Commit Graph

21 Commits

Author SHA1 Message Date
Campbell Barton
4d08df734c unit test for mathutils python module from Andrew Hale, runs in CTest too 2011-12-20 01:49:24 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton
617d3cb852 pass -noaudio when running blender for various utilities - doc-gen and tests. 2011-10-19 21:55:27 +00:00
Campbell Barton
5699014440 add 3 PLY and STL export tests. 2011-10-10 00:29:23 +00:00
Campbell Barton
0160901c90 - update X3D and FBX testing checksums
- building with GHOST/SDL now adds the PREFIX
- image.external_edit operator errors out if the filepath isnt set (was annoying and loaded gimp while running tests)
2011-08-08 03:31:25 +00:00
Campbell Barton
5132be21d1 fix [#28075] After the correction of No.38528 is applied, the following phenomenon has been generated.
own fault in recent addition of bpy.path.basename() not supporting byte paths.
2011-07-25 04:00:11 +00:00
Campbell Barton
c2e12d33bd update checksums for x3d tests 2011-07-01 13:39:35 +00:00
Campbell Barton
13465fd817 update for tests, error out when duplicate modules are found, all ctest tests pass again. 2011-06-09 16:20:00 +00:00
Campbell Barton
617a08162f update ctest md5sums for import/export to match changes to the scripts, also some minor formatting change for bpy_props.c 2011-06-07 08:47:33 +00:00
Campbell Barton
7f598451fc fix [#26906] Panorama Button (Camera Data Properties)
- render check for ortho/panorama combination wasn't working since the flags were not initialized at the time of checking.
- disable panorama button in ortho mode.
2011-04-15 12:08:17 +00:00
Campbell Barton
4b15fcf497 fix [#26801] Undoing Animation modifiers undoes 2 steps.
also found grease pencil layer operators were not flagged to use undo.
2011-04-06 01:13:01 +00:00
Campbell Barton
751bbd0b6a update test checksums (change in normals caused this). also make all imports write blend files so its easy to check what the imports look like. 2011-04-06 00:46:06 +00:00
Campbell Barton
f141c81b5b - fix for editfont using an enum func on boolean property.
- updated FBX export test hash.
2011-03-26 09:36:45 +00:00
Campbell Barton
f40d33f24b Added CTest to run most operators in background mode under various conditions to see if any crash.
used this to find quite a many errors already.
2011-03-22 14:09:07 +00:00
Campbell Barton
3b8d4aa25f 2 tests for ctest.
- script_load_addons: loads and onloads all addons, error if any cant be enabled or disabled.
- script_load_modules: loads all blenders modules, error if any modules raise an exception or if any modules in the scripts dir are not tested (except for presets and templates).

These are useful because lazy module loading means a module can have an error which isnt raised until the tools used. This gives a way to detect basic errors that used to happen on startup or when enabling the addon.
2011-03-18 23:58:13 +00:00
Campbell Barton
4f5e20aeb4 remove cmake WITH_INSTALL option since its a target now. 2011-03-16 21:32:20 +00:00
Campbell Barton
1787fdbeed update x3d test md5s for recent changes, also ensure directory is created or export tests fail. 2011-03-16 12:06:12 +00:00
Brecht Van Lommel
5f7126c96f Fix "make test" on Mac, couldn't find executable. 2011-03-13 13:09:18 +00:00
Campbell Barton
30ada8fdd3 fix [#26003] Twice applied modifier with Convert to mesh with several multi-user objects
convert_exec could do with a re-write, getting quite confusing.

update md5's for ctest results and some renaming in mesh_validate code.
2011-02-10 04:48:49 +00:00
Campbell Barton
7aebf814d2 update testing md5's for changes in exporters. 2011-01-23 13:34:36 +00:00
Campbell Barton
d75216ba1c - fix problem with cmake, windows 'RelWithDebInfo' target, was giving error: "ImportError: No module named _socket" because of copying wrong files over.
- move test -> tests, this name is used elsewhere in lib/tests.
- change interface code not to loop on a float value (clang warning), harmless, but with extreme cases an eternal loop would still be possible though unlikely.
2011-01-23 11:42:29 +00:00