf More work on the new unwrapper code (orange branch):
- There is now a (temporary) dropdown box in the image window header for
  switching between the old an new unwrapper code. So to test the changes
  described below you need to enable the new unwrapper code.
- Pinning is now more predictable, if one uv is pinned, the others belonging
  to the same vertex are pinned also.
- Live LSCM is much faster, since the LU factorization, the most expensive
  part of the computation, is now stored and reused (was Jens' idea).
- Packing multiple uv charts is slightly improved, by doing a binary search
  over the texture width. This fixes the case where all the charts are
  packed at the bottom of the image.
- LSCM now uses an angle based formulation, and the results seem somewhat
  different (maybe slightly better?), didn't find out why yet.
2005-12-03 23:22:31 +00:00
Brecht Van Lommel
d6feeb6b22 Orange branch commit.
This commit adds new underlying uv unwrapper code, intended to be
more extensible. At the moment this has a re-implementation of LSCM.
This has not been activated yet, since it doesn't add anything new.

What's new is the stretch minimize tool from tuhopuu. It works by
selecting some some uv's in the uv editor window, and then pressing
ctrl+V. The uv's on the boundary stay fixed.

More stuff will follow as I port it over & fix it.
2005-12-01 02:09:21 +00:00
Brecht Van Lommel
9cce3710ae Support for adding elements in random positions in an opennl matrix.
Also some code formatting.
2005-10-30 18:38:35 +00:00