Commit Graph

3675 Commits

Author SHA1 Message Date
Campbell Barton
563e3c9405 rename rna property Bone.use_hinge to use_inherit_rotate because use_hinge was inverted - Enabled by default but not a hinge.
this also matches 'use_inherit_scale'
2010-10-23 10:06:40 +00:00
Campbell Barton
f4415ce84a - CMake now only uses SOURCE_GROUP with MSVC lib configuration, saves recursive header search when not using msvc.
- uv layout export wasn't setting the default filename.
2010-10-23 04:18:53 +00:00
Doug Hammond
a77301839d Add release/scripts/modules/extensions_framework (formerly known as exporter_framework). 2010-10-22 18:55:10 +00:00
Campbell Barton
e41ef09563 change to Nathan's fix which also works with empty material slots. 2010-10-22 12:35:31 +00:00
Nathan Letwory
7b573e0f26 Export UV Layout to PNG would fail if original mesh didn't have materials assigned.
Reported in #blender.fi by Mats Holmberg
2010-10-22 11:51:10 +00:00
Janne Karhu
cfcf82803a Temporary fix for sequencer bugs #22925, #21429, #21783, #24165
* This fix is really only a bandage, as the underlying issue is that sequencer preview render doesn't yet use the job system.
* The sequencer preview can start a full render of the scene, and this can collide with other preview/actual renders in many cases.
* Drawing the sequencer preview is now disabled when an other render is in progress, but the sequence preview rendering could have already been started before the other render, so this doesn't really fix anything.
* For now only OpenGL rendering can be used for the sequencer preview reliably until it's reimplemented using the job system.
* Using the job system in the future can handle the clashes between different renders properly and will give users a nice progress bar to indicate something is happening while the preview is recalculated.
2010-10-21 17:00:38 +00:00
Nathan Letwory
2a89fb887e * Enable compile and link flags to build info also on Windows and in SCons.
* Added build_system SCons or CMake
* Write the new build info also to system-info.txt
2010-10-19 05:00:36 +00:00
Nathan Letwory
b743454ce1 Add Toggle System Console entry to Help menu on Windows systems. 2010-10-18 22:37:21 +00:00
Campbell Barton
b1e8d168d7 recent fix for relative imports broke autocomp. 2010-10-18 13:16:43 +00:00
Peter Schlaile
7415c967ff This fixes HDV render presets:
* according to wikipedia HDV1080p 24p has a framerate of 24/1.001
* HDV comes in NTSC in PAL versions, too (30/1.001 and 25/1)
2010-10-16 19:29:48 +00:00
Nathan Letwory
d170a959d2 Add System Info function to the Help menu.
Users can use this to quickly get info about their system for bug reports.
2010-10-16 17:26:40 +00:00
Joshua Leung
7cc5aaf18a Added panel for accessing the "delta transforms" for Objects (this is closed by default to not clutter that much).
This should help silence complaints from some about "dloc",etc. not being easily keyable. 

It's also a nice way to have instances of animated objects located in different places, by animating either the standard transforms or the deltas, and then modifying by not animating the other version to keep the instances from going to a single point. This was a common newbie problem in 2.4x.
2010-10-16 11:52:30 +00:00
Luca Bonavita
99bd5f2f3b == rna info ==
changing from __repr__ to __str__ after discussing with campbell
was annyoing me when testing things, huge printouts :)
2010-10-15 13:09:38 +00:00
Campbell Barton
2755129fb6 nodes were being ignored by api update script. 2010-10-15 11:43:34 +00:00
Campbell Barton
9f81104b29 patch [#24251] Add missing tooltips for image operatios
from Sergej Reich (sergof), with minor edits.
2010-10-15 08:41:58 +00:00
Campbell Barton
d3fcc2d0b4 bugfix [#24256] Wrong bone subdivision number in tweak panel.
there were 3 operators for armature subdivision, now only have 1 (as with mesh).
+ remove unused warnigns.
2010-10-15 03:24:47 +00:00
Campbell Barton
201fd16df9 [#24250] wavefront import/export defaults
match operator and internal default arg defaults.
2010-10-15 02:40:11 +00:00
Campbell Barton
01733ecd6e [#24243] wavefront animation export
fix from dan grauer (kromar)
2010-10-14 09:09:41 +00:00
Nathan Letwory
a90f876948 Fix for fix, not UnicodeEncodingError (where did I get that from?) but UnicodeDecodeError. 2010-10-13 22:20:34 +00:00
Nathan Letwory
a97af1449c Fix UnicodeEncodingError, which prevents netrender, reprojection and playback from working on Windows in certain situations.
Users can set their machine name to something containing non-ascii characters. In Python this currently causes problem due to
socket.gethostname() throwing UnicodeEncodingError. Work around this by not using platform.system() (which uses internally socket.gethostname()).

See http://www.pasteall.org/16215 for backtrace
2010-10-13 21:53:37 +00:00
Campbell Barton
118e0426f1 patch [#24221] Creating graph from armature doesn't work with unsaved .blend files (with fix).
from Sergej Reich (sergof)

Made some corrections to the patch as well as using bpy.app.tempdir with tempfile python module.
2010-10-13 00:08:24 +00:00
Campbell Barton
5790deb4df bugfix [#23899] renderlayers are not working properly
was missing button for single layer rendering.

also renamed Object.show_shape_key to Object.show_only_shape_key since this pin's the shape key so others are disabled.
2010-10-12 22:20:10 +00:00
Campbell Barton
0143a8c6e5 update for gamelogic templates 2010-10-11 22:25:28 +00:00
Campbell Barton
6ebe7b8c5d [#24226] small inconsistency in user preferences
also made setting the temp dir more consistent, slash is always added on the end and if the user-pref dir is invalid its not used.
2010-10-11 22:05:45 +00:00
Sergey Sharybin
9fa74e5c59 Fix #24215: Bad shorcut indication for Bezier curve handles.
All existing handle type manipulation hotkeys replaced with unified V-menu
where you could directoly set type you need.
2010-10-11 18:53:11 +00:00
Campbell Barton
3d3d9bf235 bones were not being metaclassed properly so that custom rna prop's couldn't be set. 2010-10-11 04:52:40 +00:00
Campbell Barton
db4a205fa0 bugfix [#24190] Extrude Faces called from Alt+ E_key menu don't works well 2010-10-11 02:05:44 +00:00
Campbell Barton
e02439d2f3 fix for operator cheat sheet, recent description order change broke it. 2010-10-08 21:18:08 +00:00
Janne Karhu
86e77bc532 "Fix" for [#23863] Smoke Voxel Data Still Frame Number doesn't work
* Not supported currently so hidden in ui.
* Could be a nice option for later, but will need some proper thought put into the implementation.
2010-10-08 08:56:04 +00:00
Campbell Barton
8bb75bb5b6 bugfix [#24155] Operator Cheat Sheet doesn't work properly 2010-10-06 22:29:34 +00:00
Campbell Barton
2cabb498dc bugfix [#23988] The Maya preset as default 2010-10-06 20:29:00 +00:00
Campbell Barton
c02526bdf9 bugfix [#24157] AddPresetBase class writes incorrect values for float_vector properties 2010-10-06 18:51:07 +00:00
Martin Poirier
70def5c247 [#24123] Network render gives black images
Error with buffer handling when reading response.

Also fix bug with blendfile relative path (wasn't converting them properly).
2010-10-05 23:14:31 +00:00
Campbell Barton
de1c5de708 bugfix [#24151] AddPresetBase class does not add Color import when saving color properties 2010-10-05 19:14:41 +00:00
Campbell Barton
e1878f7142 patch [#24146] UV layout selection menu in UV editor ala CTRL+TAB in edit mode 2010-10-05 15:29:06 +00:00
Janne Karhu
9c91affd6f "Fix" for [#24115] Offset animation on object with particules system doesn't work like 2.49
* Object time offset is not supported for particles anymore, something that enables similar functionality will have to be coded later.
2010-10-05 10:45:54 +00:00
Janne Karhu
6ca186fc5a Fix for [#24107] Hair/General particle glitch- Presets 2010-10-05 09:32:35 +00:00
Campbell Barton
e568ea668e revert r32284, turns out OpenSuse needs this for forkpty(), also fixed missing import with 3ds export. 2010-10-04 11:42:39 +00:00
Campbell Barton
ab8aa13b82 bugfix [#24087] Blender can not install add-ons unless running with root priviledges
now addon path is created using the same path functions and selecting where to save the startup.blend

also made some minor changes to path handling funcs.
2010-10-03 20:00:22 +00:00
Campbell Barton
ed7ffb111a bugfix [#24116] UV layout exporting doesnt work
in-fact this is unrelated to UV Layout script, just a missing check for an bad state.
2010-10-03 12:22:33 +00:00
Campbell Barton
05884e09be - rna bugfix where ints were not clamped and would overflow, now raise an error and print valid range.
- fixed WM_OT_context_cycle_int was causing problems with int overflow, now it cycles properly.
- rename QUOTE macro to STRINGIFY_ARG, and added STRINGIFY, which is used more often since it gives the value as a string.
2010-10-03 01:44:00 +00:00
Campbell Barton
491aebbf67 py/rna access to setting the header text - can be used in modal operators.
eg: context.area.header_text_set("Some Text")
 included example in the view3d modal operator template.
2010-10-02 21:02:40 +00:00
Thomas Dinges
4f6fc938a6 * Script wasn't updated after "Load Factory Settings" Operator decoupling. 2010-10-02 16:19:33 +00:00
Campbell Barton
db1b74654b - spec hardness was missing redraw update
- missed rna rename in image ui
- use BLI_math functions in gpu_draw.c (no functional changes)
2010-10-02 06:34:04 +00:00
Campbell Barton
ee84a5b082 fix for crash when using the console to load a file, when the UI changes dont attempt to add to the console's buffer. 2010-10-01 17:55:35 +00:00
Campbell Barton
ebca34a282 3d text added with the view align option didnt work. 2010-10-01 12:25:18 +00:00
Janne Karhu
84fe3ab081 Added RNA conversions to the fcurve/driver fix script from my sequencer speed effect commit. 2010-10-01 09:54:07 +00:00
Campbell Barton
3dea67a3fd bugfix [#24065] obj export (mtl image path) 2010-10-01 05:19:40 +00:00
Joshua Leung
b3c8efb3ef Action/Shapekey Editor Bugfixes:
* Shapekey editor now shows ID-box for showing and editing the action assigned here. This should help alleviate the misconceptions arising to #23823, where user tries to load shapekey action into Action Editor (context there is ob-action only). 

There are still a few minor update bugs that I still need to fix here (i.e. post keyframing) though. Those shouldn't take too long I think.

* Changing the action used in the Action Editor properly decrements the user counts now. This solves the bug where you could get actions with a high usercount, but not that many actual users.
2010-09-30 12:42:45 +00:00
Campbell Barton
3665257dbf bugfix [#24062] draw_view_icon() broken
icons needed adding to the new theme
2010-09-30 07:31:37 +00:00