Brecht Van Lommel
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b9ce231060
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Cycles: relicense GNU GPL source code to Apache version 2.0.
More information in this post:
http://code.blender.org/
Thanks to all contributes for giving their permission!
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2013-08-18 14:16:15 +00:00 |
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Brecht Van Lommel
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e6a84eb1b5
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Cycles: add light falloff node, with quadratic/linear/constant falloff and a
smoothing factor to reduce high values near the light.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff
Note that this was already possible to do manually with the Ray Length, but
this adds a convenient node for it. This commit also makes the mapping node
min/max option work, fixing #31348.
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2012-05-07 20:24:38 +00:00 |
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Brecht Van Lommel
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93df58160e
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Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
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2012-04-16 08:35:21 +00:00 |
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Ton Roosendaal
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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